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Sace
05-17-2011, 01:13 PM
The answers for the Development Team Q&A are here! Moxie recently visited the development team in Seoul and brought all of your questions from the original thread (http://boards.lineage2.com/showthread.php?t=214939), along with some good questions from other Goddess of Destruction threads. Please note that the development team chose which questions to answer. We are happy to share the answers Moxie received directly from Han Jae Hyuk, Lineage II Creative Director.


Topic: Goddess of Destruction

Namiko: Did you consider that be reducing all classes to 8 that there are currently 3-4 different enchanters in a party, where should the other 2-3 go?
Han Jae Hyuk: The new Iss Enchanters will get most of the buffer abilities that would have been in the additional two or three that were in a group before. The players can select freely from the eight classes after the fourth transfer to build a strong group.

Desert_Eagle: Are there any concerns from Korea or other territories regarding the number of Enchanters that will exist after GD? Any plans to address this if necessary?
HJH: We are aware that at first blush it looks like there will be a lot of Iss Enchanters in the character base when you match them with the current classes. However, we believe that many of those characters will not be played after Goddess of Destruction is released because many of those characters are used on secondary accounts as buffers. We believe that these buffers will not be necessary in a party and will no longer be played. Additionally, characters will have the opportunity to change class before the Awakening so that they can pass through their fourth transfer to the class of their choice. We'll share more information about this as we get closer to launch.

Desert_Eagle: Is it possible to bring a new character class into game - Bards, while increasing 7 players party size up to 8 players? Don't you think merging 6 classes into 1 will harm role playing part of game? Bard class can solve potential problems with Enchanter class become 350% more overpopulated.
HJH: We are balancing the eight classes we've announced. We have no plans to add more classes at this time.

Jorge: Will there be a third Epic quest? Can you share the start level, rewards, or any other details?
HJH: No, we're not adding another Seven Signs epic quest at this time. In truth, we've made considerable progress on overall development, but haven't finalized everything, so we decided to delay that for a later time.

Yidao: Is it possible to get in addition to the White Cat also a Black Cat, as a familiar for Necromancers and Dark Elf mages?
HJH: We may be able to do something like this in the future!

Yidao: In February you said that only Awakened characters could participate in the Olympiad. [http://www.inven.co.kr/board/powerbbs.php?come_idx=390&l=640] But the Olympiad is an important way for lvl 76 characters to obtain the Giant Codices for starting their skill enchants. Is it possible to add a link to the Olympiad Manager's dialogue screen and have a separate pre-Awakening Olympiad category, something like "1 vs. 1 Match (Awakened)" and "1 vs. 1 Match (un-Awakened)"? If this should be too difficult/expensive to implement, could maybe Giant Codices be added to the drop lists of early S-Grade monsters like the Ketra Orcs and Varka Silenos, for example instead of the Jewel of Dusk?
HJH: The Olympiad level requirement will be level 85 Awakened characters. However, I will look into making the Olympiad items readily available in other places.

Yidao: Will flying be possible in the southern part of the Gracia continent? Will there be aerial monsters too? Or monsters on the surface which can be attacked in Aurabird Transformation?
HJH: We have no plans to implement this in the next update.

Yidao: Are there plans to rebuild the destroyed Starter Villages at a later point in time? Not necessarily as a place where new characters start out but as intact building complexes, as they exist in Lineage 1.
HJH: This might be possible.

Yidao: With regard to the racial skills of Dwarves you have changed several times between an AoE "Drain Health" and increased crafting probability. Would it be possible to offer both skills, but in a mutually exclusive way (like Subclass Certification Skills), so that players have a choice whether they want to be a Combat Dwarf or a Commercial Dwarf? If that should be too difficult to implement at short notice, you could maybe set the SP required to learn those two skills at a prohibitive number, so that the average player can only learn one of them but not both.
HJH: We have carefully considered the future of Dwarf classes. We would like to break the cycle of Dwarves only being used as a crafting class. Our hope is to get the Dwarves more involved in the action of the game.

