View Full Version : Anchor WHY GOD WHY!
Amberlin
05-14-2009, 05:11 AM
Why oh why was anchor like messed with. It was like one of the only things that completely immoblized our target...It was like our stun... Seriously why would I want to SLOW them for 15 seconds then pray to god I make it past those 15 seconds for the last 10 seconds to actually nuke without worry of getting eaten. But us on the other hand get chain stunned like no tomorrow Q_Q Why oh why :( Not to mention if fear or Anchor don't land we are pretty much screwed with 3+ mobs or someone in pvp... they definatly reduced crowd control abilities.
could you be more specific about this please? What has happened to anchor recently?
Amberlin
05-14-2009, 05:30 AM
Anchor used to be just straight up frozen can't move. Now it has 15 seconds of slow and 10 seconds of actual anchor...
Anchor used to be just straight up frozen can't move. Now it has 15 seconds of slow and 10 seconds of actual anchor...
so, for the first 5 secs I'm NOT paralyzed, and then, in 5 secs I'm suddenly paralyzed?
ZolteR
05-14-2009, 05:35 AM
About time. Anchor was kinda broke.
Smittie
05-14-2009, 05:37 AM
They still have fear and aoe fear. Dont really see the big fuss.
Amberlin
05-14-2009, 05:44 AM
Aoe fear hardly works.
And no it lasts for 25 seconds in total for the first 15 seconds your just slowed down which with kamaeals or daggars they just teleport to you. The LAST 10 seconds they can't move at all =.=
anchor for 30 secs was too overpowered imho! even a dorf could kill anyone with a blunt in 30 secs!
Mahbub
05-14-2009, 06:42 AM
Aoe fear hardly works.
And no it lasts for 35 seconds in total for the first 15 seconds your just slowed down which with kamaeals or daggars they just teleport to you. The LAST 10 seconds they can't move at all =.=
15+10=25 where are the other 10 seconds?
Amberlin
05-14-2009, 08:43 AM
Edit for 25 seconds*
=.= And I liked completely immobolizing my target mages are so soft they get one/two shotted daggars eats them stun always lands... and survival totally depends on if 1 we have more buffs/ 2 anchor or fear land. Anchor has a long reuse time so I rather just spam fear and slow if thats the case... Anchor is no longer a oh my buhjeebus lol
Trensharo
05-14-2009, 09:28 AM
They still have fear and aoe fear. Dont really see the big fuss.
Have you ever used this in PvP against buffed players?
I'm serious?
It's the second or third time you've posted it... And I want to know what exactly the reason is you keep posting it everywhere?
=-=-
Anchor is 15 Second Debuff and then 10 Second Para.
Anchor wasn't broken, your Bishop/SE's were broken since they obviously didn't know how to use Purify (Level 58 Skill).
I have never really depended on Anchor, so it doesn't matter that much to me. But I did post that it was nerfed the day the update went live in the "Necro Thread".
In Ganks/1v1 people will BSOE if they see Anchor come on their bar. The skill is useless in the only situation where it was even close to imbalanced. In Group/Mass PvP it is still strong because the debuff is really strong.
The only thing that made Anchor dumb was the fact that everyone wants to PvP and PvP Solo and/or without necessary classes. LOL @ PvP groups running with EEs as only healers, and complaining about Anchor... If they can't learn to play, nerf, I guess :P
But anyways, it will teach Necros how to actually play like Necros instead of "I-Win-Skill Spammers".
Anchor is now close to useless in Ganks and 1v1 (i.e. when you get ganked) because of the range, casting speed, and the fact that half the classes in the game that aren't nukers can do nuke-like damage with skills/skill crits or get in you face with little efforts (Kamael, Daggers). It never really mattered much for ranged classes (Nukers/Archers) or supports who knew how to gear/tat up/buff their characters.
Amberlin
05-14-2009, 09:38 AM
See you couldn't spam Anchor. Unless the person you were pvping against was way lower lvl than you. Mages = Squishy So if it didnt land the first time you basically had to pray to god you could out damage them it turned into I -have- to kill you faster. Cause well god knows that my **** thunder thighs mage is slow can't outrun a **** slug even WITH WW.
And real pvp doesnt last for more than 30ish seconds - 1minutes. You either dish it or don't. Like seriously if we get stunned we are pretty much just dead and stun DEFINATLY lands more than anchor did.
Trensharo
05-14-2009, 09:47 AM
The issue is that the other mages have pretty good burst DPS, while the Necro has none. At high[er] levels, Vortex-Slug/Buster/Crusher and Seed Nukes can allow an Elemental Nuker to outdamage many classes that A Necro simply won't be able to.
