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Zhanig
10-18-2006, 11:49 AM
Article Link (http://www.mmorpg.com/showFeature.cfm/loadFeature/938/JeremyStarleySoYouWanta600lbsGorilla.html)


So You Want Your Own 600lbs Gorilla?

Editorial by Jeremy Starley

Editor's Note: The opinions expressed are those of the author and not necessarily those of MMORPG.com, its staff or management.

advertisement The flood of recent articles written about or by MMORPG developers on the subject of how to capture more players - and, by default, more money - has led me to believe that most developers still do not quite grasp the concepts that have driven the sales of one of the most popular MMORPGs of all time: World of Warcraft (WoW). Article after article, I read ideas that have little to nothing to do with the very simple reasons WoW is the 600lbs gorilla in the mist that is the MMORPG market.
Fear not, oh lost developers. I'm going to point out three simple things you can do to have your very own gorilla.

Now, before we begin, let's make a few things crystal clear. First, I'm not a World of Warcraft fanboy. As highly as I think of the game, I know that it has many problems. Second, following these three steps doesn't guarantee you success (obviously). They will, however, give you some insight that seems to elude you, and maybe point some of the less stubborn of you in the right direction. Third, I know you don't all want to make the same game, market to the same group of players, or even get rich. Having said that, these three points will not make your game the same as World of Warcraft. They are meant to point out the things that Blizzard did amazingly right, and they are things that most games could conceivably incorporate.

Thing One
World of Warcraft is the epitome of the cliché "Easy to learn, hard to master". The easier a game is to get in to, the more people will get in to it. Once you have them hooked with the easy game play, it's much easier to get them to stick around to try to master the game. That's it. It's that simple.

Has anyone ever wondered why a game with as much critical acclaim as EVE Online failed miserably to gain a monster-sized player base? Here's your answer. Simple in Eve is the equivalent of solving algebra problems in college. It is just too complex at the very beginning for most people to jump in to. They scared off potential customers by shoving too much information at them in the beginning, rather than easing them in to it. My first thoughts when I tried the game: "Good God, this will take me forever to figure out." And I was right. As I played, I kept wondering how long it was going to take me to get to the fun part. How long was it going to take before I was even allowed to leave the space station? The answer? Too long. Eve didn't last long on my hard drive.

Conversely, the first time I played Wow, I was thinking how easy it was to get in to, how it was great that five minutes after starting I was on my way to some cave on a quest to defeat some spiders and gain some cool equipment.

But, it's not really about getting me as a player, is it? I'm already in the group that is going to be playing these games. What it is about is getting new people to join that group that buys games. My fiancée took one look at Eve and laughed at my suggestion that she try it. She looked at WoW, however, and her reaction was much better. "Hey, that doesn't look too hard." Guess which game was the first MMORPG she played? She still plays, over a year later.

Thing Two
Content. If there's not much to do in your game, how do you expect to keep people there? Raph Koster, a developer who has worked on games such as Star Wars Galaxies (SWG) and Ultima Online, made some disparaging remarks about content in a recent presentation at the Austin Games Conference. "Content is not worth a ****. What is of value is the relationship between the consumer and the producer," Raph said. My knee jerk reaction was to post a sarcastic reply in our forums: "Ah, so that's why there was no content in SWG."

Raph tried to clarify for us by posting the following:

The phrase "content is not worth a ****" in the context of the presentation meant, "Content is now worth very little on the consumer market." In other words, people are less and less willing to pay for content. For example, a given song is now worth very little. It doesn't mean content isn't important -- from an experience point of view, it is still king.
Edit: the slides for the talk are up on my blog: http://www.raphkoster.com/gaming/ageofdinosaurs.shtml. They may help clarify the point I am making.

I have been to Raph's site. I have looked at his presentation. I think it's safe to assume we will agree to disagree.
Comparing music to MMORPG content can be likened to another cliché: Comparing apples to oranges. People were always unwilling to pay for music content that they didn't want, it's just that in the past, it wasn't possible to get it any other way. Record companies had musicians recording one or two good songs, and then several filler songs to make up a full length album release. The consumer was pretty much forced to buy the whole album to get the songs they wanted. Now, with the advent of MP3s and I-Pods, consumers can finally pay for just the songs that they want. And that's exactly what they are doing.