Krissa: Some vital skills (such as Honor of Paagrio, Flames of Invincibility, Mass Resurrection etc.) seem to be lost in the 8-class system. Are clans supposed to keep some of their members from fully converting into a GoD class, so that the clan still has access to these pre-8-class skills, or will there be another solution?
HJH:


Flames of Invincibility: Iss Enchanter
Mass Resurrection: Aeore Healer
Honor of Paagrio : Iss Enchanter

Most of the vital skills will be built into the game with different names and appearances following the fourth class change, but they will be there. After the Awakening, an Iss Enchanter gets most of the skills that the Dominator has now.

mercifool: It was said that character awakening is "optional". Does it mean that unawakened character lvl95 will still be viable in PVE/PVP/solo/party in the new end-game?
HJH: It is possible to skip the Awakening process and still level. However, it will be difficult to compete and be successful without Awakening.

mercifool: Current pre-awakening buff skills will still work the same on lvl95. How will current pre-awakening debuff skills work? Will they land at all, or do you expect players to stop using them? If yes, shouldn't the pre-awakening buff skills also stop working?
HJH: Defense will increase based on the difference between levels. If you try to use a debuff on a high-level character, it may work, but the effects will be minimal.

mercifool: What will happen with current hybrid classes in the new system?


Will Soul Breaker loose all his melee and debuffing abilities and become a simple nuker? Will he be able to use mage tattoos?

HJH: A Soul Breaker’s close-range skills will be gone, and he will become a nuker. He will also be able to use mage tattoos.


What happens with rapier, will it become a mage weapon or will it be removed from the game?

HJH: R-grade weapons over level 85 do not turn into mage weapons even when the Change Weapon skill is used. You can still change weapons below R-grade as before.


Will all mages be able to wear light armor?

HJH: They can, as before, but they will not gain benefits from light armor.


Will Maestro loose all his crafting/buffing/summoning/siege summoning abilities and become a simple warrior?

HJH: Crafting will remain, a portion of the buffs will be included in the warrior buffs, and siege summoning skills will be changed into Clan skills.


Will Overlord loose his clan buffing ability?

HJH: Overlords will receive Clan buffs as Iss Enchanters and will be able to learn them earlier than other classes who Awaken into Iss Enchanter.


Will there at least be a limited option for these hybrid classes to choose which new class they want to transfer to?

Moxie: Han Jae Hyuk shared some information with us regarding this, we cannot release this information just yet.



mercifool: If you have an Elven Elder subclass on a dwarf main, what racial abilities will it have? Elven or dwarven?
HJH: Even if your character has a subclass of another race, the original race takes priority. In other words in this case, the Dwarf abilities.

mercifool: Now that Kamaels are losing all their uniqueness in classes and weapons will you allow them to choose classes from other races as subclasses?
HJH: Kamaels will not be able to subclass as other races. However, Kamaels will maintain the uniqueness with their PvP superiority.

mercifool: What will happen with current crafting system and economy? Will end game items be craftable or drop only? Do you plan to focus on free market or bound on pickup items?
HJH: The crafting system will be maintained as is. Belts, shirts, bracelets, and such can be crafted with common crafting abilities. The highest level items will be provided via drops and crafting.
Follow-up Question from Moxie: Will top grade armor sets be drop only or craftable?
HJH: All top sets will be dropped and craftable. However, Elegia items will remain drop only.

mercifool: Will awakened characters from the same class (but different race) have the same stats?
HJH: If two characters are of different races and have the same class, no, the stats of those characters are not the same.

mercifool: Will there be an option in future to visit places that were destroyed in GoD and see them as they were? As an instance maybe?
HJH: No.

mercifool: With the introduction of element system, and the fact that you can only have one element on weapon, some classes which have skills/summons from more than one element type were penalized. Is it working as intended? Are there any changes planned? Do the new GoD classes have all skills with one element type or different?
HJH: Our intention was to enchant the weapons and armor with the appropriate elements that fit the corresponding hunting zone. Before Goddess of Destruction, it was hard to implement our intent because it was too hard to acquire items. But after Goddess of Destruction, we believe that you will be able to enchant weapons and armor with the proper elements that fit with each hunting zone. After Goddess of Destruction, the majority of class skills will not have any elements. The Wizard class that had the fire element will change to Feo Wizard, and we’ve designed it so that there will be four types of element changes, so they will not be penalized. (There are some skills that have light and dark elements, but most skills do not have any elements, so those skills will not be penalized.)

stupidity: Will the catacombs and necros be destroyed like the cities?
HJH: Not destroyed. Shut down, however.