Debuffs are iffy in PvP. When you're fighting classes like Dagger, they can interrupt lots of debuffs if they know how to play.
Gladiators and Tyrants can reflect debuffs back on you. Anchor is not that bad, when you can switch to a DC Set, but Curse of Doom/Fear/Slow?
DAs can cancel with Panther now, and too many classes have stuns.
They need to increase the range on more than a few debuffs (as well as the radius on Seals), and they need to allow more debuffs to be used on players that are not flagged.
I have absolutely no clue why NCSoft sees the need to whoremonger stuns out to every class in the game.
Amberlin
05-14-2009, 09:52 AM
I totally agree with that -.- Keel keel nc!! phew phew!
Smittie
05-14-2009, 04:57 PM
Trensharo: Neither fear nor Anchor is anything used in pvp, and the OP is in a pve clan on my server. Hence why I told her to use fear/mass fear instead, for PVE.
If she is gonna pvp on Phoenix she might wanna be higher lvl than what you would be while still doing VOS (I was Inzanity in vos amberlin, fairly sure you stood around watching me cdl last time I was there, right before you logged on the hill).
Amberlin
05-14-2009, 07:17 PM
Wait I'm sorry but fear and anchor are the FIRST things I try for in pvp just like a melee would do stun. Mass fear seems to have a lower land rate even in pve. Pvping is enevidble no matter what lvl you are.
Honestly fear is something that saved my *** when I had a daggar trying to backstab me which if they land Im one shotted. I used to try to anchor but it had a smaller chance of landing and you couldn't try and spam it it took a while for it to re-do.
If I could have any skill back it would definatly be anchor as it was =.= They need to nerf stun cause that crap seems to land without failure & most definatly can be chain spammed.
Trensharo
05-14-2009, 07:33 PM
I guess it depends on where you level, Smittie. I tried Fear in HB today (at the Entrance) and thanks to the new "good luck interrupting this Nuke" Reuse NCSoft implemented, I was LF Rez. (I didn't know the Junior MOBs hit for 2k+ and had the HP of a 2 Raid boss minions - combined...)
Fear is often looked upon as crowd control, but the mechanics of that skill break many rules of crowd control, especially rule #1:
1. If you are not in control of the MOBs, then it's obviously not a crowd control skill - doh?
Anchor, Sleep, and Curse Discord are the only Crowd Control skills a Necro has for PvE at the moment.
If you are a PvEr, you should try using Curse Discord in parties. It is similar to betray, except with MOBs instead of Servitors (they should make it work on Servitors, though :P ). I'm not sure if the dmg the Discorded MOB does will nerf the XP of your party, though. I want to say no, but I will try it later today when I log back in and report on that!
Fear is more a PvP skill than a PvE skill, IMO. It is too volatile in PvE, especially when you leveling in places that aren't trivial to you/you group, and where MOBs do factorable melee/ranged damage.
Trensharo
05-14-2009, 07:40 PM
Wait I'm sorry but fear and anchor are the FIRST things I try for in pvp just like a melee would do stun. Mass fear seems to have a lower land rate even in pve. Pvping is enevidble no matter what lvl you are.
Honestly fear is something that saved my *** when I had a daggar trying to backstab me which if they land Im one shotted. I used to try to anchor but it had a smaller chance of landing and you couldn't try and spam it it took a while for it to re-do.
If I could have any skill back it would definatly be anchor as it was =.= They need to nerf stun cause that crap seems to land without failure & most definatly can be chain spammed.
If you are an "I-Win Skill Spamming" Necro, then you have no right to complain about the nerf.
Learn to play you class beyond spamming skills people only complain about. Most people know this game is not balanced for 1v1 PvP, but you aren't helping avoid nerfs if you are busy sucking at playing the class, and depending on skills others view as imba to win fights.
AshleyHunter
05-14-2009, 08:09 PM
They need to nerf stun cause that crap seems to land without failure
On Low Con which being a Mage you have. Try Stun high Con Toons and your left looking silly ;)
Your QQ about a WIN skill that landed pretty good on people. how do you think SK feel.... to get Lighting Strike Nerf the Same way and the **** hardly lands.
Smittie
05-14-2009, 11:20 PM
Lightning strike is still very nice for pve though.
I doubt ppl seriously tried it in pvp unless it was in oly or something.
Trensharo
05-15-2009, 06:20 AM
On Low Con which being a Mage you have. Try Stun high Con Toons and your left looking silly ;)
Your QQ about a WIN skill that landed pretty good on people. how do you think SK feel.... to get Lighting Strike Nerf the Same way and the **** hardly lands.
