Shii
07-31-2010, 05:47 PM
Hi, im shii
I have been playing lineage 2 on and off for the past 5 years, i only have 1 class and that is an elemental master.Im going to be making this FAQ about this rare/uncommon class in lineage2.I will post questions and answers from many questions i can think off, any other that might miss or want answered, ill do my best to update.
Basics:
1)Q: Should i go Spell Singer (SPS) or Elemental summoner (ES)
a:This is one that depends on you. (SPS) are speed nukers, there main atribute its do water based damage as fast as possible.(ES)Are hybrid class between a mage and a warrior.The character itself acts as a support of its summon.A summoner cannot survive without hes summon creature.
2)Q: What class is easier to play?
A: (SPS) is faster and can experience faster as long as it has another character boosting hes (MP)"mana/magic points".(ES) can feel slow and it is...very...slow to experience but its a very complex class to play and fun.Both classes are fun but it depends in the play style you are looking.
3)Q: Are summoners an expensive class?
a:Yes and soon no.As it stands to properly fight along side your summon you need the following(blessed spirit shots,soulshots,A/b/c/d Crystals,Pet soulshots/Pet spiritshots,Spirit ore) Freya will change this by eliminating the need of Crystals for Spirit ore.
4)Q: Do we use "nukes" or offensive magic?(by sercatum)
a:When you are ES around 40 up to 76 it is very efficient to use solar-spark
It is 35 lvl nuke : "Inflicts divine damage on the enemy with 55 Power added to M. Atk. Over-hit is possible."
Many mobs are holy-weak so that nuke is preatty devastating.
With seraphin buffs (emp/acu/WM) your M-atack is preatty good and with nice chance of critic.
It is northing unusual that I do critic in ToI (mobs 72+) around 2000-3000 dmg.
Advance:
1)Q: Should i put robes or light armor?
a:I wont go too deep in this and save you allot of trouble here.
Light armor is only good if your assisting your summon while he attacks.Once you hit 40+ you don't get any more offensive spells, only support spells.If you feel like doing extra dmg to the mobs you can put light armor and any weapon of your choice.Light armor makes you cast spell allot slower, so in an emergency were you need to for "X" reason heal like a madman before your summon dies, light armor is going to kill you.As i said earlier your nothing without your summon, at lvl 79 your p.atk can be mediocre.Do not try to prove me wrong by using light armor, it does work on pve but dont try it on pvp cause your going to die and that's a 100% fact.
Robes on the other side make you cast allot faster, you do lose some p.def but its worth it due to your battle heal can be spammed as a last resort and many times saving your life.By the time your 79 you have all 3 skill shelf's out and have to look at over 25+ skills to support your summon properly, for this YOU NEED ROBES.On the other side you don't do much aside from healing and curing and such.Allso we have transfer pain at lvl 5 "50% of dmg you receive will pass to your summon" acts as a light armor and better and finally the mp boost is awsome.
2)Q: Why does my healing cubic fires all the time but my aqua doesn't?
a:HES A LAZY MO....hes lazy...Hes programing its made to randomly calculate if it has to activate it self every time you attack.While your healing one use to be as lazy but now it heals most of the time as long as he sees hp lower than 100%.
3)Q: Lineage2 is a pve but mainly pvp game, How will i do in pvp as a summoner?
a:If your going against a friend in similar equipment/lvl you might have a chase to win, if that is not the case your going to get rolled 75% of the time...summons will die from 2 critical hits from an archer and then you kiss your *** goodbye...until 79, 1-78 pets are from past times, they don't have and never will get the proper update to make them pvp worth while EXCEPT the lvl 79 summon's.They can seriously hurt people...and i mean a world of pain.
4)Q: Why does my summon receive so much dmg from other players?!!
a:Simple.They are NPC's the dmg you do to a npc is greater than the dmg done to a player, this also "sadly" counts for summon's.Thats why robe beats light armor, you need to heal that summon until your pantyhose drop.
5)Q: So basically i will lose allot until i hit 79?
A:yes
6)Q: Is there any advantage to being a summoner at all?
A:YES! We have really good caster classes buff's and we are masters of 1v1 fighting, we can win 90% of the time.We are self sufficient and once you hit 79 Magnus the unicorn can AOE water nuke for alot of dmg and if it crits in a pvp field "castle siege" your going to see alot of players drop dead.
Information about (ES) Unicorn Summon's and there skills(by nefer)
Boxer - Recharges you (will take 0% of your exp in freya, for now, takes 14% at +0 at lvl 74+)
Mirage - Wind Nuke (re-use time, as usual, sucks) 90% of exp taken from you, and this dos not change in freya.
Merrow - AoE Water Nuke (will take 0% of your exp in freya, for now, takes 0% exp at lvl 68+)
Seraphim - Buffs (will take 0% of your exp in freya, for now, takes 0% exp at lvl 68+)
Magnus - Stun, AoE Water Nuke (takes 0% exp)
------------------------to be continued------------------------------------------------
Personal Advice on equipment
Staff's with Casting speed and Water stones to 150 or 300 atribute
Robes set
Spare light armor just in case
Hell knife or sprite staff for mental resist buff "trust me you will need this"
Dual swords for when your 2 bored to just watch your summon do all the work in pve.
Light armor side note: As far as lightarmor goes for ES class.Its nice to have in pve sometimes in pvp vs other summoners.But in the future i think it might be more usefull and give a more diverse tactic than using robes, but for now..please stick with robes.