Topic: General Lineage II

Laby: What is a common day for you?
HJH: One-third of a workday is meetings, one-third is reading and writing emails, and one-third is gameplay and communicating with team members.

Laby: What is the common process for an idea? I mean the idea state, the solidification, the coding state, and the production state?
HJH: To put it very, very roughly:


Think up an update idea, and share the appropriate presentation with the internal Development Team and other external teams.
Get feedback, edit the ideas, and after getting the green light, create more detailed documents in preparation for the idea being implemented.
As detailed plans get made, we make a to-do list, and share it within the internal Dev Team.
We take the roughly detailed plans to the programming and graphics teams for implementation discussions.
We do the graphics and coding work.
We test the implemented content.
We fix errors found in testing process.
We repeat steps D-G.
QA begins main testing.
Bugs found by QA get fixed.
Things are updated to test server.
We fix errors found in test server.
Things are released on the live server.

Laby: What are the links between the graphic aspect, the visual aspect and the game and the features? Do you create features first, then you "draw" them, or it's the other way?
HJH: There is no set order. Sometimes we make up game features based on visuals, or sometimes we think up a feature and create visuals later. We believe it’s more important to keep in mind whether things fit into our foundation themes and whether they are attractive to players.

Laby: Do you plan to improve the aerial combat system, with the use of Aerial Cannon as they already exist in-game?
HJH: We don't have any plans right now, but it’s something we would definitely love to try one day as developers.

Laby: How many people are working on the Development team in Seoul?
HJH: About 130 people in pure development alone (planning, art, programming, and UI).

Laby: Do you sometimes read the board from another country (like US / Taiwan / Russian) directly?
HJH: We have read the US boards several times. We were impressed by the well-developed discussion culture in them.

Laby: Who writes the Lore? Is it linked to the Dev team?
HJH: An external writer writes the lore about heroes posted on the home page. Scenario workers within the Development Team create other written content.

Laby: Except High Five Part 1/2/3/4 and the next GoD update, what is your preferred update?
HJH: Every update is important, but my personal preferences are, perhaps, the first Lineage II update, the beginning of the Chaotic Era, and the Kamael update that added the race of the gods.

Xvad: So many players complain that the development of Lineage 2 has gone in a wrong direction and the game is gradually resembling other MMORPGs like Aion, WoW, etc... while losing its own style, atmosphere and "spirit". What is your opinion about this issue?
HJH: We have heard a lot of feedback voicing this concern in G-Star sessions. We think we have regained a lot of our own distinctive flavor (battle style, graphics) through taking steps after listening to the feedback. After player tests in, say, the High Five Party in Seoul, the complaints about Lineage II losing its distinctive flavor have all but disappeared.

Yidao: The updates in the Powerbook Wikipedia appear relatively late in the day. At what time do you usually get out of the office? Do you personally feel that a regular 8 hour work day would improve your performance?
HJH: My workday starts at about 10 a.m. and ends between 11-12 midnight at night. Rather than focusing on an eight-hour workday, we think the rhythm of work is more important than the number of set hours. Internal deadlines, external deadlines, internal test servers, external test servers—such milestones dictate our pace of work, which needs an ebb and flow. But the Goddess of Destruction update had such a tight schedule that we were forced to work endlessly for the past year and a half.

mercifool: Are you aware of the number of critical damage multiplying buffs and the fact how they are stacking leading to massive amount of damage, which also causes huge discrepancy between some skills and weapons (skills that use critical damage are scaling better than the rest, weapons with higher critical rate get much more benefit from these buffs, and for some classes it is better to not use skills at all and just hit with weapon)? This has been fixed to some extent in PVP by introducing critical damage reduction buffs but still works the same in PVE.
HJH: We are aware of the critical damage problems, and we plan to adjust the critical damage rates.

mercifool: Due to having no cooldown and the amount you can carry CP/QHP potion have huge impact on PVP. They increase the overall duration of PVP, which is good, but they also favor classes with high damage and low HP, and classes that are not dependant on mana. It may be an argument that those potions were put in game for dwarves (which were a bit weaker in comparison with other classes but had double weight limit) but it is not the dwarves that get the most benefits, it's classes mentioned before. Dwarves will also have the same battle power as other classes in GoD. Do you think this is balanced and how?
HJH: While considering this problem, we decided we will change potions without a cooldown to be less effective. We will favor nonrestorative items that have reuse delays in our designs. Carrying weight and inventory slots will be greatly increased for all races, not just Dwarves. The carrying weight for Dwarves was designed as a racial feature, and we plan to balance this out by giving other race-specific features to other races. In addition, the PvP balance in Goddess of Destruction is being adjusted. We want PvP to be a tense, balanced match, not a pushover for one side as it was in the past.