SKs aren't mage.
It should not suprise anyone that it hardly landed, so they should not have been crying about the landrate of Lightning Strike.
Instead, they should have been crying for NCSoft to change it from a Magic Skill to a Physical Skill.
MayatheBee
05-16-2009, 02:13 AM
Tbh lightning strike was too much overpowered. I mean u are a tank, semi dpser with a SK u use lightning strike and u go to ur target it was a good tool and it was just very nice if it landed but it wasnt game braking if it didnt. As a necro u go to 400 range, use the skill and u have to run back no matter if it lands or not. With the only differnce if a SK doesnt land Lightning Strike he doesnt lose anything, if a Necro doesnt land anchor he is prbbly dead... 400 range a second or more waste in casting the spell having the target now on a melee range and u are dead pbbly unless u m crit or dont land smth like silence/doom/fear in the next 1-2 seconds this now is a game braking... If u are in a possition to use anchor which means having someone really close to u if u dont land that skill u are dead in the most situations.
In general I think debuffs need to be boosted. Especially the ones done by mystic classes. When playing a mystic class u actually relly on your spells and the mystics in general are smart ppl that do spells. Fighters in general are ppl that fight in other words ppl that use their wpns to harm ppl but not to debuff them with spells. In my oppinion nowadays its seems fighter debuffs are more usefull and land easier than mystic debuffs which in my oppinion is really broken... E.G - crit wound, real target, root, hamstring, hate, aggression and etc. If a nuker cant land a fear, silence, slow often (cause the land rate of silence and fear seems broken, I havent silenced or feared someone since ages) then he has no point to pvp at all. Sleep... anyone? There were so many ppl complaining about sleep...I am sure u cant even land a sleep even if it wasnt nerfed. Then why the hell u are a mystic class when u cant debuff? Just to be hitten for more dmg than any melee dd or archer?
Sharazade
05-16-2009, 08:26 AM
necro isn much fun anymore not the anchor nerf k its great u can prevent someone from bsoe or cp pots but.....
everyone puts dark on his armor to grind in hb
no real dmg spell
landrate of debuffs in pvp
REALLY limited hunting grounds
i dont like to 2 shot on iop till 83 makes no sense to me
maybe i should grind my little 60 soulbreaker or make 1 of those i kill half of the 5x hp mob in one stab toons just lol ******ed developers
or i head for new shores 4 years ingame and all those enviorement changes interlude with massive dark resist búffs this hellbound thing 600 dark HURRAY no 79 skill hrhr getting to my lvl is really easy nowdays even with casual gametime and 4 years of $$$ ;)
and game design is VR> Recharge sad but true i can rather exp a sb in mos with little support as a necro
nukers arent needed anymore the age of melee has come ;)
Aconyte
05-16-2009, 11:28 AM
Anchor, Sleep, and Curse Discord are the only Crowd Control skills a Necro has for PvE at the moment.
Fear is more a PvP skill than a PvE skill, IMO. It is too volatile in PvE, especially when you leveling in places that aren't trivial to you/you group, and where MOBs do factorable melee/ranged damage.
As a necro, I have never used Fear in PvE, because Forget worked just fine (with its landing rate close to 100%).
In 1 on 1 PvP I mostly relied on Anchor which helped me win from much stronger opponents. In mass PvP Curse Doom was most fun (landing it on heroes = priceless).
Anyway, it's been more than a year since I played my ST sub, and, considering the Anchor nerf and the fact that everyone puts elemental resists on their armor (while I can't afford another elemented weapon), I don't think I will ever play this class again. :(
Trensharo
05-16-2009, 12:40 PM
Two shotting on IoP is not bad.
Two shotting on IoP for less XP than you get from a Hames Orc Overlord in Blazing Swamp, however, is.
Sharazade
05-16-2009, 01:02 PM
only beach mobs with 150 dark and major set and only bird emp guess with zerk2 all the time i could go a bit deeper
but staying there till 83 isnt my definition of fun
MayatheBee
05-16-2009, 06:44 PM
For me a deffinition for fun is joining in parties. I dont get parties since SE got that melee boost (yeah I join some archer grps to abyss but they take me only because they want to help me get some exp)
Nuker parties, the AoE ones, dont need me because beside mass gloom that doesnt land even on mobs I dont do anything else... Mass gloom also takes too much agroo from the tank and the other nukers could die. Mass gloom + aura flash - best idea ever....
I want aura flash for my necro and some improved land rates on my debuffs. I dont want to do dmg... the current dmg is fine. I mean I can deal with it if I see my debuffs going on ppl.
