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View Full Version : Necro new FOTM class?


Khazar
02-12-2006, 06:00 PM
So I just restarted my account for the 2nd time, last time I played was when C3 first came out. Daggers got nerfed and so a lot of people were rerolling various classes like nukers and stuff.

So now I hear that ranged classes are dominating now, like nukers and archers, did something happen in C4 to give them more power, I know they were already powerful in C3.

Anyways, I was looking at another sites forums and almost every post was questions about necro, what to wear, where to hunt, etc. So people are just now figuring out that necros are pretty awesome? Seems like they have been powerful for quite some time.

I have a lvl 37 warrior and I'm going Glad. Will I still do OK in pvp if im a skilled player? Because from the way people are talking they are saying all melee is trash, but I think it might be BS.

Lord Chaos
02-12-2006, 06:10 PM
In C4 Necros are very powerful.

Strong fast nukes, debuff, strong summons, beast soulshots, etc.

Kruken
02-12-2006, 06:12 PM
depends on what you want to do. If you have friends and like to party alot and dont want to pvp very often unless your in siege. Then glad wll be fine.

If you dont like to party and want to solo or pvp alot then dont go glad because when you get high enough lvl where you think you can compete you will get more often than not.

Torqq
02-12-2006, 08:41 PM
By the end of C4 most DD classes will be nukers, most of them necros, and archers, most of those HE.

Bhodosativa
02-12-2006, 08:45 PM
Necros have always been overpowered.

The only thing that's changed is people finally noticing it.

Glav
02-12-2006, 09:03 PM
Necros are nukers. Check.

Non-aura flaring nukers got boosted in C3 and C4. Check.

Zerk is now an mdef debuf too. Check.

Necros have a new pet with a high crit rate. Check.

All pets get soulshots. Check.

Necros get every debuf except root, and a unique debuf that silences melee and magic skills. Check.

Necros get aoe cancels. Check.

They are balanced by being expensive to level. BZZZT!

bekkar
02-12-2006, 10:28 PM
[ QUOTE ]
They are balanced by being expensive to level. BZZZT!

[/ QUOTE ] It's likely NC considers that true, though, for the same reason why things like soulshots are considered balanced. Extra power for an extra price.

Bhodosativa
02-12-2006, 10:51 PM
Expensive to level? Rofl.

Small price to pay for having gloom, surrender to darkness nuke ( Dark vortex ), and twice as much survivability as a regular nuker.

Headcrab
02-13-2006, 12:16 AM
They are not expensive to level. Just use CDL for grind, Death Spike for PvP. Up to 52 Blaze actually works alright.

Woodsman
02-13-2006, 01:19 AM
[ QUOTE ]
[ QUOTE ]
They are balanced by being expensive to level. BZZZT!

[/ QUOTE ] It's likely NC considers that true, though, for the same reason why things like soulshots are considered balanced. Extra power for an extra price.

[/ QUOTE ]

Might be true if it wasn't for ways of getting money you shouldnt have. This will only hinder real players.

MalineII
02-13-2006, 02:03 AM
Necros could not be FotM in an economy without ebayed money.

But ... we have one.

GG? :o

(And for those who will jump on it to twist the meaning: I know that the economy with ebayed money being a requirement doesn't mean that a necro has to actively ebay himself).

Yuichiro
02-13-2006, 02:32 AM
[Re: Headcrab]
/agree

Solo/duo:
a) 2x cdl, corpse drain, 1-2x btm (note : i have BTB on SoES)
b) claw/poisn + summon

Party:
same as solo and...
cdl + summon (ultra dd)
crowd controll + summon
or crowd controll + cdl + summon...fun, but its hard :)

But still hard to find parties. Why ?
Its overpowered, but unwelcomed in party ?

AlphaCentori
02-13-2006, 05:02 AM
Maline the Second,

+1 for you !

Xanthus_
02-13-2006, 05:04 AM
If you actually sit down and do the math on how much dmg per soulshot/spiritshot/blessed you get, you'll find out that all nukers who complain about being expensive to level are...


....BIG FRIKKIN WHINY PUNKS!!!!!!11!!!1!!one!!!1!!1!!eleven

Seriously, in order of least to most expensive to level it's:

1.Nuker
2.Archer
3.Melee DD
4.Tank
5.Summoner

Just do the math...****

Not to mention all the frikkin ebayed nukers who don't pick up their **** drops. It's looked like the biggest pinata on earth in Valley of Saints on Gustin last few days, all the FOTM subclassed necros running around leaving all their drops on the ground and going, "OMG my class is so expensive to level! LOLZ!"

