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Littebunny
08-31-2007, 12:20 PM
Do people use final frenzy for pve?

ArtbuntRector
08-31-2007, 12:30 PM
...... its a passive..... right............

Erdemin
08-31-2007, 11:46 PM
Final frenzy is equally usefull as Revival at 5%. Maybe they should boost the effect a little because right now it's barely noticable.

Erd

Nuku
09-01-2007, 03:47 AM
the lower patk u have, the more u'll notice final frenzy, so not very usefull when u got high patk

EvaSaint
09-01-2007, 02:37 PM
no they dont

Littebunny
09-06-2007, 05:34 PM
how much does it boost your p attack for each lvl of it?

Tarun
09-07-2007, 03:39 AM
Final Frenzy 1 - P.Atk. +32.9
Final Frenzy 2 - P.Atk. +39.4
Final Frenzy 3 - P.Atk. +46.6
Final Frenzy 4 - P.Atk. +54.6
Final Frenzy 5 - P.Atk. +63.3
Final Frenzy 6 - P.Atk. +72.7
Final Frenzy 7 - P.Atk. +79.3
Final Frenzy 8 - P.Atk. +86.1
Final Frenzy 9 - P.Atk. +93.1
Final Frenzy 10 - P.Atk. +100.2
Final Frenzy 11 - P.Atk. +107.5
Final Frenzy 12 - P.Atk. +114.8
Final Frenzy 13 - P.Atk. +122.1
Final Frenzy 14 - P.Atk. +129.3

Note that these are not percentages, but a fixed increase. If you're wielding a chrono campana and are unbuffed, you will get a 129 patk bonus with final frenzy 14.

That's also why - like nuku mentioned - if you're fully buffed, it's not really noticable since the relative increase is rather low, like 15% or something.

EvaSaint
09-07-2007, 11:16 AM
/ agree, that skill needs to be changed =/

warlord cdl anyone?

Tavi
09-07-2007, 01:42 PM
Suggestion: Final Frenzy stacks with Might and Greater Might and produces an effect equivalent by level to Might.

Most times I have Final Frenzy go into effect, it doesn't last long anyway because either a partied Healer is frantically healing me to keep me alive or I've been buffed with VR and when the PAtk gets bigger so does the Vampiric Heal.

If they are nerfing VR for polers as bad as it sounds like they are in CT1, I think we have a very good case to get something back with a skill like this.

Some benchmarks:
1.12 multiplier (equivalent to Attack Aura or Dance of Warrior)
1.15 multiplier (equivalent to Herb of Strength)
1.20 multiplier (is still less than level-1 Rage and Frenzy)

(ALTERNATELY - have the current PAtk bonus be applied directly to the base weapon PAtk prior to all buff and mastery modifiers)

Tarun
09-07-2007, 02:24 PM
There's a couple of reasons why this skill isn't very useful.

It's not a "buff" like frenzy, so you have to stay at less than 30% hp to get it's effect. It's very very difficult to float at this margin when you're a class designed to take on multiple mobs, and with the low increase in patk in the first place, it's just not worth it by a long shot.

It's practically useless in pvp, since if you consider CP part of your total pvp hp pool, final frenzy triggers at about 20% Hp+CP. You will be able to get one or two hits in at that health, if that (don't get me started on mages and our lack of mdef passives).
You also have to remember that we're usually standing still at ~10-15% health to spam revival.
Add to the fact that WL's are not pvp dd's, but our primary function is to just stun (and I guess howl, if it landed more than once every 2 weeks) and you got yourself a pretty cosmetic passive.

If it was up to me, I'd add a reduced mp cost to active skills effect to it, and maybe reduced skill re-use delay or higher stun/howl land chance - but that's maybe asking a bit much.
Basically so it would allow us to really spam the heck out of our stuns and howl when things are about to go bad.

Littebunny
09-11-2007, 08:01 AM
As of now I find it semi useful in area where mobs don't crit very often. However it only really works if you can box a healer so you know exactly when to heal.