Trensharo
05-17-2009, 09:12 AM
QFT.
NCSoft just doesn't understand that they are totally destroying the class by nerfing capabilities without bringing the capabilities they use as excuses up to par.
It's hillarious.
I did not ever thing game developers would be so negligent. It's as if they want to kill this class - think Prophet.
Re-Roll SH or ****?
Along with nerfing Anchor, they should nert Critical hits of magies and archers. This is insane how those two classes crit!
Trensharo
05-18-2009, 11:31 AM
They did.
Read patch notes much?
FidgitTheClown
05-21-2009, 08:24 AM
i don't normally play a necro, though it is high on my list of desired character types... i like to go the road less traveled... current main <overlord.
(level 22 academy toon specked to go necro)
but, i was wondering if mass fear = an effective, or even semi-effective way to get rid of those pesky trick skills of thieves, while you re-target them, you could have flashed off a mass fear which doesn't require target...
but i'm sure as most have stated, it has a lower hit rate.
though the mass fear aoe skill which sabertooth tigers have seemed to work ok in the arena when i was just playing around
(probably unbuffed lower level opponents)
Trensharo
05-21-2009, 12:28 PM
No, it's not.
Arena is not the same as buffed PvP with stacked debuff resistance:
Mental Shield + Arcane Protection + Prophecy [+ Wisdom Passive] = Pretty Horrible Landrate
They did.
Read patch notes much?
I meant reduce it even MORE.
Trensharo
05-23-2009, 02:12 PM
Do we even play the same game?
I personally don't know why I'm responding. I guess just to tell you that I'll pass you off as a troll in the future and cease to read or respond to any of your posts.
Welcome to the Eamonn Club.
I believe nukers just don't hit you for 4k+ dmg. anymore, ha? Along with archers 5k+ crits?
well...yeah.....but they do hit me that much..so...
MayatheBee
05-26-2009, 02:34 PM
I guess u are a clueless lower than 80 lvl toon with A grade set (no elements) and tatoessian jewels, that never pvps with cop and eye of paagrio not to mention the lvl 83 PP buff... windstorm song at least...
Latios
05-28-2009, 03:39 PM
OFF TOPIC:
I guess u are a clueless lower than 80 lvl toon with A grade set (no elements) and tatoessian jewels, that never pvps with cop and eye of paagrio not to mention the lvl 83 PP buff... windstorm song at least...
And i guess u're in a clan full of botted toons cause i dont believe 80- toons are "low lvl" or "clueless"... a 79 can pvp a lot, not all clans have 83 pp... (most of them doesnt even have pps xD come on? who would legil-lvl such a dead class right now or even play it) so dont talk to the ppl here like u were in guru ;) bot more and keep feeling pro...
IN TOPIC:
Anchor was broken, the debuff is quite decent right now and against same-lvl ppl and equally-buffed ppl it lands decently enough. What the topic creator wants is a way to kill every kind of characters and thats not exactly hows the game planned. 100% land rate on anchor? yeah lets everyone roll necros...
Some ppl complains about how ppl has enough time to bsoe when u anchor them, well.. if ur anchor doesnt lands... bsoe... if is so easy and great to have to bsoe, do that urself ;)
Stop believing that u're in the bottom cause there are classes way worse
Trensharo
05-28-2009, 04:05 PM
Anchor was not overpowered, with the way the game was balanced.
Yes, 2 minute Anchor with Servitor in town still getting Transfer Pain was overpowered, but things have changed since then.
There are far more too many overpowered skills in the game. Focusing on Anchor shows that NCSoft only caters to whiners, instead of using their brain and fixing the other things that need to be fixed in the game.
Smittie
05-28-2009, 04:55 PM
Why do you think they focused nerfs on anchor? No other skills were nerfed?
Trensharo
05-28-2009, 06:13 PM
Obviously you intentionally misread that statement.
EDIT: Rather, you're putting too much emphasis on the word focus in that statement, I should have said.
There were more important things to fix than Paralyze skills, and it should be pretty obvious now that the update has been live for more than a week...
Furthermore, Anchor in debuff form is close to useless because you can often get shut down or die before getting it off, and no one will allow you to kill them outside of Olympiad with that debuff on unless they either don't care or are actually nice players (not counting mass PvPs, but I've seen people BSOE from seiges more than a few times, especially when the clan isn't signed).
You can talk about how nice the debuff actually is (about -60% Attack Speed/Run Speed), but it is about 5% as useful as it was before, and even then it was highly situational given how much damage has gone up in recent updates.