In MMORPGs, most people want to have things to do. WoW has so much content, that it is impossible to see and do it all with one character. This means that even if you dislike the end game (which I do, very much), there is still plenty to do in the game by going back to the beginning with a new character and taking advantage of the content you have yet to see. By having a completely open "sandbox" game, where players are forced to make up almost all of their own content, you severely limit the re-playability, and consequently the longevity, of the game. Not to mention the fact that when players have limited content on the first run through of the game, it does not take them long to get bored and move on. On the other hand

, I have never stuck with a game just because I liked the community and the relationship with the developers. As a matter of fact, I despise a good portion of the WoW community. However, WoW keeps growing despite the fact that it has an immensely immature and unhelpful - often to the point of being downright hostile - community. I loved our server community in Star Wars Galaxies, but it didn't make me stick with the game when I was tired of having nothing to do (dancing with fat Wookies aside).

Thing Blue (er... Three. **** you Seuss!)
Graphics. I know, I know, the battle cry of the community is usually game play over graphics. Well, we've established game play. That falls under "Easy to learn, hard to master". As long as your game play is easy to learn, and it isn't total steaming crap, you are covered there. Plus, these aren't the graphics you are thinking of.

No, when I say WoW did graphics right, I don't mean they have the best, most super-awesome visuals on the planet. They certainly don't. What they do have are appealing, interesting graphics that everyone can see. That's right, if you have a PC or a laptop, chances are pretty good that you can play WoW on it. You don't need a super computer to be able to load this game and enjoy playing it.

When Everquest II (EQII) first appeared on the market, nobody could play it well and still have enjoyable graphics. It was ugly as sin and playable, or turn up the charm and run like a slide show. You had to upgrade or buy a new PC just to be able to enjoy it. Even now, years later, it still runs like a beast on most PCs.

There is a phrase I want the developing community to unlearn. Future-proofing. You cannot future proof your graphics, it just isn't viable. You either make the game look so good it runs like a **** on wheels for years, or you include features nobody but a select few can use until the PC market advances to the point where all of the machines for sale include the needed hardware specifications. By the time everybody can run the game well, nobody cares anymore because the next big thing has come out, and your game doesn't hold up as well graphically as you thought it would. Either way, you have alienated people who can't or won't get new hardware just to play your game.

WoW succeeds with their graphics because Joe Anybody can walk in to a store, purchase the software, load it on to their PC, and actually play it. I have WoW loaded on to my laptop, which was purchased mostly for writing and surfing the Internet away from home. It runs great. Were I to try and run EQII on this laptop, I'm fairly certain it would set my pants on fire in protest.

If you want to gain a massive audience, you have to have software that will run on their machines. If a non-hardcore gamer can go out and choose between a game that she can play on her existing laptop, or one that she will have to buy a new PC just to play, which game do you think she is going to pick up? How many people is she likely to convince to also try this game if they also have to upgrade their PCs?

WoW was able to gain a massive market share by allowing anyone who heard that the game was good to run it on their existing PC. Grandpa certainly isn't going to try a game with his grandson if he has to go out and spend two-grand on a new PC, but he might be willing to try it if he can play on his three year old Dell.

Please note that I am aware of the so called "scalable graphics" that many games use. I am also sure we are all aware of exactly how bad they look on older PCs. EQII and SWG lose all visual appeal when you turn the graphics sliders all the way down, as do most games. WoW does not suffer from this affliction.



--------------------------------------------------------------------------------

To summarize, you too can follow these simple guidelines to maximize your chances of gaining a good chunk of the MMORPG market. Make your game easy to learn to draw people in. Make it hard to master, to keep them interested after they have been drawn in. Give them content to help keep them interested and to hold their attention in game. And finally, make your game graphically appealing, but make sure that it will run well even on machines not specifically built for gamers. Build the engine for the here and now, not for some future in which you hope and pray that your game will still exist.

If you want to make money from other avenues, you have to make sure you game is up to snuff first. People buy Grateful Dead t-shirts because of the music, not despite it. I see people wearing WoW t-shirts, even in my small city. I have yet to see anybody wearing an Age of Mourning T-shirt. And remember, no matter how much you tell the community, no matter how friendly the producer and developers are with the forum dwellers, no matter how strong you think the community is, it will disappear if you release a stinker.

Article By: Jeremy Starley
Created On: October 18, 2006

Zhanig
10-18-2006, 12:00 PM
I wanted to post the whole article so I can talk about some of these points.

