Ammano
02-21-2006, 11:04 PM
I'm about to pull out the cheese and pop the cork on some port. (I'm including this phrase now to ninja it away from the INEVITABLE [and oh-so-tired] statement of "want some wine..." from any half-wits thinking they are being clever.)
I participated in my second siege the other night and found that the bishop class lacks significantly in several areas. Granted, I'm not nearly as experienced at this as some, but these issues are glaring. I've also tossed in some observations that don't necessarily relate to sieging.
#1 - Spell Casting Range
Bishops have a max range of 600 on spells. It looks to me that many (most or all?) ranged classes of the nuker/archer variety have a 900 range. Why can't offense and defense players have the same range? Someone tell me how that would be unbalancing. What's wrong with allowing the defensive characters to heal a party member from on top of a castle wall? As it stands, I can't even heal or buff a person standing directly below me on the ground without having to jump off the wall.
#2 - Viewable Alliance HP
Healers can not see any out-of-party players health condition—specifically alliance and clan members. At the very least, during a siege, healers should be able to target clanmates/alliance members and see their HP. When standing next to the flag or in the castle holding room, healers are blowing mana left and right double and triple healing people who don't need it because someone else got them already. On the battlefield, whole parties are going unhealed because a bishop standing right next to them doesn't know their HP condition. It shouldn't be solely a clanmate's responsibility to say "need heal here!"; a bishop should be able to target people and see instantly if they need help or not.
#3 - Ressurrection
I've been told that rez does not work during a siege (therefore, I have not tried it). Why not? It's seems that this is exactly what the class was made for. The idea that you can save your mates from going to the "time-out" room or back to the flag when on the other side of the castle would be of benefit to the mechanics of a siege without being unbalancing. After all, we're trading mana for the rez; not to mention that we can only rez every couple of minutes.
While on the subject of ressurrections, why don't bishops have the highest ressurrection in the game? Sure, they have better than every other player rez out there, but one small piece of parchment that can be bought in bulk every other week makes this skill obsolete.
#4 - Out of range casting
Don't make us run to a party member if we attempt to cast a spell on them from out of range. My personal experience was that I inavertantly jumped off the castle wall several times because I attempted to run to an out-of-range party member. At least give us a toggle to turn it on and off.
There are more observations, but I'm getting long-winded as it is. Thank you NCSoft for considering these suggestions.
I participated in my second siege the other night and found that the bishop class lacks significantly in several areas. Granted, I'm not nearly as experienced at this as some, but these issues are glaring. I've also tossed in some observations that don't necessarily relate to sieging.
#1 - Spell Casting Range
Bishops have a max range of 600 on spells. It looks to me that many (most or all?) ranged classes of the nuker/archer variety have a 900 range. Why can't offense and defense players have the same range? Someone tell me how that would be unbalancing. What's wrong with allowing the defensive characters to heal a party member from on top of a castle wall? As it stands, I can't even heal or buff a person standing directly below me on the ground without having to jump off the wall.
#2 - Viewable Alliance HP
Healers can not see any out-of-party players health condition—specifically alliance and clan members. At the very least, during a siege, healers should be able to target clanmates/alliance members and see their HP. When standing next to the flag or in the castle holding room, healers are blowing mana left and right double and triple healing people who don't need it because someone else got them already. On the battlefield, whole parties are going unhealed because a bishop standing right next to them doesn't know their HP condition. It shouldn't be solely a clanmate's responsibility to say "need heal here!"; a bishop should be able to target people and see instantly if they need help or not.
#3 - Ressurrection
I've been told that rez does not work during a siege (therefore, I have not tried it). Why not? It's seems that this is exactly what the class was made for. The idea that you can save your mates from going to the "time-out" room or back to the flag when on the other side of the castle would be of benefit to the mechanics of a siege without being unbalancing. After all, we're trading mana for the rez; not to mention that we can only rez every couple of minutes.
While on the subject of ressurrections, why don't bishops have the highest ressurrection in the game? Sure, they have better than every other player rez out there, but one small piece of parchment that can be bought in bulk every other week makes this skill obsolete.
#4 - Out of range casting
Don't make us run to a party member if we attempt to cast a spell on them from out of range. My personal experience was that I inavertantly jumped off the castle wall several times because I attempted to run to an out-of-range party member. At least give us a toggle to turn it on and off.
There are more observations, but I'm getting long-winded as it is. Thank you NCSoft for considering these suggestions.