Keep in mind I am only 57 so this may change in later levels

jkoster
09-14-2007, 06:45 PM
[ QUOTE ]
However it only really works if you can box a healer so you know exactly when to heal.

[/ QUOTE ]

Guh?

Whatever happened to partying a LIVE healer?

ProdaznayaShkura
09-14-2007, 10:05 PM
MUST EXP...MUST EXP FASTAR....

TigerLady
09-15-2007, 02:50 PM
partying with live healers seems to have gone the way of, well, live healers. ^_^ ill always take one when available, but they're becoming a challenge to find.

Littebunny
09-19-2007, 01:51 PM
Well I hate being dependent on other people's schedules. Plus it is only one. YOu can't replace a live healer. When they are online that means I can pull more :)

chieff
10-10-2007, 10:25 AM
Where is the best place to pole at 58-65 with a WC ,only 2 in party and the catas are clogged up with bots ??

DarthKamikitten
10-10-2007, 11:07 AM
Frozen Labyrinth, Ancient BattleGround, Giants Cave. But in ABG to be very effective you might want to have the windwalk pots in handy

Tarun
10-10-2007, 11:10 AM
I think I did patriot's necropolis around then. I just ran through the rooms pulling the aggro mobs as the passive ones are less than ideal for poling. I didn't need any heals with zubei heavy (yeah I know, but it was all I could afford) and SE buffs. Though it didn't always go smoothly (http://scrap.5elements.net/l2screens/thud1.jpg) and I had a few "accidents" (http://scrap.5elements.net/l2screens/thud2.jpg). Funfact: check out my xp.

DarthKamikitten
10-10-2007, 11:12 AM
I'd like to take it a little farther.. since we're near death and most likely going to die (not just WL's but anyone with final frenzy) make skills reuse timer decrease significantly faster like you said+ skills castspeed increased significantly aswell... might even give you a chance to pop that currently useless revival skill WL's have + would be a nice little extra panicing burst of dmg before death to take down as much as you can before you're taking a dirtnap. It would make the final frenzy skill what it was intended to be... take down as much as possible before the dirtnap kinda skill, lol

DarthKamikitten
10-10-2007, 11:13 AM
[ QUOTE ]
I think I did patriot's necropolis around then. I just ran through the rooms pulling the aggro mobs as the passive ones are less than ideal for poling. I didn't need any heals with zubei heavy (yeah I know, but it was all I could afford) and SE buffs. Though it didn't always go smoothly (http://scrap.5elements.net/l2screens/thud1.jpg) and I had a few "accidents" (http://scrap.5elements.net/l2screens/thud2.jpg). Funfact: check out my xp.

[/ QUOTE ]

Zubei heavy?? **** dude, nice poling, hehe

chieff
10-10-2007, 11:29 AM
nice info ,thanks:))

Nanashi_Naomhan
10-10-2007, 09:15 PM
lol 15k xp
thats more xp then i get at high 70's
bet they die faster too :/

Littebunny
10-14-2007, 07:46 AM
I can't wait until I can start aoeing TOI :))))

I just hit A grade

Milanna
10-22-2007, 03:32 PM
Just curious to find out what the best Armour for WL is for A grade? i hear Maj is best but want opinions :) currently im lvl 60 almost 61 Thanks in advance

Tarun
10-22-2007, 04:24 PM
It really depends. I have several armor sets myself for different situations.

Maj is very very very useful if you're fighting stunners to the point of almost being considered a necessity. +3 Accuracy really helps since pole accu is innately a bit lower than most weapons. Good patk boost as well as +STR.
Tallum heavy is the commonly used set if you're out after damage. Good atk speed boost, ok STR boost, useless bleed resistance bonus.

These two will work fine for general pve WL setups, you can't go wrong with either one, though I might be biased towards maj because of the stun resist.

Nightmare heavy and Dark Crystal heavy are fairly useless (for now) in pve as they are defensive sets, and WL's need damage to tank with VR.