I believe the first point is ease of learning. Well, Lineage 2 is very easy to learn, very hard to master. So we have that covered in our game

Point 2: Content... Well, I can say for myself after being here since Closed Beta, I still have not seen or done everything after all this time. I am not a 24/7 player but I do put in some serious hours.

Point 3: Graphics.
On this point, well, I think we have a 50/50 shot. With the C5 update, everything is slower and there is certainly more lag in the local game client. I can see it in my Hard Drive activity and certainly see it in certain portions of the map. We can disucss all day with the support here at NcSoft, but alas, Lin2 is a bit of a pig..

So, dear readers we have the 3 main points of this article covered. Why then are we having so many problems growing this game for the US / Europe market. Many people lament about it being a Korean game and only their players understand and really imbrase it. Well, I don't believe that any more. These changes that are coming down on PTS server are alot of things we also wanted. I do know that Korea was taken aback by the fact that there was so much more churn in Lin2 than Lin1. Maybe the market is maturing. That point is more of a marketing / focus group type thing.

Of the things mentioned here, I think one of the most important things is the questing and rewards for questing. This is one of two places where I think WOW surpasses Lin2. Think about it. The drops are so rare and the team work requried for the awsome stuff is hugh. But, if in the starting areas, you could quest for everything, including low grade D stuff. Well, you engauge the new players and give them things to help them on their ways.
The second thing is advertising and word of mouth. New Computer Gaming World is out. Back cover is.... GuildWars Nightfall. OMG. Where is the C5 ads. Where are the other things to bring this awsome game to the light of day. Why don't I see the boxes around. Everyone is stocking for X-mas already. The games should be out there.

Just my opinion, but I think by reading this article, it shows we have 90% of what we need to have an awsome player base. Something is seriously missing when most everyone has heard of WoW and no one know of Lineage 2.

SithMaster
10-18-2006, 12:15 PM
The simple fact is Rust should fire his marketing contractor and hire me.

BadWolf
10-18-2006, 12:32 PM
[ QUOTE ]
The second thing is advertising and word of mouth. New Computer Gaming World is out. Back cover is.... GuildWars Nightfall. OMG. Where is the C5 ads. Where are the other things to bring this awsome game to the light of day. Why don't I see the boxes around. Everyone is stocking for X-mas already. The games should be out there.

[/ QUOTE ]

This is a big problem here. I live in New Zealand, and if you walk into any CG store you instantly are bombarded with ads for WOW and Guild Wars. Not only don't you see any ads for L2, you can't get the actual product. So far I have only seen 1 store that stocks the L2.

Sovrath
10-18-2006, 12:59 PM
[ QUOTE ]
I wanted to post the whole article so I can talk about some of these points.

I believe the first point is ease of learning. Well, Lineage 2 is very easy to learn, very hard to master. So we have that covered in our game

Point 2: Content... Well, I can say for myself after being here since Closed Beta, I still have not seen or done everything after all this time. I am not a 24/7 player but I do put in some serious hours.

Point 3: Graphics.
On this point, well, I think we have a 50/50 shot. With the C5 update, everything is slower and there is certainly more lag in the local game client. I can see it in my Hard Drive activity and certainly see it in certain portions of the map. We can disucss all day with the support here at NcSoft, but alas, Lin2 is a bit of a pig..

So, dear readers we have the 3 main points of this article covered. Why then are we having so many problems growing this game for the US / Europe market. Many people lament about it being a Korean game and only their players understand and really imbrase it. Well, I don't believe that any more. These changes that are coming down on PTS server are alot of things we also wanted. I do know that Korea was taken aback by the fact that there was so much more churn in Lin2 than Lin1. Maybe the market is maturing. That point is more of a marketing / focus group type thing.

Of the things mentioned here, I think one of the most important things is the questing and rewards for questing. This is one of two places where I think WOW surpasses Lin2. Think about it. The drops are so rare and the team work requried for the awsome stuff is hugh. But, if in the starting areas, you could quest for everything, including low grade D stuff. Well, you engauge the new players and give them things to help them on their ways.
The second thing is advertising and word of mouth. New Computer Gaming World is out. Back cover is.... GuildWars Nightfall. OMG. Where is the C5 ads. Where are the other things to bring this awsome game to the light of day. Why don't I see the boxes around. Everyone is stocking for X-mas already. The games should be out there.

