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View Full Version : Getting Skills at a Different pace


Alagondar
02-12-2006, 03:54 AM
I just thought about it,
Imagine if you could get the skills you get now, but more often, as in every time you go exp, your char is a little better.....
What i'm trying to say here is lets say there is 100 levels of hydroblast.... (example not true)
instead of giving 4 levels of hydro every skill gap ( 3, 4 levels) why not give the skills every level, so that way you feel like you've accomplised something everytime you go out and exp. The cool thing about this is it doesn't change any factors of the game (balance), it just gives more flavor to each character, a sps could put all his points into flare, so there would be much more to think about when attacking different spellsingers.
On top of that make SP harder to get, so people actually have to choose which skills they want first and then have to go exp more to get the rest...

if people actually went and exped and came back to town and JUST to be able to upgrade the skills makes you feel like you've done something, and eliminates boredom.

Think about it, i woke up 7 am to write this cause i think it's the best idea ever.
XD

Champa
02-12-2006, 04:07 AM
SP is hard enough to get as it is. It's just a matter of dying enough. I have skills that are *always* behind, but thankfully I always have enough for the most important ones.
Some classes never have problems getting enough SP, while others suffer. Before altering the system, I'd like to see skill cost balanced out, so the difference in total skill cost per level is roughly the same across the board.

As for the real suggestion, I don't have an opinion really. I like it fine the way it is.