View Full Version : Tyrant Skill : PUNCH OF DOOM bugged ?????
Orchish
01-12-2006, 07:16 AM
Unless proven otherwise, this skill seemed to be bugged.
According to Official Website, PUNCH OF DOOM (lvl 3) is supposed to be an attack with Power = 7305.
Also according to the Official Website, HURRICANE ATTACK (lvl38) is supposed to be an attack with Power = 3022.
If so, how come HURRICANE ATTACK does more damage than PUNCH OF DOOM when the power for HURRICANE ATTACK is half the onf of PUNCH OF DOOM ?
The complete description for PUNCH OF DOOM:
Does a devastating attack to the enemy, but will stun you shortly when used. Used with fist fighting equipment. Power 7305. 499 of HP is consumed. Over-hit possible.
I know now only be a possibility that you get stunned in C4, but as far as i know you still loose 499HP when you use it.
Why half the damage with twice the power ???? :eek:
Orchish
02-22-2006, 12:21 PM
Well it's not much better in C4.
I was kind of hoping to finally get a powerfull skill, since you have a chance to get stunned after you use it.
But no, it does just about 1/3 of the damage a Spellsigner (for example) can do with 1 hit on me...but they don't get stunned.
Melees really suck at PVP and to those who don't believe it, it doesn't get better as you are leveling.
I am a lvl 75 Tyrant with complete A-grade armor (all +3), and Top a-grade weapon (+3), and all majestic jewlery (all +3) and +3 STR tat, and +3 dex tat, and +3 wit tat, and more than 9,000HP+CP when buffed....and most of the magic based players in this game can kill me in less than 10 seconds ...
Believe me, melees are good for PVE ONLY. PERIOD.
I would like that NCsoft give us enough power to at least have a chance to kill someone else once we can get to them.
bekkar
02-22-2006, 02:47 PM
I haven't used either one, so I have to ask--are they both skills or both spells? If they're not the same type, that would definitely explain it.
Nanashi_Naomhan
02-22-2006, 09:47 PM
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are they both skills or both spells?
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wow good point
ill bet 1 is a spell the other is a skill
and tyrants rocks at pvp not saying you cant play your class cause no matter what you do a well played mage can still beat you
just saying you have a better chance than most other melee
_Charmille_
02-23-2006, 03:53 AM
They're both skills. Orc fighters dont really have "spells" as all my actives work when I'm silenced, and I've seen tyrants pull all their skills and totems while silenced.
Bluthusten
02-23-2006, 04:22 AM
Ever used your skills on people that had PDef but no MDef and
vice verse?
_Charmille_
02-23-2006, 04:42 AM
Yes, my skills depend solely on the pdef of the target. TK in doom heavy, with Guard Stance takes less dmg than when he has no Guard Stance activated. A nuker in robes(higher mdef than a TK, by far) took 3-4x the dmg that the TK does. Physical skill= pdef matters on the dmg, mdef has no meaning.
Also, when your attack speed affects the cooldown of the skill you can tell that it is not a spell, but a skill.
All my selfbuffs depend on attack speed, the more I have when I use them, the faster the cooldown is. Haste2 and no haste makes a big difference for Battleroar for example. It takes 3mins or so out of the cooldown timer. Same for other selfbuffs too.
Easiest way to test if it's a skill or a spell is to get silenced. Since silence blocks spells but not skills. If that does not satisfy you, you can always test the cooldown timer with no haste, and then haste2. If the cooldown is shorter with haste, it's a skill.
Ok Orchish mate calm down a lil...take some nice deep Orc breaths and I'll explain it to ya.
Both are skills, this I know. The question you had about the power of each skill is currect. Doom has a higher power number than Hurricane. But what you are forgetting is how many charge lvl's your at before you use Hurricane. The power number you gave for Hurricane is based off the lowest number of charges needed to use the skill which is 2 charges. If you go and charge focus all the way up then the damage will be about the same os Doom.
As for the PvP part, you just have to play around with your self buffs, know when to use what. I love my Tyrant in PvP, granted in a 1vs1 with a mage I don't have much of a chance. But in sieges and clan wars I love it. You have to remember your a Melee class, your on the front lines of the battle, your job is to take the hits and give your mages more time to target the other mages.