Just my opinion, but I think by reading this article, it shows we have 90% of what we need to have an awsome player base. Something is seriously missing when most everyone has heard of WoW and no one know of Lineage 2.

[/ QUOTE ]

I sort of disagree on your second point.

I think that there really ISN't a lot to do. At least for the casual gamer. *ducks beer cans and the occassionally thrown cat.

L2 is easy to learn. Hard to master, especially making money for some. Has amazing graphics but does not run as smoothly as I would like and I have a decent system. Not awsome but good enough to run a lot of todays games without issue.

However, the casual player, in my opinion, will not like it. Every person I know who plays games, when I describe and even show them my L2 gameplay experience, turns up their nose.

Except for one huge siege that I was at. However, I show them WoW and they seem more interested.

Lineage 2 is about the community creating the content. It's about Drama, clan and alliance conflict (even single player vs single player conflict). That is the brilliance of the game.

But I don't think that that type of content is enough to lure in the average player. my 2 cents.

RustNC
10-18-2006, 01:00 PM
[ QUOTE ]
The simple fact is Rust should fire his marketing contractor and hire me.

[/ QUOTE ]

Can I pay you in yachts?

Thorn
10-18-2006, 04:44 PM
[ QUOTE ]
You either make the game look so good it runs like a **** on wheels for years, or you include features nobody but a select few can use until the PC market advances to the point where all of the machines for sale include the needed hardware specifications.

[/ QUOTE ] I actually laughed and spit my gatorade out.

Spudnik
10-18-2006, 05:32 PM
[ QUOTE ]
[ QUOTE ]
The simple fact is Rust should fire his marketing contractor and hire me.

[/ QUOTE ]

Can I pay you in yachts?

[/ QUOTE ]

only if you pay me in wigs.

get one for yourself while youre at it.

L2 has all three of theose things the writer mentioned. its an easy game at the beginning, and progressivley snowballs into complexly wierd and dastardly twisted as you encounter problems gearing up, problems remembering what skills should be used, and when, problems encountering other classes and be vastly unfamiliar with 99% of their skills, requirements, style and usefullness. as far as graphics ... l2 has the ****. has had it for 2and a half years. but due to a big memory leak on 99% of the player's machines, l2 crashes like a [censored] and it really doesnt look like its gonna change.

Bhodosativa
10-18-2006, 05:34 PM
What a load of [censored]. Everyone with a cell in their brains know that the only reason WoW is so popular is because all of the god **** Bnet kiddies/ fanboys. That's the only reason people can still be playing that instanced, no risk no reward garbage. Seriously... blizzard keeps screwing up their classes ( dude, they are adding a Paladin to horde and Shaman to Alliance ) and skills. Hell... they had to refund all talent points just to keep people from murdering the Devs. Classes no longer serve their original purpose... it's sick. Let's not forget about the lore. God help you too.. because every time they add something to WoW the warcraft lore changes completely. Anyways.. other than that, Blizzard keeps adding shiny things, hats, and more instances... all of which amounts to nothing... but the fanboys eat it right up.

Don't get me wrong... I played WoW for over a year. I had to quit though. An MMORPG is useless if the community doesn't appeal to you. This being a Bnet community... I don't see how anyone can stomach it after so long.

Spudnik
10-18-2006, 05:37 PM
well, while wow does suck, the article is true. its a lot easier to play than L2 requiring severely less time grinding for end game than i had conceived. the game runs smooth on my old POS box. i can speak Undead !!

Bhodosativa
10-18-2006, 05:42 PM
[censored] filter I say. It weeds out people I wouldn't want to play with.

SithMaster
10-18-2006, 06:38 PM
If the exp curve in L2 were about 25% easier (or 25% more exp per kill) it would speed the pace up and bring everyone but the warcraft superfans. How on earth you can like warcraft and those ugly graphics...Ill never know.

Elrohir
10-18-2006, 07:56 PM
[ QUOTE ]
How on earth you can like warcraft and those ugly graphics...Ill never know.

[/ QUOTE ]
Dude, look at his avatar...

Nanashi_Naomhan
10-18-2006, 09:42 PM
[ QUOTE ]

If the exp curve in L2 were about 25% easier (or 25% more exp per kill) it would speed the pace up and bring everyone but the warcraft superfans. How on earth you can like warcraft and those ugly graphics...Ill never know.