Personally I use a tallum heavy set for tanking and DD, with a tallum light set (++mp regen, nothing else) for less intensive parties where I'm not the primary DD, so I can focus on spamming my skills instead of trying to out-damage the destro or archer. Tallum light can be bought at crystal price on my server, you can just pick up the body piece for 5m and crush it for profit if you don't like it. You have to buy extra boots and gloves but can share the helmet between the heavy and light set.

I use a Dark Crystal light set (nearly identical offensive bonus as tallum heavy, slightly less DPS, has paralysis resistance which is a bit more useful than tallum's bleed resistance) which I'm borrowing from a friend when in duo with an EE and we kill green mobs, but don't think I would buy a new set if my friend comes back to the game and wants it back. The amount damage you prevent by evading is barely measurable compared to the damage you prevent by the added pdef in heavy. It's still viable, just not really much point when heavy still works in the same situation and light is completely pointless when fighting higher level mobs.

I haven't tried Nightmare Light much. It just seems just a bit moot when you have a set which makes you deal less damage, take more damage, but get healed a little more. You'll get that extra heal per swing by simply hitting harder with regular VR. I could be wrong though, I just haven't heard about any WL's using it as their primary set.

No point in maj light. No offensive bonuses (+1 dex maybe, but eh), no defensive bonuses (stun resist you can get on heavy as well), weight bonus can be found on tallum heavy as well.

Littebunny
10-23-2007, 08:19 AM
I use Tallum heavy and tallum glaive w/health.

no tats

Lets get some pics of everyone aoeing :)

EvaSaint
10-31-2007, 01:49 PM
AOE (http://img486.imageshack.us/img486/7858/picnl1.jpg)


lol whole room ...

bout 8mill exp per hour in a group like that, only took 2 weeks to get 76 -> 78 ;)

Tarun
10-31-2007, 03:03 PM
8-man (11 counting oop buffers) FoG party with just one destro. Everyone else who aren't pulling are just sitting in a corner chatting.
wtb frenzy (http://scrap.5elements.net/l2screens/Shot00367.jpg)

Logging on in the middle of bad people ;_; Wrong buff bar (who needs warcry when you can spend all your mp on more useful stuff like VS and detect beast weakness?) + no CP pots + no MP = slim to none.
Welcome to the World of Lineage II! (http://scrap.5elements.net/l2screens/Shot00054b.jpg)

Not much to say about this one.
Halp. (http://scrap.5elements.net/l2screens/Shot00083.jpg)

AoE'ing some bots!
Potion of alacrity > gsap (http://scrap.5elements.net/l2screens/Shot00065.jpg) (Thanks Mr. Dragon (http://scrap.5elements.net/l2screens/bt4.jpg))

ChaosDragon
11-01-2007, 05:40 AM
You need to invite me to some of your parties Tarun. :D

xDarwinx
11-01-2007, 09:08 AM
LOL, that 3rd pick is great. I would have been digging in my inventory for a bsoe.
should have posted the video :P

Rummy
11-02-2007, 01:18 AM
For poling the best place is Devotion until level high 60s when mobs turn dark blue. There are 5 rooms in the front after U kill the bots who always steal these.

Milanna
11-13-2007, 01:03 PM
I just hit lvl 66 going on 67 and i wanted to find out what the best tats are for her? Im more into the pvp aspect of this game but want to still have good stats for lvling! can someone give me ideas what the best route is to go for tats

thanks in advance :)

Nanashi_Naomhan
11-13-2007, 07:47 PM
warlords are kinda tricky to get tats for
you need all of your melee stats so it really comes down to preference

one WL guy i know is +con +str -dex
lose alot of different stats like that but as far as DPS and survivability goes it does the trick

DarthKamikitten
11-14-2007, 02:47 AM
[ QUOTE ]
I just hit lvl 66 going on 67 and i wanted to find out what the best tats are for her? Im more into the pvp aspect of this game but want to still have good stats for lvling! can someone give me ideas what the best route is to go for tats

thanks in advance :)