Smittie
05-28-2009, 09:17 PM
So they made it into a pve skill basically. Get a wolf and go melee style pve :D
Kanaeda
05-28-2009, 09:49 PM
the debuff also reduces casting speed A LOT... and only bishop and kamaels can cleanse if off of themselves before the para kicks in; and if we don't notice the debuff or get cleanse off fast enough with the super slow cast speed and you interrupt or silence us we're still gonna be para.
basically Anchor was an "I-Win-Button" that other classes really hated and that is why it needed to get changed. On the other hand I know at least SK can cast Lightning Strike much more often, and can enchant for +chance, so they aren't much worse off than before it at all -> the slow at least helps the tank to catch up with the person so they can bang on them. And the cat cubic and augment pare were also nerfed, so necro isn't the only one left irritated, while the rest of us rejoice that now we have 15 seconds to try to get you before we get owned.
Latios
05-28-2009, 11:44 PM
Actually, Anchor WAS overpowered... how many classes have a skill that wouldnt let u bsoe or whatever? u think it was fair cause it was "the only way a necro could avoid their oponent to bsoe"?, tell me how many classes had that chance... as a tank for example? or a class that doesnt have an "I-WIN button" that they can spam until their oponent falls?
Anchor was overpowered, now is useful, maybe not as useful as most necros would want but as i said before, there are many classes under u... and this is a pendulum, where only daggers get buffs every chronicle and other classes get nerfed and buffed here and there
Trensharo
05-29-2009, 12:51 AM
the debuff also reduces casting speed A LOT... and only bishop and kamaels can cleanse if off of themselves before the para kicks in; and if we don't notice the debuff or get cleanse off fast enough with the super slow cast speed and you interrupt or silence us we're still gonna be para.
basically Anchor was an "I-Win-Button" that other classes really hated and that is why it needed to get changed. On the other hand I know at least SK can cast Lightning Strike much more often, and can enchant for +chance, so they aren't much worse off than before it at all -> the slow at least helps the tank to catch up with the person so they can bang on them. And the cat cubic and augment pare were also nerfed, so necro isn't the only one left irritated, while the rest of us rejoice that now we have 15 seconds to try to get you before we get owned.
The debuff does not reduce casting speed, last I checked.
I checked two days ago on my SE in arena, with full SE/OL buffs.
It only reduced Atk Speed and Run Speed about 60%.
Obviously that's the only reason why I'd know it's 60%, cause no one else has even give a figure as to how strong the debuff was on any forum that I read (English-speaking)...
Trensharo
05-29-2009, 12:58 AM
Actually, Anchor WAS overpowered... how many classes have a skill that wouldnt let u bsoe or whatever? u think it was fair cause it was "the only way a necro could avoid their oponent to bsoe"?, tell me how many classes had that chance... as a tank for example? or a class that doesnt have an "I-WIN button" that they can spam until their oponent falls?
Archers, Warlords, Dwarfs, Tanks can stun-lock players.
SK and Warlock had Para in some form (Lightning Strike and Cubic).
There is fear on every nuker and at least one tank has a fear. Orc Mystics have them also (Dominator has Arcane Power). Necro still has that, BTW. Fail more?
You have no idea what the hell you're talking about. Please exit thread.
With the new reuse, many of these skills can be spammed now.
Para is the only debuff out of those that can be cured by a level 58 character with 100% success rate (hi, Purify). Stun can be cured by ES but good luck with a 58 ES on +10 Stuns. Not sure about Fear. Maybe they can do that too...
Anchor was overpowered, now is useful, maybe not as useful as most necros would want but as i said before, there are many classes under u... and this is a pendulum, where only daggers get buffs every chronicle and other classes get nerfed and buffed here and there
Lol. Seriously, just exit the thread. You have no clue what you're talking about.
It's about 5% as useful as it was before. 400 Range on a CC skill that doesn't actually CC the target makes it borderline useless in end-game PvP, especially when it can be cured before the CC component even kicks in.
You're just some clueless tcroll that likes to participate, but our participation isn't really contributing anything the discussion.
Don't care to hear about this pendulum ****. That's not the way games are balanced, and I've played more than enough MMORPGs to give more than a few examples.
OrochiGirl
05-29-2009, 11:35 AM
Would it be better if NC made PVP and PVE versions of the spells and skills, the same way there is a "extra damage during PVP" thing for the high end weapons?
FidgitTheClown
05-29-2009, 01:25 PM
i've always felt the paralysis affect was a little broken, though i only felt that due to the pve aspect of it(monsters who randomly cast it) in PvP i can see how it would be widely viewed as an I-Win button... does seem a bit powerful depending on land rate.
but on the new state of things...
i was wondering if you could bsoe out of a silenced state, i mean i know you can't use soe from a raid curse, but raid curses are different. but if that were the case, if you combined the two together, wouldn't it be as effective as it was before? i know soul breakers can use a quick casting silence, and root... but they only last about 30 seconds...
i've never tried to bsoe out of a silenced state.