[/ QUOTE ]
thing one (easy to learn hard to master)
i wouldnt say L2 is hard to learn or to master, the playstyle at lvl 1 is pretty much the same as at lvl 70
+1 for us

thing two (content)
while L2 does have a fair bit of content it lacks heavily in the quest department (i had more fun questing in D&D in 5 minuets than i ever did in the whole of my L2 game time)
most of our content usually requires us to dish out adena which is hard to come by so any fun you actually have with it is lost to the grind of trying to earn it back
while L2 might have alot of content there really isnt much to do under B grade except kill mobs do boreing quests and fish
-1 for lineage

thing three (graphics)
not much to say we have the best graphics of any mmorg out there imho
couple that with fairly reasonable lag and no load times and we win
+1 for lineage

thing four (ease of progression)
what L2 lacks is the easy "go out, kill mob, get lvl, get gear" gameplay
lineage is prolly the only game out there that requires equal ammount of xp grinding and equiptment grinding
WOW is always gonna attract more players since the majority of gamers cant play 60 hours a week to attain anything other than noob status and i think thats why they will alway have us beat

SithMaster
10-18-2006, 10:09 PM
L2 would be better if people DIDNT or rather couldn't grind 60 hrs a week. I'd love an MMO where the world only existed 4 hours a night.

Nanashi_Naomhan
10-18-2006, 10:56 PM
[ QUOTE ]

L2 would be better if people DIDNT or rather couldn't grind 60 hrs a week. I'd love an MMO where the world only existed 4 hours a night.

[/ QUOTE ]
in an ideal world that could happen
but as long as L2 is international and even in the same timezone ppl have different hours that would go a long way to nerfing the MM part of the MMORG

SithMaster
10-18-2006, 11:16 PM
Rotate hours you can login based on timezone. Let everyone play all weekend. Would push allies towards nationality too...would be fun to see an American ally beat the crap out of a German one...again.

Mortova
10-19-2006, 12:33 AM
While there is vast hatred for WoW (I think some of the L2 community have become fanboys themselves, just cursing every other game proclaiming L2 have them all beat) Nobody can deby the fact that it is the most popular MMORPG for a REASON. 5 Million plus (I think its over 7 million actually) people arent stupid, that outnubers the L2 community a hell of alot.

I myself am leaving Lineage 2 next week. Ive been here since 10th of July 2004 and I think ive seen all there is to see. More recently this game has began to feel like a job, if you dont log in and play 8 hours or over, you get left behind by clannies/friends while they continue to level. That may have contributed to my decision.

Im leaving for the release of the Burning Crusade. *Dodges tomatoes* As stated in the review, WoW can be a pick up and play game that will run on nearly Any computer. Ive never played L2 on high GFX on my own computer, and I wasnt going to pay for an upgrade just so I could. Besides that, I have 4 friends who are going to start playing WoW when the Burning Crusade is released, so I want to join them. They've never heard of Lineage 2.

No matter how much you dispise WoW, its #1, and you saying otherwise isnt going to change it.

Bhodosativa
10-19-2006, 04:32 AM
[ QUOTE ]
Nobody can deby the fact that it is the most popular MMORPG for a REASON. 5 Million plus (I think its over 7 million actually) people arent stupid

[/ QUOTE ]

You give "people" too much credit.

Elrohir
10-19-2006, 04:51 AM
[ QUOTE ]
[ QUOTE ]
Nobody can deby the fact that it is the most popular MMORPG for a REASON. 5 Million plus (I think its over 7 million actually) people arent stupid

[/ QUOTE ]

You give "people" too much credit.

[/ QUOTE ]
Agreed. I was just going to mention Bush *cough*.

Mortova
10-19-2006, 06:32 AM
Yes, ill admit I actually had doubts when putting that down.

Zhanig
10-19-2006, 07:15 AM
Fear and Loathing will get anyone elected in the US. Make us afraid and we turn into lemmings ...

SithMaster
10-19-2006, 11:36 AM
Really? I blame options for canidates. Everyone's trying to kill you. The world hates you (because you're the figurehead of success and power). The job pays poorly. Your efforts will be sullied by corruption. You have 4 years to change the world...and raise another billion dollars to run for re-election.

What person with a brain is going to want that job?



If 7 million people like it, something has to have been done right...or at least right in the opinion of those 7 million checks every month. Once again, I bring forward the divine law of business success: profit.