DemiGoth
05-17-2011, 02:45 PM
Yidao: With regard to the racial skills of Dwarves you have changed several times between an AoE "Drain Health" and increased crafting probability. Would it be possible to offer both skills, but in a mutually exclusive way (like Subclass Certification Skills), so that players have a choice whether they want to be a Combat Dwarf or a Commercial Dwarf? If that should be too difficult to implement at short notice, you could maybe set the SP required to learn those two skills at a prohibitive number, so that the average player can only learn one of them but not both.
HJH: We have carefully considered the future of Dwarf classes. We would like to break the cycle of Dwarves only being used as a crafting class. Our hope is to get the Dwarves more involved in the action of the game.
This answer is utter BS. Break the cycle of dwarfs used for crafting and get them more involved in the game. WTF are they thinking in Korea. Dwarfs are very good PvP chars. Ditch the golem and use an (almost) equal level Great Wolf and you really **** your enemies on the battlefield (+3 today - hard to find a-grade war tags...)

I gotta say that I like Yadoa's proposal to make a difference between commercial & combat warsmiths. Not sure what I'd make though ;-)

Laby
05-17-2011, 03:06 PM
Thanks Moxie for bringing all our questions, thanks Han Jae Hyuk for taking time to answer them and thanks Sace for gathering questions / making this post

I definitevely love those Q&A :)

SkyMaster
05-17-2011, 03:08 PM
I would love to see the CP potions have no weight :P or at least reduced in elf light because i can't carry more than 60 potions because of the shots and arrows :( or take the arrows weight off... Archers are way in disadvantaged here... Elf light the worst :(

Jorge
05-17-2011, 03:26 PM
Tyvm Moxie :)

Sunset
05-17-2011, 05:48 PM
Desert_Eagle: Are there any concerns from Korea or other territories regarding the number of Enchanters that will exist after GD? Any plans to address this if necessary?
HJH: We are aware that at first blush it looks like there will be a lot of Iss Enchanters in the character base when you match them with the current classes. However, we believe that many of those characters will not be played after Goddess of Destruction is released because many of those characters are used on secondary accounts as buffers. We believe that these buffers will not be necessary in a party and will no longer be played. Additionally, characters will have the opportunity to change class before the Awakening so that they can pass through their fourth transfer to the class of their choice. We'll share more information about this as we get closer to launch.
I get it wrong or that guy just say stop paying for ur boxed accounts?
Develoments makeing me save money? lol nice...



Will Maestro loose all his crafting/buffing/summoning/siege summoning abilities and become a simple warrior?

HJH: Crafting will remain, a portion of the buffs will be included in the warrior buffs, and siege summoning skills will be changed into Clan skills.





No more Siege golem wtf? i play l2 cuz that :mad:

brb droping stufs in giran... /quit

Cabbie
05-17-2011, 06:29 PM
Thanks for the interview responses Sace/Moxie - I am still mad that they did not pick my question.


I get it wrong or that guy just say stop paying for ur boxed accounts?
Develoments makeing me save money? lol nice...


umm.. no more boxed buffers - yea.. I get to save money.


No more Siege golem wtf? i play l2 cuz that :mad:

It looks like it will be a clan skill... could that mean that you could have an army of siege golem if all clan members could summon them - hahhahaha.. ok that would be cool.


Laby: Do you sometimes read the board from another country (like US / Taiwan / Russian) directly?
HJH: We have read the US boards several times. We were impressed by the well-developed discussion culture in them.


http://i253.photobucket.com/albums/hh64/soppedal/spittake.jpg

HJH owes me a new monitor and keyboard...