Seriously, I saw a full 9-man party of subclassed necros all in identical gear, all from the same big-name clan the other day and all I could think was "GG NCSoft."

_Charmille_
02-13-2006, 06:01 AM
Well, considering that about all of the subclasses ppl are now taking on Teon are necromancers it's no big deal spotting loads of them in high equipment and enough adena to not care about drops lol. And expensive? If you 2 shot mobs that drop more adena than you use for bsps and bones for those 2 shots...well thats just making profit, not being expensive. Expensive is when you _LOOSE_ adena exping.

Necro is the FOTM and prolly will get even better in C5 if NCSoft follows it's own logic of boosting nukers and gimping melees more by each chronicle.

Orka
02-13-2006, 07:44 AM
well necro is liked for 2 reasons, they own in pvp and... they own in pve :P so you can get your sub up fast, and while you are at it, kill almost anyone without to much trouble. if you ask me the only thing truelly broken on necros is transfer pain, and maybe they should even nerf cursed bone spell since the only shortcomming was they didnt have a real normal main nuke, but since everybody is rich ( one way or another ) nowadays, that shortcomming is beaten down, and whats left is a low mana fast casting nuke, which puts them on par with other nukers when it comes to 1 vs 1, and the other skills they have make sure they even beat those

Deathcoil
02-13-2006, 08:14 AM
[ QUOTE ]
Necros have always been overpowered.

[/ QUOTE ]
Right ..... and you started playing them when? Ah thats right c2, maybe c3? Because that is when ncsoft gave us new progressive skills instead of having to wait 2 skill sets for 1 increase. Ah suddenly things start to change ... Now the light is being seen at the end of the tunnel.

[ QUOTE ]
Necros have a new pet with a high crit rate

[/ QUOTE ]
All pets are classified as blunt, therefore BAD crit rate. Unless you state with other classes buffs, oh well then thats just wishfull thinking.

[ QUOTE ]
Necros get every debuf except root, and a unique debuf that silences melee and magic skills.

[/ QUOTE ]
Soultakers get Curse of doom: 'Temporarily prevent the use of enemy's physical skills and magic.' or Curse of abyss: 'Significantly decreases an enemy’s Speed, P. Def., Evasion, M. Atk., Casting Spd, and critical chance of damage magic for a certain time period.'. Every debuff is an exageration unless you plan on casting every debuff spell they have which most have a wonderfull 10 second duration.

[ QUOTE ]
Necros get aoe cancels.

[/ QUOTE ]
There is no aoe cancel in the game, nowhere do you read that in any patch note or on any website. What your refering to is either mass warrior bane: 'Removes buffs that increase Atk. Spd. and Speed from nearby enemies.', Mass mage bane: 'Removes buffs that increase M. Atk and Casting Spd. from nearby enemies.'

In regards to the CDL crowd, GL leveling like that for any extended period of time.

In terms of adena, if you spam cursed bones you will find that you can still come out even or make some adena. You do however lose adena in groups doing the same.

Finally let me just state that all the subs to necro mean squat because a) they now have to get thier mains to 78 with xp walls at every level past 75 and b) it will be long into the chronicle before those few extreme players who get 78 will then proceed to level thier sub. Meanwhile the real necromancers with thier mains are already into thier 70's or doing the 3rd class change quest as we speak. Ask any subed necro what the spell forget does and see if they can answer it immediatly. Most, and you would be surprised that most do not even know what the majority of thier spells do. The majority know how to use 6 basic things, spam deathspike, gloom -> anchor, silence , sleep and transfer pain. The 6th is to brag later how cool they are. Im serious, there is alot of bs under that layer.

Sadly this thread is nothing more then an exageration of the typical hype from inexperienced players who have never played a necro as thier main or have jumped on the sub bandwagon. Give me a break from this tiresome, boring bs.

bekkar
02-13-2006, 08:36 AM
[ QUOTE ]
Might be true if it wasn't for ways of getting money you shouldnt have. This will only hinder really poor players.

