View Full Version : Quest RaidBoss+farmer clan
Alucard_W
04-29-2006, 02:46 AM
HI guys.
I'm currently totally stuck in my nobless and subclass quest due to the fact all the raidboss are farmed by pro farmer that make them all day.
Yesterday my spy saw the raidboss spawning , i tried to gather my people to make it , but then my spy spotted the farmer clan teleporting.
i asked the farmer to take me in aprty for Barakiel but they refused.
Barakiel is not easy to organise because quite far from lot of 70+ exp spot and farmer always are able to kill before we can.
I understand for normal raidboss since he doesn't really hurt player , but for quest raidboss it's really a pain.
I'm stuck at last step of my Nobless quest because of this.
Is there nothing possible to do like maybe same for the normal quest monster ?.
You solved the quest monster problem can't you do same with Raid boss quest ?
Really painfull
Thinkaboutitmuch
04-29-2006, 04:22 AM
Nothing will happen from the view of NCsoft as they have showed us in many threads. Been reading up on C5 changes but the raidboss issue is not even spoken about so that may be an indication.
Sadly L2NA does not have Dev's at all so everything needs to go through mulible tiers of "support" for any issue to be resolved. I may get resolves sure but I am not holding my breath as it usually takes 4+ months.
So in short: The Raidboss is first come first serve. End of story.
We asked and argued so many times about this problem that I cant give you any advice other then not doing the quests at all. (I know sounds silly but that's about it.)
I myself will most likely keep playing low level toons as high level is allmost impossible to do with the current issue's (raid/quest wise).
I may allso just skip on the live servers and play on the PTS as the raidboss issue is no-existant last I checked.
Goldshlager
04-29-2006, 11:28 AM
I can see you are asking to make this a quest raid boss, like the quest monsters. Ya, I do agree, but even if you get all those people together, they want a chance at a drop.
Solution. Make it s quest raid boss, but make it so it has a chance to give drops only if someone in the most dmg party has this quest. This will either A) stop farmers from raiding it cause they are doing it only for the drops B) make the farmers put someone in group if they want a drop while they are doing it C) completely stop the raid farmers from doing it so regular clans can do it when they need to for their members. The clans will still get the same drop rate only if they have someone with the quest with them.
Hell, they should make more raid bosses like this. Would really slow down the farmers.
TheIronGolem
04-29-2006, 11:46 AM
actually gold that doesn;t sound like that bad of an idea at all.
/signed
Greywolf005
04-29-2006, 01:29 PM
[ QUOTE ]
I can see you are asking to make this a quest raid boss, like the quest monsters. Ya, I do agree, but even if you get all those people together, they want a chance at a drop.
Solution. Make it s quest raid boss, but make it so it has a chance to give drops only if someone in the most dmg party has this quest. This will either A) stop farmers from raiding it cause they are doing it only for the drops B) make the farmers put someone in group if they want a drop while they are doing it C) completely stop the raid farmers from doing it so regular clans can do it when they need to for their members. The clans will still get the same drop rate only if they have someone with the quest with them.
Hell, they should make more raid bosses like this. Would really slow down the farmers.
[/ QUOTE ]
Quest Raid Bosses should have no drops at all other than quest items... Would totally eliminate the farmers from farming them.
Goldshlager
04-29-2006, 02:22 PM
[ QUOTE ]
[ QUOTE ]
I can see you are asking to make this a quest raid boss, like the quest monsters. Ya, I do agree, but even if you get all those people together, they want a chance at a drop.
Solution. Make it s quest raid boss, but make it so it has a chance to give drops only if someone in the most dmg party has this quest. This will either A) stop farmers from raiding it cause they are doing it only for the drops B) make the farmers put someone in group if they want a drop while they are doing it C) completely stop the raid farmers from doing it so regular clans can do it when they need to for their members. The clans will still get the same drop rate only if they have someone with the quest with them.
Hell, they should make more raid bosses like this. Would really slow down the farmers.
[/ QUOTE ]
Quest Raid Bosses should have no drops at all other than quest items... Would totally eliminate the farmers from farming them.
[/ QUOTE ]
If they make it no drops at all, clans wouldnt really have a reason to do it beside for the quest. There needs to be more reason to get 20-30 people together then to get 1 guy his quest. Thus if you make it so it has a regular drop rate only if someone has a quest, clans will be more inclined to do it cause they may also get drops.
It is easier to get people together when you say, everyone stop what you are doing, meet here for a raid boss, when you have a chance to get A grade items. It is hard to get people to spot their exp group and stop what ever else they are doing when you say, we need 20 people to come so we can get 1 guy his quest. We will get no items at all for this.
In the end, there needs to be a reason to get 20-30 to stop what they are doing to come, and a guy getting that part of a quest done isnt enough to get people together.
CantoScav
04-29-2006, 03:21 PM
Helping your clan mate isnt good enough reason? Thats a sad sad way to live.
[ QUOTE ]
Helping your clan mate isnt good enough reason? Thats a sad sad way to live.
