Ganeda
02-11-2006, 06:05 PM
Anybody else having issues with jsut walking around town? I got this error...looks similar to another threads error message, so thought I would post it here..if it happens with a lot of people, then we know it's not just me :P
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2191 MHz with 382MB RAM
Video: NVIDIA GeForce FX 5500 (7777)
General protection fault!
History: NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
(anybody know what any of that goobledegook means? O.O)
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2191 MHz with 382MB RAM
Video: NVIDIA GeForce FX 5500 (7777)
General protection fault!
History: NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
(anybody know what any of that goobledegook means? O.O)