[/ QUOTE ] Hope you don't mind that I fixed that. I'd like to think I'm a "real player", and I would find the cost inconsequential. It's only the players who aren't particularly wealthy that would care about the price tag.

Orka
02-13-2006, 08:51 AM
deathcoil, maybe the info might be off, but the fact remains :P anyway i wanted a necro since open beta but instead a made a warlock become some guy talked me into it... it got so boring i quit the char after a week lol warlock really isny my thing, maybe now in C4 i`ll pick him up buti wouldnt count on it 0.o

Bhodosativa
02-13-2006, 09:48 AM
[ QUOTE ]
Right ..... and you started playing them when? Ah thats right c2, maybe c3? Because that is when ncsoft gave us new progressive skills instead of having to wait 2 skill sets for 1 increase. Ah suddenly things start to change ... Now the light is being seen at the end of the tunnel.

[/ QUOTE ]

This (http://img45.imageshack.us/img45/9291/joned1sy.jpg), and there was nothing in this post that saying that they weren't. Yes, they've changed ( slightly ) since prelude/ C1, but that doesn't mean they weren't overpowered then.

*Attacking the messenger
*Finding exceptions

[ QUOTE ]
Every debuff is an exageration unless you plan on casting every debuff spell they have which most have a wonderfull 10 second duration

[/ QUOTE ]

Silence, two minutes.
Curse of dpom, two minutes ( which silences melee skills and spells )
Anchor, two minutes.
Mass slow, two minutes.
Dark Vortex/ gloom, ten seconds? When these stack, who lives
passed the debuff?
Mass warrior/ mage bane, AOE cancells Wind Walk( not verified ), Haste, Acumen, Empower, etc.
Sleep? Arguable... the chances of landing it are slim to none where buffs are expected..... and let's face it, anyone worth fighting would have it at all times.
Then you have.... poison, and a few others noone should use outside of pve.

*denies the truth.

Three strikes... you sir, are ignorant. Necromancers are overpowered, and other than blatantly ignoring the facts, you BSed your way into giving your opinions, all the while completely shooting down everyone elses points with basless assumptions about how much they don't know what they are talking about.

Let's talk shop. I know necros very well.

Yuichiro
02-13-2006, 11:40 AM
Btm, spike solo=> too slow, and boring. "They" have buffpets (SE), so there is not real advantage of low mp death spike for "them". Not faster, not slower for exp, std nuker in this regard. Pvm necro is more or less "balanced" (as other nukers).

All is about pvp.
Do you have tested all 3rd job classes/S grade equips ? If not, dont argue with 3rd job skills.
Sleep ? Resistable.
Silence ? Resistable.
Problem is accessability of this resists.
Land anchor without sleeped target is not easy (if target KNOW what to do). If any nuker can sleep, youll dead. (sps, sorc,...) in 1v1.
Not "melee" nuke like aura flare. CDL is nice in mass pvp.

So where is problem ?
NUKE + TP at the same time. MHO.

Glav
02-13-2006, 11:54 AM
[ QUOTE ]
[ QUOTE ]
Necros have always been overpowered.

[/ QUOTE ]
Right ..... and you started playing them when? Ah thats right c2, maybe c3? Because that is when ncsoft gave us new progressive skills instead of having to wait 2 skill sets for 1 increase. Ah suddenly things start to change ... Now the light is being seen at the end of the tunnel.

[ QUOTE ]
Necros have a new pet with a high crit rate

[/ QUOTE ]
All pets are classified as blunt, therefore BAD crit rate. Unless you state with other classes buffs, oh well then thats just wishfull thinking.

[ QUOTE ]
Necros get every debuf except root, and a unique debuf that silences melee and magic skills.

[/ QUOTE ]
Soultakers get Curse of doom: 'Temporarily prevent the use of enemy's physical skills and magic.' or Curse of abyss: 'Significantly decreases an enemy’s Speed, P. Def., Evasion, M. Atk., Casting Spd, and critical chance of damage magic for a certain time period.'. Every debuff is an exageration unless you plan on casting every debuff spell they have which most have a wonderfull 10 second duration.

[ QUOTE ]
Necros get aoe cancels.

[/ QUOTE ]
There is no aoe cancel in the game, nowhere do you read that in any patch note or on any website. What your refering to is either mass warrior bane: 'Removes buffs that increase Atk. Spd. and Speed from nearby enemies.', Mass mage bane: 'Removes buffs that increase M. Atk and Casting Spd. from nearby enemies.'