Personly I love running into a group of fighters and just crippling each one as I run by, it does no damage, but it also makes it much harder for them to make it to our mages or soft targets. Also I have noticed even if there sleeping, a cripple will not wake them up :)
You just need to play with your self buffs more mate, learn when it's best to use each of your self buffs. I also found that the higher my lvl's get the more effect my range atk becomes.
Personaly if your set at lvl 75 and have your Dragon Grinders with health SA, I would look at changing some of thoes tats to plus your con. This will make it so the mages have to spend more time on you and will give them less time to take out others.
If your running into a big battle like a siege, try teaming up with a few other fast runners and charge in with rabbit, with rabbit your P.Atk drops but it doesn't effect the damage your skills do. So pick a mage, run right past all the fighers and drop them with Hurricane, Stun, and Burning fist. Use two Energy stones and move to the next soft target. And flip between Ogre and Wolf as needed to heal yourself.
Like I said before this would be a party rush and not something to do solo, but in almost every case you find out of the party the Tyrants do the most damage the fastest.
Wirashue
02-23-2006, 06:43 AM
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Like I said before this would be a party rush and not something to do solo, but in almost every case you find out of the party the Tyrants do the most damage the fastest.
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I tried doing that kind of a rush in a siege, guess what happened....Sleep cloud, and then instant death for the whole party. :(
But that was beside the point, I agree that the power of PoD seems a bit off when comparing it to hurricane, but as it was said, it depends on how much you charge up before the hurricane.
However I do feel that the cost of using PoD is a bit steep, since if you get stunned by using it you are almost certain to loose more HP then you did dmg, unless you are lucky enough to kill your target.
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Like I said before this would be a party rush and not something to do solo, but in almost every case you find out of the party the Tyrants do the most damage the fastest.
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I tried doing that kind of a rush in a siege, guess what happened....Sleep cloud, and then instant death for the whole party. :(
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Ya sleep cloud is a killer, but as you get higher in lvl's and fitted with the right armor it becomes less and less of a pain. Get a party with a few Tyrants and a few Daggers, a BD and an SWS. Nightmare light armor gives a nice bonus vs sleeps and holdes ;)
As the Glads and Tanks rush streight on you have the fast moving party sweep around the side and work there way down the row of mages. I am not saying this works every time, and by no means am I saying you won't die. But the whole idea is giving your mages the upper hand by forcing there mages to worry about you while your mages have time to pick them off.
Champa
02-23-2006, 08:47 AM
I didn't read all this, because I'm thinking of several other things right now.
But, the same question was asked in the bug forum, and is probably gone now (thanks a lot). The answer is, hurricane assault does more damage because of focus force. Each charge makes HA do more damage. Punch of Doom does less damage, because it is not charged up, even though it has a higher power. Sorry if someone already said this. I'll give you your 15 seconds back, if you didn't appreciate my post ;)
Orchish
02-24-2006, 05:35 AM
I think the explanation of the relative damage versus the power of the skill has been answered correctly by some of you, one depends on the level of focus force, the other dont.
I guess I am mostly frustrated because my main power attack(9000+) is not nearly as powerful as what a Spellsigner has (Hydro Blast power 97).... I do about 1/3 of the damage, but it costs me 500HP(yes HP), and I have a chance to get stunned by my own skill...I mean come on.
Why do the melees suck so much at PvP ? I could understand that at range we get beaten, but even at close contact I get wipped....and Like I said I am equipped with top gear.
Anyhow, I am about to subclass, and I can tell you that it will not be a melee, because other than to tank/DD for raids & parties in PvE, there is absolutely no use for them in Sieges or Wars.
Valdis
02-24-2006, 07:32 AM
Back to the original post. Is it possible that the focus force level that you've attained matters? I mean, doesn't Hurricane Attack do different damage if you're at focus force 1 or 4? Whereas punch of doom is independent of this, isn't it?
Orchish
02-24-2006, 09:19 AM
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Back to the original post. Is it possible that the focus force level that you've attained matters? I mean, doesn't Hurricane Attack do different damage if you're at focus force 1 or 4? Whereas punch of doom is independent of this, isn't it?
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Yes it does matter , and that's the explanation.
Champa
02-24-2006, 10:50 AM
I guess I'm not the only one who hasn't read the whole thread :p