[/ QUOTE ]
Oh, please. As if you'd stop what you're doing (regardless of how fun it is) every time to kill a raid boss with absolutely no potential rewards for you other than a happy clan member? 1, 2, perhaps 3 times, sure. But 5+ times? Get real.
Ferine
04-29-2006, 08:25 PM
Make them only summonable if you have the quest, like the ones in the new hunting grounds, once the charecter gets the item the quest dissapears so a new charecter must do it.
Problem solved. :)
Alucard_W
04-30-2006, 09:13 AM
[ QUOTE ]
[ QUOTE ]
Helping your clan mate isnt good enough reason? Thats a sad sad way to live.
[/ QUOTE ]
Oh, please. As if you'd stop what you're doing (regardless of how fun it is) every time to kill a raid boss with absolutely no potential rewards for you other than a happy clan member? 1, 2, perhaps 3 times, sure. But 5+ times? Get real.
[/ QUOTE ]
it's like it happen everyday someone need to end his nobless class or subclass.
Imean if ur clan/ally can't give 15 min-30 min of their time to help one of them i wouldn't stay in that poor ally.
they could also do it once a week for everyone each week.
or instead of rewarding by item rewarding by great EXP, farmer have no interest in exp
Vivianna
04-30-2006, 09:19 AM
When raid boss spawns and is killed, the Quest Boss version of the same boss should spawn right after. No drops except for the quest item. This way either you fight the Raid Boss or the Quest version.
This will keep the farmers/clans happy for hunting gear and keep the questers happy for their subclasses.
Goldshlager
04-30-2006, 11:12 AM
[ QUOTE ]
When raid boss spawns and is killed, the Quest Boss version of the same boss should spawn right after. No drops except for the quest item. This way either you fight the Raid Boss or the Quest version.
This will keep the farmers/clans happy for hunting gear and keep the questers happy for their subclasses.
[/ QUOTE ]
Why should we keep the raid farmers happy?
Zypherys
04-30-2006, 11:24 AM
Screw the farmers.. those baka's stole lillith after I camped her for hours.. they showed up w/i seconds of it spawning
[ QUOTE ]
it's like it happen everyday someone need to end his nobless class or subclass.
Imean if ur clan/ally can't give 15 min-30 min of their time to help one of them i wouldn't stay in that poor ally.
[/ QUOTE ]
I wasn't referring to this case in particular, but to Quest raid bosses in general.
aZZmodan
04-30-2006, 06:53 PM
[ QUOTE ]
[ QUOTE ]
When raid boss spawns and is killed, the Quest Boss version of the same boss should spawn right after. No drops except for the quest item. This way either you fight the Raid Boss or the Quest version.
This will keep the farmers/clans happy for hunting gear and keep the questers happy for their subclasses.
[/ QUOTE ]
Why should we keep the raid farmers happy?
[/ QUOTE ]
Yeah.. .Kill them, train them, gank them, burn them, drink wine out of their skulls... don't keep them happy! :mad:
L2Girl
05-01-2006, 10:17 PM
*sigh*
Looks like I'll also be one of those with an unfinished Noblesse quest at this rate. :(
NNZorn
05-02-2006, 12:15 AM
Pray for a server crash and afterwards the summon npc for the boss will be reset, usually the farmers havent gotten back in the game or realize it's back alive and you've got about 20 minutes to beat them to it and kill it...its what we had to do. On the other hand how do you poke Baium when he spawns once every 5 days...the farmers are waiting for the second he spawns...and they flat out pk you?
Manil
05-02-2006, 02:57 AM
I think that boss should be made like longhorn and the other lvl 75 weapon quest, as a box that spawns that u need to talk to.....
that would really make things better for everyone. u can not really get rid of the raid farmers...
Lothlian
05-02-2006, 03:01 AM
[ QUOTE ]
Solution. Make it s quest raid boss, but make it so it has a chance to give drops only if someone in the most dmg party has this quest. This will either A) stop farmers from raiding it cause they are doing it only for the drops B) make the farmers put someone in group if they want a drop while they are doing it C) completely stop the raid farmers from doing it so regular clans can do it when they need to for their members. The clans will still get the same drop rate only if they have someone with the quest with them.
[/ QUOTE ]
Or
D) They simply have one of their members take the quest, but never quite finish it. :rollseyes:
Tarynn
05-02-2006, 05:19 AM
Sadly there is no way a normal players based clan/ally can beat the farmers,and thats what NCsoft just dont get..
1..Farmers run 24/7 so they just keep an alt at the boss,constantly targeting it.
2.When it spawns they can summond the raid grp in 2 sec,no way a normal based clan/ally can do that..
3.Sure you can fight them for it,but they dont care about xp or gear for that matter.So its a loosing battle.
4.Yes you can pettetion them.But before a mod responds to it,its over and they are gone.
5.Should a mod get there fast enough,they got people behind most chars.So they will respond when asked the usual questions.