In regards to the CDL crowd, GL leveling like that for any extended period of time.

In terms of adena, if you spam cursed bones you will find that you can still come out even or make some adena. You do however lose adena in groups doing the same.

Finally let me just state that all the subs to necro mean squat because a) they now have to get thier mains to 78 with xp walls at every level past 75 and b) it will be long into the chronicle before those few extreme players who get 78 will then proceed to level thier sub. Meanwhile the real necromancers with thier mains are already into thier 70's or doing the 3rd class change quest as we speak. Ask any subed necro what the spell forget does and see if they can answer it immediatly. Most, and you would be surprised that most do not even know what the majority of thier spells do. The majority know how to use 6 basic things, spam deathspike, gloom -> anchor, silence , sleep and transfer pain. The 6th is to brag later how cool they are. Im serious, there is alot of bs under that layer.

Sadly this thread is nothing more then an exageration of the typical hype from inexperienced players who have never played a necro as thier main or have jumped on the sub bandwagon. Give me a break from this tiresome, boring bs.

[/ QUOTE ]

Welcome to Poor Conclusions, population, You.

In Prelude, I did my 2nd class transition with a necro in my clan. We would 1v1, and he would always win. Our summons would 1v1, his summon would always win. I would feed him cursed bones I farmed in cruma, he would supply d crystals for my panther. Then he disappeared and I haven't seen him since. I've xped and pvp'ed alongside necros almost as long as there have been characters with the class. With a name like "Deathcoil", it seems you're a bit defensive here about a class (let me guess...) that you are, and realize just how useful they will be. (And by useful, I mean able to **** full parties of players by yourself. Whee!)

The new summon has lower patk, but high crit rate. Something like 257 crit rate, from what clan members tell me. I'm uncertain whether this is with bufs or not, but either way, it's not blunt rate. It also has a force stun. Maybe I should've said, "every common debuf", and by common debuf I mean root, sleep, stun, slow, and para.

Necros get "Mass warrior bane" and "Mass Mage Bane" (http://www.lineage2.com/news/chronicle4_04.html), which are by definition, cancels. They only cancel specific bufs, but they do cancel (and, as an added benefit, prevent the bufs from being recast!).

C3 brought nukers up to more than just competitive levels. They made them extremely powerful. Necros benefited from this as much as anyone.

C4 brought a nerf of the Sorcerer and the Spellsinger, but didn't really change the abilities of the SH or Necromancer. In addition, the necromancer has his new pets, and all of the new pet bonuses (eg, soul/spiritshots) to improve his fighting ability.

Since the patch notes were originally translated, and the abilities of necromancers were known, many high level players have subbed necromancer. I have a person in my clan that is now a 75/75 SPS/Necromancer, all done in C3. What's his choice to play nowadays? The necromancer, unquestionably. Ever since the patch notes came out, and the incredible boosts were shown for summoners and the Sorc/SPS nerf, people have been subclassing necro left and right.

The necro will be the C4 FOTM, because, well, it's already been determined as such. Nuker? Check. Summoner? Check. Who got boosted the most in c4? Nukers and Summoners. Ding! It doesn't take a genius to see which class will be the most useful in PvP.

"What people subclass doesn't mean squat" ? Are you kidding? The choice of subclasses is probably one of the best indicators of a class with problems. When you find a significant portion of the L2 population is choosing one subclass or another, there is a problem in the balance regarding that class or set of classes. Since NCSoft likes to take long periods of time to rebalance classes, there's no downside to doing it.

Just head to the local arena. Where are all the linehopping sorcerer rerolls? Gone. Who's there now? Humans in avadon and a very glowey homunculus, with a cursed man or other necro summon at their side.

Even with a necro doing Cursed bone nukes to level, at the endgame, they still make more per mob than the cost of the cursed bone and soulshot, and the endgame is all NCSoft is concerned about. In addition, It still costs less than what a melee must spend to kill the same mob. To top it off, you'll still level faster than any melee class.

In C4, they will be the most useful PVP class in the game, and to NA players, that's all that matters. Highest con possible of the elf/mage/de nuking classes, several nukes, gloom, para, aoe slows, aoe cancels, para, mana-conservative nukes, soulshot summons, transfer pain, there's just no question. If you can't see it, then you're blinded by your own power.