Latios
05-29-2009, 01:59 PM
Archers, Warlords, Dwarfs, Tanks can stun-lock players.
SK and Warlock had Para in some form (Lightning Strike and Cubic).
There is fear on every nuker and at least one tank has a fear. Orc Mystics have them also (Dominator has Arcane Power). Necro still has that, BTW. Fail more?
You have no idea what the hell you're talking about. Please exit thread.
With the new reuse, many of these skills can be spammed now.
Para is the only debuff out of those that can be cured by a level 58 character with 100% success rate (hi, Purify). Stun can be cured by ES but good luck with a 58 ES on +10 Stuns. Not sure about Fear. Maybe they can do that too...
Lol. Seriously, just exit the thread. You have no clue what you're talking about.
It's about 5% as useful as it was before. 400 Range on a CC skill that doesn't actually CC the target makes it borderline useless in end-game PvP, especially when it can be cured before the CC component even kicks in.
You're just some clueless tcroll that likes to participate, but our participation isn't really contributing anything the discussion.
Don't care to hear about this pendulum ****. That's not the way games are balanced, and I've played more than enough MMORPGs to give more than a few examples.
I wonder how an eva's templar can stun lock, u said that every tank can... they only have one stun.. BTW stun got nerfed so if u hit your target the stun last less... so yeah if u have 2 stuns u can keep stuning your target but thats only if your target has low con, doesnt have jewels to prevent stun, etc. In the other hand.
That i dont know a thing? Necros are quite easy to lvl, quite decent in pvp and so... so sudenly they get a nerf and they start whining... everyone knows that every character is getting the same skills and instead of making us diferent they are making them more equal... just see what happened with the healers that now can take some skills from each other. So, i dont believe this game is getting balanced at all... it has never been balanced and it will probably never be... and who knows... maybe in the next chronicle you get something cause ur class is not working properly... thats how this works ... but whining doesnt help anything. Tanks had to wait many many chronicles to be able to do something in pvp and u never see a tank whining, in the other hand, the classes that are used to do something get a nerf and start QQ in forums ;).. Maybe i stop posting but ill keep watching cause i love to see you QQ ppl ;), i loved to see how archers QQed before and so =P
Forgot to add something... They probably nerfed anchor cause the augment was cheap as well... all characters with mage stats with an augment could land it often in oly and so... and isnt rare that they just decided to move the skill instead of only the augment xD but if u say that it wasnt cheap to get someone fully paraed for several seconds u have no point. If u say that now is way too useless u're wrong again cause it works properly in mass pvps and oly, it just stopped working as cheap as before, get used to it.
Trensharo
05-29-2009, 11:07 PM
TKs make up for it in other facets, I was speaking generally. All other tanks except them have nice stuns, and half the classes in the game are low-CON.
Should I spout off how many Mystic classes are in the game?
About augments, that just doesn't fly. People have augments that are more game-changing than Anchor [and those skills/augments were not changed], so I'm not buying it.
I dunno why you are talking about people crying. No one asked you to open this Necro thread in the Human Wizard forum...
I like it when people try to justify **** by saying it works in xxx part of the game so the brokenness in every other part of the game is okay...
I'm not wrong, I'm just not as simple-minded as you are.
Latios
05-30-2009, 12:08 PM
I think u havent got my point Trensharo... I also believe that this game is not balanced at all, PlayNC seems to believe that giving the same skills to everyone is a good idea and nerfing skills here and there would help balancing instead of making every class a little more unique.
Is a fact that some classes are unbalanced, some are overpowered, some other are just weak in many situations. Im not saying that is ok how the game is, im just saying that anchor was broken, making them able to win 100% if the skill lands in 1 vs 1. You can tell me how many things can kill u in 1 vs 1 without an effort or even with a single hit, like a backstab or whatever, but at least when u see those u can always bsoe and go back with friends.
In a few words, not every single class can make ppl dont bsoe, so why do u believe ur class should be diferent? lots of ppl here are saying "it was my only way to win pvps against ppl of higher lvls", how many classes can do that?, "it was my only way to avoid ppl for using bsoe", again, how many classes can do that? So yeah i love to see how ppl QQ for being nerfed, i liked when i saw some other classes getting the nerf-hammer. Cause those used to be overpowered just wanna stay overpowered.