Yidao: In February you said that only Awakened characters could participate in the Olympiad. [http://www.inven.co.kr/board/powerbb...idx=390&l=640] But the Olympiad is an important way for lvl 76 characters to obtain the Giant Codices for starting their skill enchants. Is it possible to add a link to the Olympiad Manager's dialogue screen and have a separate pre-Awakening Olympiad category, something like "1 vs. 1 Match (Awakened)" and "1 vs. 1 Match (un-Awakened)"? If this should be too difficult/expensive to implement, could maybe Giant Codices be added to the drop lists of early S-Grade monsters like the Ketra Orcs and Varka Silenos, for example instead of the Jewel of Dusk?
HJH: The Olympiad level requirement will be level 85 Awakened characters. However, I will look into making the Olympiad items readily available in other places.

Wow... just wow... looks like they are killing Oly just like they are killing off the dorf class.

Cabbie
05-17-2011, 06:35 PM
This answer is utter BS. Break the cycle of dwarfs used for crafting and get them more involved in the game. WTF are they thinking in Korea. Dwarfs are very good PvP chars. Ditch the golem and use an (almost) equal level Great Wolf and you really **** your enemies on the battlefield (+3 today - hard to find a-grade war tags...)




http://wackyiraqi.com/wtf/i_support_this_post.jpg

Desert_Eagle
05-18-2011, 02:23 AM
Thank you, Moxie and Sace! <3

mcBuff
05-18-2011, 03:23 AM
Laby: Do you sometimes read the board from another country (like US / Taiwan / Russian) directly?
HJH: We have read the US boards several times. We were impressed by the well-developed discussion culture in them.

I LOL'd.

However, thanks for doing the Q&A :) and yay for not needing to pay for multiple accounts soon.

Rosalina
05-18-2011, 07:41 AM
mercifool: Due to having no cooldown and the amount you can carry CP/QHP potion have huge impact on PVP. They increase the overall duration of PVP, which is good, but they also favor classes with high damage and low HP, and classes that are not dependant on mana. It may be an argument that those potions were put in game for dwarves (which were a bit weaker in comparison with other classes but had double weight limit) but it is not the dwarves that get the most benefits, it's classes mentioned before. Dwarves will also have the same battle power as other classes in GoD. Do you think this is balanced and how?
HJH: While considering this problem, we decided we will change potions without a cooldown to be less effective. We will favor nonrestorative items that have reuse delays in our designs. Carrying weight and inventory slots will be greatly increased for all races, not just Dwarves. The carrying weight for Dwarves was designed as a racial feature, and we plan to balance this out by giving other race-specific features to other races. In addition, the PvP balance in Goddess of Destruction is being adjusted. We want PvP to be a tense, balanced match, not a pushover for one side as it was in the past.

Seems they are finally looking at what has been a pain in pvp for some time (CP/QHP).
A number of positive things said, except for dwarfs seemingly not being allowed to remain "commercial" if they want to be. But overall this gets my approval :)

Untagged
05-18-2011, 08:20 AM
Good questions and good answers. His reponses to GoD concerns were blunt and to the point. GoD is coming as designed so quit the complaining because they are not going to change anything.

AndreasK
05-18-2011, 08:53 AM
I am really happy that after a long time NC Korea decided to adrsess NA/EU audience directly. It has been a long time we have felt as the red-head step child of this game.


We want PvP to be a tense, balanced match, not a pushover for one side as it was in the past.

Finally! They admit they messed up big time concerning pvp. Anyone that played a pvp game wants to have an active role in it. I guess the dwindling numbers of players finally AWAKENED them. Although changes happen at a really late stage of the game, maybe we will be able to have some fun.

atarth
05-18-2011, 09:09 AM
the answers for the development team q&a are here! Moxie recently visited the development team in seoul and brought all of your questions from the original thread (http://boards.lineage2.com/showthread.php?t=214939), along with some good questions from other goddess of destruction threads. Please note that the development team chose which questions to answer. We are happy to share the answers moxie received directly from han jae hyuk, lineage ii creative director.


topic: Goddess of destruction

hjh: However, we believe that many of those characters will not be played after goddess of destruction is released because many of those characters are used on secondary accounts as buffers. We believe that these buffers will not be necessary in a party and will no longer be played.

lol

Shinnie
05-18-2011, 09:17 AM
Thanks for this good work, Moxie & Sace :)

Dreamer
05-18-2011, 09:19 AM
Ye, as if any real constants use boxed sws/bd/dc etc...
Also no single question about pvp programs answered. I wonder that they dont do anything if they check none-korean webistes also...