[/ QUOTE ]

as far as i know about warlords you can't have both pvp effective and pve effective tats at the same time >.< its either one or the other. PvE ultimate tat for anyone melee fighter would be +4+4-8 str/dex/con or if you have good buffs (as in PP SE duo) or a unusually high hp compared to other melee's (as in WL/Destro/dorflol) +5+4-9 str/dex/con.
As for pvp i think nanashi's tats would be if nto optimal but close to it.. much HP and a swing that sting and resist to stun(somewhat anyway, lol) and higher weight capacity for hp/cp pots and shots on the cost of little negative effect on atk.speed critrate and runspeed and some other nonsense, lol. Thing with dex is that it makes alot of changes to your stats, but since there's many changes the changes are smaller, this is not the case with str and con, they effect fewer stats but at a larger scale. Atleast where i play if people engage larger scale pvp WL's can get almost up into peoples faces before they notice them mostly in fear of their shorter ranged aoe stuns.. but when you're that close you wont have to worry much about runspeed, hehe, just dealing as much dmg as possible in aoerange and you might if you're lucky get several kills since there are ppl thats been working on the enemies for a while already.... or everyone targets you and you're almost insta dead no matter hp/cp/class, lol

I don't play WL's but i see them in action alot so i'm basically just posting a theory based upon what i see and assumptions based on results of what i see. I may very well be wrong but i have a decent idea of gamemechanics once i've seen enough so i could aswell be right... i'll leave it up to alot more experienced true WL's like Tarun for example to correct me if i'm wrong

cytrex
01-30-2008, 05:44 AM
Old thread but hey, i try to keep the WL alive.

Imo make the WL THE exclusive poleuser, class was made for that reason.
They have the AOE skills, masteries etc. and they definately could use something extra these days. (make revival not a lotteryskill).

(Glad/duals - Kama/ancient-Rapier, Dwarfs/Blunt etc..)

I still like the class and will keep on playing it.
But someone needs to dust it off and take a look at it.

7x WL (Hindemith).

Populater
01-30-2008, 11:42 AM
[ QUOTE ]
Old thread but hey, i try to keep the WL alive.

Imo make the WL THE exclusive poleuser, class was made for that reason.
They have the AOE skills, masteries etc. and they definately could use something extra these days. (make revival not a lotteryskill).

(Glad/duals - Kama/ancient-Rapier, Dwarfs/Blunt etc..)

I still like the class and will keep on playing it.
But someone needs to dust it off and take a look at it.

7x WL (Hindemith).

[/ QUOTE ]

My Dwarfs have polearm masteries, and you can't have them. :mad:

You can come pry this Tallum Glaive from my cold dead fingers

cytrex
01-31-2008, 06:10 AM
[ QUOTE ]
You can come pry this Tallum Glaive from my cold dead fingers

[/ QUOTE ]

I'm not that aggressive, however i could use your spoilskills

Tavi
01-31-2008, 07:27 AM
Everyone will tell you Destroyers > Warlords. And this is exactly why Warlords can use some love. I'm not talking about the big giant S-grade Warlords where people whine about cancels and stuff, but the ones most people play.

To me it comes down to this: My B-grade Warlord is very high maintenance.

They can't really do what they do solo. At least Destroyers get the 2H mastery and when not poling a Great Sword will very nicely let them level as a duo or in a RB party. Warlords pretty much live in the Catas or field pole - and to do those effectively they need a support team.

This made the VR nerf hit them much harder than others. Because they have no real option. Even the Dwarves get some nice blunt skills as an option. I have an idea here and I think I'll cross-post it onto the Game Suggestions forum...

OK here it is:
http://boards.lineage2.com/showflat.php?Cat=0&Number=1025758&page=0&vc=#Post1 025758

Meh. Not that these go anywhere. It's just sad I am not motivated to play my Warlord. He's so much fun when he's in his niche, but that niche is so rare compared to my alts.