Its hard to say what they can do about this problem,but they gotta do something fast.The problem is growing bigger and bigger on every server,resulting in players leaving the game and NCsoft loosing clients.Im sure NCsoft knows the spawn time on the bosses,i suggest they monitor them for a while to clean out those farmer clans.
NNZorn
05-02-2006, 06:56 AM
The server is going down in about 5 minutes for weekly maintenance. Get on the forums, get on TS or whatever you can with your clan/alliance and get right to the boss and make parties when the server comes back up...if now is toon soon of a notice you still get 1 shot a week at it, only way to beat the farmers in your situation atm.
GordonGreedstein
05-02-2006, 08:35 AM
Are you seriously telling me that you're not going to take 30-60 minutes out of your day to help your clannie finish his quest after you've been partying together for hundreds or thousands of hours on the way to 76/75 ????
Eliminate the drops from quest raid boss monsters: problem solved.
Ferine
05-02-2006, 08:39 AM
I petitioned the names of the farmers adena sellers and their sellshops to a GM on my server. A week later they were both banned. Sadly a week after that the clans were reformed and raiding again. Still must of set them back a few billion though.
GordonGreedstein
05-02-2006, 10:02 AM
[ QUOTE ]
I petitioned the names of the farmers adena sellers and their sellshops to a GM on my server. A week later they were both banned. Sadly a week after that the clans were reformed and raiding again. Still must of set them back a few billion though.
[/ QUOTE ]
how did you find out the names of their adena sellers?
how do you know which are their sell shops, and which belong to your dominant alliance?
Ferine
05-02-2006, 10:15 AM
it isn't hard to know. Same untagged charecter in the monster derby track, many people who have bought adena tell you who they bought it off ingame. Same charechet selling epic jewels and tons of top lvl gear in giran.
Jacomus
05-02-2006, 11:46 AM
How are the Koreans dealing with this problem?
enigma
05-02-2006, 12:24 PM
ninja stars i believe.
xeno77
05-02-2006, 12:43 PM
Why not flag the people who kill the raid boss? And I don't mean making them purple, but like how you get flagged for 5 days if you drop clan. But instead of making them wait days, they have to wait deaths. Say 5 deaths before they can fight that particular raid boss again. If they try to fight it, or engage in others who are fighting it, they get ported to a random town.
Goldshlager
05-02-2006, 04:49 PM
[ QUOTE ]
[ QUOTE ]
Solution. Make it s quest raid boss, but make it so it has a chance to give drops only if someone in the most dmg party has this quest. This will either A) stop farmers from raiding it cause they are doing it only for the drops B) make the farmers put someone in group if they want a drop while they are doing it C) completely stop the raid farmers from doing it so regular clans can do it when they need to for their members. The clans will still get the same drop rate only if they have someone with the quest with them.
[/ QUOTE ]
Or
D) They simply have one of their members take the quest, but never quite finish it. :rollseyes:
[/ QUOTE ]
They lvl their farmers to lvl 75 and can do 1 time quests more then once? Never knew farmers could do that. They do all raid bosses at high 60's to low 70's.
Zypherys
05-04-2006, 04:16 PM
[ QUOTE ]
Why not flag the people who kill the raid boss? And I don't mean making them purple, but like how you get flagged for 5 days if you drop clan. But instead of making them wait days, they have to wait deaths. Say 5 deaths before they can fight that particular raid boss again. If they try to fight it, or engage in others who are fighting it, they get ported to a random town.
[/ QUOTE ]
Hmm and have you never seen the train of farmer abusing the town guards?? This would hinder real players more then 24/7 farmers
Ubermage
05-04-2006, 04:46 PM
[ QUOTE ]
Why not flag the people who kill the raid boss? And I don't mean making them purple, but like how you get flagged for 5 days if you drop clan. But instead of making them wait days, they have to wait deaths. Say 5 deaths before they can fight that particular raid boss again. If they try to fight it, or engage in others who are fighting it, they get ported to a random town.
[/ QUOTE ]
Why not just keep it as a certain number of days? It might be annoying for some clans and people, but the biggest abusers, or at least it is assumed that the biggest abusers of raid bosses are farmer clans. So why not just make it so they do not drop anything if you kill the same boss within a 2 day span. That means someone can kill the boss and it can respawn twice before the same raid farming clan can get to it. Also, 2 days isn't so long, I mean, a lot of clans like to raid every day but every other day isn't so bad. It would be acceptable for those who like to kill raid bosses often, but make it a lot easier for those who need those bosses as quest mobs.
ForeverShadow
05-05-2006, 08:35 AM
Why not be smart time the spawn of the boss I think its 12 hours for Barakiel get everyone together and there an hour b4 and wiat for the boss to spawn as soon as it does kill it you have about 1-2 minutes. My alliance has done this so many times on bosses.
Also if you not willing to help 100 times+ to get one of your members a noble pssht your alliance is a bunch of crap imo...
IndianaB
05-05-2006, 08:43 AM
Yeah higher lvl things like raidbosses either require a good clan or ahhhhh, happy farmers that will inv u