Sorrow Reaver
05-18-2011, 09:28 AM
Thank you for the feedback!

I look forward to the GoD update, but I don't think it was addressed, but how will low level balancing of classes and skills work?

socketka
05-18-2011, 09:43 AM
so basically: all can craft/crystalize, all chars will get weight limit and inventory slots, warsmith buffs will be warrior buffs.

tck
05-18-2011, 09:53 AM
I am really happy that after a long time NC Korea decided to adrsess NA/EU audience directly. It has been a long time we have felt as the red-head step child of this game.



Finally! They admit they messed up big time concerning pvp. Anyone that played a pvp game wants to have an active role in it. I guess the dwindling numbers of players finally AWAKENED them. Although changes happen at a really late stage of the game, maybe we will be able to have some fun.
pvp will always be and stay a push over for any1 who has more time then a casual player

Armiq
05-18-2011, 11:39 AM
I would love to see the CP potions have no weight :P or at least reduced in elf light because i can't carry more than 60 potions because of the shots and arrows :( or take the arrows weight off... Archers are way in disadvantaged here... Elf light the worst :(

And I would love to see the CP potions to be deleted ;)

Garmilion
05-18-2011, 01:07 PM
the first question mention something about the 8 classes...."you can choose between 8 classes freely" it means that if im a bd i can choose Mage class awaken?

Spudnik
05-18-2011, 01:52 PM
the first question mention something about the 8 classes...."you can choose between 8 classes freely" it means that if im a bd i can choose Mage class awaken?

no, dude, it means that AFTER the 4th transfer you may make a party out of any of the classes freely.

if you want to take a mage in a warrior group you can, without the penalty yu might face in the current 2&3 tier skill sets which do not exactly facilitate the grouping of anyone at anytime.

the reason being that the 4th transfer provides so much uniqueness and generality to the skillsets of each player, that a dualclass Warrior/Enchanter actually has a place in a Mage group.

Varaya
05-18-2011, 02:21 PM
the first question mention something about the 8 classes...."you can choose between 8 classes freely" it means that if im a bd i can choose Mage class awaken?

They are thinking about allowing people to choose freely what awakening class they want to be, because of all the big changes. See e.g.

"Additionally, characters will have the opportunity to change class before the Awakening so that they can pass through their fourth transfer to the class of their choice."

Would be a bit silly if they would allow that forever (people would just lvl up the fastest class to 85 and then choose another class), so maybe that's only an event when GoD goes live.

SkyMaster
05-18-2011, 02:40 PM
And I would love to see the CP potions to be deleted ;)

I wouldn't mind also :P I never carry them i prefer more shots and arrows... LOL

Draecke
05-18-2011, 04:56 PM
They are thinking about allowing people to choose freely what awakening class they want to be, because of all the big changes. See e.g.

"Additionally, characters will have the opportunity to change class before the Awakening so that they can pass through their fourth transfer to the class of their choice."

Would be a bit silly if they would allow that forever (people would just lvl up the fastest class to 85 and then choose another class), so maybe that's only an event when GoD goes live.

as it is atm, and mind you PTS means many things can still change, is that when doing the 4th class change quest you get an quest item (stone) that allows you to talk with any aka pick whichever one you want npc that allows you to finish the 4th class quest and become that 4th class that you have chosen..

so erm if not changed in a later update you will always be able to pick w/e class you want past 85..

Draecke
05-18-2011, 04:58 PM
no, dude, it means that AFTER the 4th transfer you may make a party out of any of the classes freely.

if you want to take a mage in a warrior group you can, without the penalty yu might face in the current 2&3 tier skill sets which do not exactly facilitate the grouping of anyone at anytime.

the reason being that the 4th transfer provides so much uniqueness and generality to the skillsets of each player, that a dualclass Warrior/Enchanter actually has a place in a Mage group.

why are you posting so many nonsense posts all of the sudden ? none of the last few posts you made are even remotely true.. not a flame just a question..

Draecke
05-18-2011, 04:59 PM
the first question mention something about the 8 classes...."you can choose between 8 classes freely" it means that if im a bd i can choose Mage class awaken?

in case it wasn't abundant clear yet the correct answer is: Yes, you can.