And yeah noone forced me to open this topic but im enjoying it so far ^^
MayatheBee
05-30-2009, 03:10 PM
Latios, dude, I ll say it in the most kind way for me... class, lvl, clan, pvp stats? I play for 3 years now and I am only 79 lvl necro with just 3k pvps (I play since c5 when necros were hit from the nerf stick) and I ve been always in the best and top clans on Hindemith and Phoenix - Chaotic, Genesiz and BraveHeart. I ve been a co clan leader to BraveHeart and I do think I know some stuff about this game. I ve been a couple of times hero and it always depended on me who will get the hero spot on our server (I gave it away lots of times to friends). Even now when I am setting down in Spain and I am innactive I deside who will take it.
Stun skill compared to anchor and other paralyze skills is like 10 times more powerful. First of all there is nothing that increase paralyze effect beside the laughable % Frint neck gives. There are 3 jewels giving increase for stun land rate. In debuffs land rate > land defence except for the mental attacks. In pvp dmg deffence > offence. Not to mention the terribad god awful range the most paralyze debuffs got... 400 range... w8 a second I am a mage if I go to 400 range I am pbbly dead... Just for a while think about it...
Then melees have always just always ALWAYS have been better classes than range classes. Just in Lineage2 there have been ALWAYS terribad god awful melee players that always complained about the range issue and were pvping with no buffs. First every melee class can AoE, then u have VR (the buff that destroyed the game) then the physical dmg is higher than the mystic dmg.
In the end just reread what Trensharo says. Get a little more clue and then come and give oppinion. You really sound clueless and it annoys the hell out of players like me that try to complain in order to balance their class... not to make it overpowered. Right now necro that is not at least 81 and have not Antharas, Valakas, Zaken is just awful necro. You cant land debuffs (anchor badly nerfed, fear never lands, doom lands sometimes, silence never lands, even gloom land rate is bad now), u do about 500 (to mystic classes)-1000 (non mystic classes) dmg with arcane power, 150 dark mace to properly buffed targets.
Edit; stop talking about 1v1.... THIS IS A MMORPG whic means Massive Multyplayer Online Roleplaying Game. Massive and Multyplayer should explain u why this game is not 1v1...
P.SÑ I hate Spanish keyboards.
Smittie
05-30-2009, 10:30 PM
VR destroyed the game? How would melee be able to kill any mobs without vr? You think the healers magically get mp regened faster?
Not everyone can kill mobs at range and take no dmg.
Trensharo
05-31-2009, 12:12 AM
I think you missed the point, there, Smittie :P
VR was game-breaking.
The game is now balanced with VR in mind, and it does skew things quite a bit. MOBs balanced for DDs with VR do not always die before they get to you, and sometimes they hit hard as hell.
Latios pretty much ceases to exist to me from this point on. I don't argue with ignorance.
MayatheBee
05-31-2009, 02:17 PM
VR destroyed the game? How would melee be able to kill any mobs without vr? You think the healers magically get mp regened faster?
Not everyone can kill mobs at range and take no dmg.
the same way nuker kills mobs without mp.
vr buff makes u need no heals when the group is good... not a group of random whinning on boards.lineage2.com peeps. the melee basically needs hp to kill mobs, the nuker needs mp. the melee gets a buff that makes them not need any heals=vr... nukers get what... the need of 2 rechargers per 1 nuker...
btw I dont either kill all mobs before they come to me... in MoS for example my hp goes down and up every second but I use a ******* 140 mp skill to get hp back... u use a ****** buff that gives u hp. Do u tell me a nuker can kill a chimera for example without beeing hit? A necro actually can end up a full mp to kill a chimera... but I dont get a buff while I hit to regen the mp I use...
be real... aoe with vr is just reduculous u dont need any heals... with nukers u need heals, tank, recharger... not going to mention the poor archers that cant aoe... oh w8 give em vr buff and a nice pole and they can.
get real... vr buff is reducilous. physical dmg compared to mystic one is redicilous (god bless cop, eye of paagrio), physical debuffs going on easier than mystic ones... just redicilous... and do u know why is all this? because lineage2 is full of ******ed whiners that cant play melee classes... classes that are way stronger than ranged ones since the creaton of the game.
Smittie
05-31-2009, 03:23 PM
Yes, VR buff makes you not use as many heals, but you will still need heals every now and then, and if the healer has to use more mp than it regens, you will run out of mp and have downtime.
If you play a nuker you can have enough recharges so they all never fully run out, thereby having no downtime.