I have been playing lineage 2 on and off for the past 5 years, i only have 1 class and that is an elemental master.Im going to be making this FAQ about this rare/uncommon class in lineage2.I will post questions and answers from many questions i can think off, any other that might miss or want answered, ill do my best to update.
Basics:
1)Q: Should i go Spell Singer (SPS) or Elemental summoner (ES)
a:This is one that depends on you. (SPS) are speed nukers, there main atribute its do water based damage as fast as possible.(ES)Are hybrid class between a mage and a warrior.The character itself acts as a support of its summon.A summoner cannot survive without hes summon creature.
2)Q: What class is easier to play?
A: (SPS) is faster and can experience faster as long as it has another character boosting hes (MP)"mana/magic points".(ES) can feel slow and it is...very...slow to experience but its a very complex class to play and fun.Both classes are fun but it depends in the play style you are looking.
3)Q: Are summoners an expensive class?
a:Yes and soon no.As it stands to properly fight along side your summon you need the following(blessed spirit shots,soulshots,A/b/c/d Crystals,Pet soulshots/Pet spiritshots,Spirit ore) Freya will change this by eliminating the need of Crystals for Spirit ore.
4)Q: Do we use "nukes" or offensive magic?(by sercatum)
a:When you are ES around 40 up to 76 it is very efficient to use solar-spark
It is 35 lvl nuke : "Inflicts divine damage on the enemy with 55 Power added to M. Atk. Over-hit is possible."
Many mobs are holy-weak so that nuke is preatty devastating.
With seraphin buffs (emp/acu/WM) your M-atack is preatty good and with nice chance of critic.
It is northing unusual that I do critic in ToI (mobs 72+) around 2000-3000 dmg.
Advance:
1)Q: Should i put robes or light armor?
a:I wont go too deep in this and save you allot of trouble here.
Light armor is only good if your assisting your summon while he attacks.Once you hit 40+ you don't get any more offensive spells, only support spells.If you feel like doing extra dmg to the mobs you can put light armor and any weapon of your choice.Light armor makes you cast spell allot slower, so in an emergency were you need to for "X" reason heal like a madman before your summon dies, light armor is going to kill you.As i said earlier your nothing without your summon, at lvl 79 your p.atk can be mediocre.Do not try to prove me wrong by using light armor, it does work on pve but dont try it on pvp cause your going to die and that's a 100% fact.
Robes on the other side make you cast allot faster, you do lose some p.def but its worth it due to your battle heal can be spammed as a last resort and many times saving your life.By the time your 79 you have all 3 skill shelf's out and have to look at over 25+ skills to support your summon properly, for this YOU NEED ROBES.On the other side you don't do much aside from healing and curing and such.Allso we have transfer pain at lvl 5 "50% of dmg you receive will pass to your summon" acts as a light armor and better and finally the mp boost is awsome.
2)Q: Why does my healing cubic fires all the time but my aqua doesn't?
a:HES A LAZY MO....hes lazy...Hes programing its made to randomly calculate if it has to activate it self every time you attack.While your healing one use to be as lazy but now it heals most of the time as long as he sees hp lower than 100%.
3)Q: Lineage2 is a pve but mainly pvp game, How will i do in pvp as a summoner?
a:If your going against a friend in similar equipment/lvl you might have a chase to win, if that is not the case your going to get rolled 75% of the time...summons will die from 2 critical hits from an archer and then you kiss your *** goodbye...until 79, 1-78 pets are from past times, they don't have and never will get the proper update to make them pvp worth while EXCEPT the lvl 79 summon's.They can seriously hurt people...and i mean a world of pain.
4)Q: Why does my summon receive so much dmg from other players?!!
a:Simple.They are NPC's the dmg you do to a npc is greater than the dmg done to a player, this also "sadly" counts for summon's.Thats why robe beats light armor, you need to heal that summon until your pantyhose drop.
5)Q: So basically i will lose allot until i hit 79?
A:yes
6)Q: Is there any advantage to being a summoner at all?
A:YES! We have really good caster classes buff's and we are masters of 1v1 fighting, we can win 90% of the time.We are self sufficient and once you hit 79 Magnus the unicorn can AOE water nuke for alot of dmg and if it crits in a pvp field "castle siege" your going to see alot of players drop dead.
Information about (ES) Unicorn Summon's and there skills(by nefer)
Boxer - Recharges you (will take 0% of your exp in freya, for now, takes 14% at +0 at lvl 74+)
Mirage - Wind Nuke (re-use time, as usual, sucks) 90% of exp taken from you, and this dos not change in freya.
Merrow - AoE Water Nuke (will take 0% of your exp in freya, for now, takes 0% exp at lvl 68+)
Seraphim - Buffs (will take 0% of your exp in freya, for now, takes 0% exp at lvl 68+)
Magnus - Stun, AoE Water Nuke (takes 0% exp)
------------------------to be continued------------------------------------------------
Personal Advice on equipment
Staff's with Casting speed and Water stones to 150 or 300 atribute
Robes set
Spare light armor just in case
Hell knife or sprite staff for mental resist buff "trust me you will need this"
Dual swords for when your 2 bored to just watch your summon do all the work in pve.
Light armor side note: As far as lightarmor goes for ES class.Its nice to have in pve sometimes in pvp vs other summoners.But in the future i think it might be more usefull and give a more diverse tactic than using robes, but for now..please stick with robes.