Roder
02-05-2008, 04:31 AM
Hi all

Any Warlords from BARTZ here ?

Nuku
02-07-2008, 05:31 AM
Hi, longtime Erica Warlord here, hi Tarun :)

Roder
02-07-2008, 05:51 AM
any nice augments on lance / halberd / tallum glaive ?

Post screens pls - i dont have luck - 30 [censored] augments (oh yea ! Less MP song / dances consume was so great on WL)

Nuku
02-07-2008, 07:19 AM
Stealth on my TG (http://www.jack.dds.nl/l2/stealth.gif)

Roder
02-07-2008, 08:10 AM
ninja-warlord ^^

btw. why SA health ? i like wide blow ... but stun on halberd is not bad too (swoop skill same as wideblow)

KnightOfDarkness
02-07-2008, 06:30 PM
[ QUOTE ]
Stealth on my TG (http://www.jack.dds.nl/l2/stealth.gif)

[/ QUOTE ]

I wish I had that augment >.<

Nuku
02-08-2008, 06:16 AM
[ QUOTE ]
ninja-warlord ^^

btw. why SA health ? i like wide blow ... but stun on halberd is not bad too (swoop skill same as wideblow)

[/ QUOTE ]
I got +4 STR -4 CON so i still wanted to have a massive amount of hp so i can take some hits before i go down (and better for BR and Revival)
I had crit stun on my C and B grade poles <3, but when my S grade finally succeeds i will go haste i think.

EvaSaint
02-10-2008, 03:20 AM
[ QUOTE ]
ninja-warlord ^^

btw. why SA health ? i like wide blow ... but stun on halberd is not bad too (swoop skill same as wideblow)

[/ QUOTE ]

sa health is good ... i use health wep, IC, and +4 con at 78(-2str-2dex), cause if your pvping on a seige ground people dont line up for you to take a swing at 20 of them, you rely on your skills, and to stay alive long u need lots of hp (18k in my case), of which the level 77 and 78 skills take hp, battleroar restores like 5k hp, and i can use revival at 1.7k hp,

also with such high con comes massive stun resistance and more cp, considering i have a hero pole i have 8k, so it takes an enemy at least 30k damage to kill me, not including using elixers, cp pots, or UD ;) you stay alive so long that u screw everyone up with stuns

Roder
02-10-2008, 03:53 AM
heheh yea - siege = health only

good solution = 2 weapons with diffrent SA

What server u play ?

EvaSaint
02-12-2008, 12:35 PM
me ? franz

ghalakurtabia
02-19-2008, 12:40 PM
I got -3 STR -2 DEX +5 CON atm on my warlord, working on lvl 78 now
I got saint spear health for PVP
Typhon Spear with crit stun for PVE, i got Chance to stun on normal hit as augment :)

I really like the mass HP build and I can kill very easy in catacombs. Usually i do 4 rooms, pull 2 and then the next while the first 2 respawn.

I really love the 77 skill Shock Blast :)

Roder
02-21-2008, 07:32 AM
i seen your buffs ghala.... hunting in cata with your gear and buffs must be solo-pleasure :) how's damage make shock blast on mobs ?

ghalakurtabia
02-21-2008, 08:00 AM
shockblast by itself doesnt do a whole lot of damage but it AOE hexes the mobs (also AOE gloom so good if theres a nuker in grp also) and they go down fast then :) even the very high pdef ones I hunt now (lilim knight stunners)

shockblast also ups my chances in pvp (not that i actually pvp :p ) but i can stun them and have time to get in melee range or if its one of those 100% you're gonna loose ganks, stun them and run :) Shockblast works on white players so thats nice

Roder
02-21-2008, 08:41 AM
so shockblast = bye bye bot-healers ^^

u use this for that ??

ghalakurtabia
02-21-2008, 11:53 AM
it should be perfect :O but until 78 level i'm hunting in catacomb on the lilim stunners, theres 99% of the time no one in tose rooms