KnightOfDarkness
05-31-2009, 09:49 PM
Wow, imma just say this. Latios ..idk i don't want to be mean so I won't comment.
to everyone else, the point is... It's not really the fact that anchor doesn't insta para. truthfully i don't care if it does or not cause it is 90% not worth using due to the range and cast time with the lol 40% base land rate-mental shield, mdef, and etc. + the fact that it is even more easily curable so who cares?
It's the fact that, (well for one lets get our heads out of 1v1 pvp between 76- classes cause that died in Beta) Necro's debuffs in endgame sucks... sucks hard. it's not that the effect suck is that the fact that necros are so debuff dependant that when your debuffs don't land your dead. So that really doesn't help when you debuffs has a greater chance of failing than landing, and gloom that used to be THE debuff 76-, is no longer the case 76+ as it rarely lands anymore and it's the debuff that allows necros to land debuffs.
Also guys, yes melee can chain stun, but it's not just chaining a skill that leaves you immoble, it's that you can chain it, and deal thousands of damage in between each stun before it's time to stun again. And comparing a melee's 15-18khp and 8-10k cp to a mages 6k hp and 4k cp, where you do like 2k per skill, thats 10 shots... compared to deathspike doing um... 400-600 ...23-28k divided by an average of 500. yea....
So your saying we have distance... well yea for 3 nukes at the most. especially since everyone has speed boost self buffs, and my God even worse, everyone can freakin teleport. kamaels and daggers freakin teleport and they are the ones dealing 7k damage off one skill in an instant. and they stun too.
So you guys going, omg para is hax. well ok so lets go to the old para, you are frozen for 30 seconds, with 1 nuke per second thats 15k damage if they keep going with the lol 500 damage per shot. you lost your cp and some hp, now your unfrozen and are going to rush up and stun...and thats the fight, stun with a few colorful slashes and bam you won after being paralized.
Now lets go to Lineage 2 where instead of doing random 1v1 we are doing group vs group, you are paralized...purify... ok now you run up and stun(which can't be cured) and spam skills, which are not normal hits which aren't stun breakers ladeda bam necro dead, next target.
MayatheBee
06-01-2009, 02:33 PM
Yes, VR buff makes you not use as many heals, but you will still need heals every now and then, and if the healer has to use more mp than it regens, you will run out of mp and have downtime.
If you play a nuker you can have enough recharges so they all never fully run out, thereby having no downtime.
dude i said a good group... not a group of boards.lineage2.com winers.
e.g: 4 man green spot group - sk, se, bd, sws... with PP oop and ee oop clears the whole green spot and needs no heals... barely recharge from the EE... and the PP is used once per 20 mins.
Trensharo
06-02-2009, 02:12 AM
dude i said a good group... not a group of boards.lineage2.com winers.
Quote of the week :P
Jow3lz
06-02-2009, 08:13 AM
Necros dont need Anchor:)
Just play the way they are ment to !
Trensharo
06-03-2009, 12:32 AM
Please, sir, tell me the way they are meant to be played.
May 2009 no-name alt account :P
EDIT: Lol Level 52 Dagger ****!
MayatheBee
06-03-2009, 02:52 PM
Necros dont need Anchor:)
Just play the way they are ment to !
Yes please teach me. Me me me me... first
Let me tell u how I play and correct me to make it easier.
In mass pvps I stick with my group and try to pick good targets (bish, OL, EE, some hero inside cancelling my mates, some daggers and melees ****** our healers) for it, not everyone is assisting since I am infront and since a mage grp with 82 SH and at least 81 lvl other nuker needs assist only for some target but not all. Sometimes I try to spam some debuffs on my targets but they fail. Sometimes I try to go inside in the middle of the battle and do some banes then get back and get rebuffed and healed. Tell me is that good for mass pvp?
In grp vs grp or that scale of pvp I try to tank for my mage group since I have good survivability with correct buffs and a nice healer. Again I go infront to pick the important targets so when someone tries to assist me to pick a target always. I do like 500 dmg to enemies, so yet again sometimes I try debuffs but they dont land. Is this correct?
In a melee grp, or archer grp (yes necros goes in such), I try to assist the main targeter with the summon and pick other targets and debuff, which debuffs fail ofcourse. When enemie melees run to my healers I spam warrior bane so for a split second our healers might out heal or kite enemies dmg dealers. If somehow I go close to enemie healers I try to abys and mage bane them so they cast slower and die faster. But in general anchor, fear and doom non mystic classes, silence, doom and abys on mystic ones. Is this correct?
Please learn me!!! I will be very very glad to get a professional help.
Trensharo
06-04-2009, 04:28 AM
Obviously what we are doing wrong is NOT rerolling Maya.
That is the problem.
All Necros should reroll to Soul Breakers.