Spudnik
05-18-2011, 07:17 PM
as it is atm, and mind you PTS means many things can still change, is that when doing the 4th class change quest you get an quest item (stone) that allows you to talk with any aka pick whichever one you want npc that allows you to finish the 4th class quest and become that 4th class that you have chosen..

so erm if not changed in a later update you will always be able to pick w/e class you want past 85..

lol no

dude, no. if you are a titan, you awaken to warrior. end of story. why? because you trade in your warrior skills to learn new ones. you cant all of a sudden be Mage, you cant trade in warrior skills to get mage ones.

why in the world would a titan want to awaken to anything other than warrior anyhow?

edited to add: check the new character creation menu, it even shows what characters awaken into. if you can change your 3rd class via some event or scroll or paid service, then i'd warrant that is the only way to ensure you awaken to the class of your choice, but helz no to pick any awakened class anytime.

Garmilion
05-19-2011, 12:41 AM
lol no

dude, no. if you are a titan, you awaken to warrior. end of story. why? because you trade in your warrior skills to learn new ones. you cant all of a sudden be Mage, you cant trade in warrior skills to get mage ones.

why in the world would a titan want to awaken to anything other than warrior anyhow?

edited to add: check the new character creation menu, it even shows what characters awaken into. if you can change your 3rd class via some event or scroll or paid service, then i'd warrant that is the only way to ensure you awaken to the class of your choice, but helz no to pick any awakened class anytime.
i don't know xD nothing it's clear atm, i saw the youtuve video too, the thing is, its maybe tehy show u the proper way to do it or something like that, im still confused

Varaya
05-19-2011, 03:14 AM
lol no

dude, no. if you are a titan, you awaken to warrior. end of story. why? because you trade in your warrior skills to learn new ones. you cant all of a sudden be Mage, you cant trade in warrior skills to get mage ones.

That has been explained already in some translations - if you choose to awaken as a different class (e.g. you have a sd, but want to awaken as a warrior instead of an enchanter), you will receive the "human" 2nd/3rd class skills of a corresponding class (unclear yet what class exactly if there are several possible human classes available). By the way, it is even in the PTS patch notes that you can choose a different awakening class via the "Stone of Destiny", see e.g. point 7 of the "awakening class" description there.

The reason for this whole thing is easy to understand - people are complaining "boohoo the awakening class I would get is not what I want to play, it is so different from my current main", so they are giving people a one-time choice to choose something different instead. And it is a one-time choice - the patch notes say that after you actually choose an awakening class, the stone of destiny is gone, even if you choose the awakening class which corresponds to your old main and not something else.

Garmilion
05-19-2011, 03:40 AM
So i was right! :D

AndreasK
05-19-2011, 06:17 AM
The question here is when will it be allowed to change class. Will it be only before awakening or changing after will be an option? The thing is, that one cannot really tell if he likes his awakened class before giving a try to it. No matter how much some people complain about what their class is becoming, I believe most will decide to try their awakened class out before rerolling. So I think it is important to allow this change even if a character is already awakened. This will also allow to balance the numbers of classes available. If for example there is an excess of enchanters and a lack of healers, someone may want to switch from one to the other. This will benefit everyone.

Garmilion
05-19-2011, 08:14 AM
The question here is when will it be allowed to change class. Will it be only before awakening or changing after will be an option? The thing is, that one cannot really tell if he likes his awakened class before giving a try to it. No matter how much some people complain about what their class is becoming, I believe most will decide to try their awakened class out before rerolling. So I think it is important to allow this change even if a character is already awakened. This will also allow to balance the numbers of classes available. If for example there is an excess of enchanters and a lack of healers, someone may want to switch from one to the other. This will benefit everyone.
Thats why we will have as always a PTS before any actualization

Varaya
05-19-2011, 08:54 AM
The question here is when will it be allowed to change class. Will it be only before awakening or changing after will be an option? The thing is, that one cannot really tell if he likes his awakened class before giving a try to it. No matter how much some people complain about what their class is becoming, I believe most will decide to try their awakened class out before rerolling. So I think it is important to allow this change even if a character is already awakened.

The Korean PTS patch notes say that at the end of the awakening quest, you get an item (stone of destiny) which is your "ticket" to choosing an awakening class. Once you made your choice (i.e. once you changed your class to whatever you choose), that item disappears (even if you did not choose a different class than whatever your old class would have turned into). So it is a one time only thing and you cannot undo your choice again. Also, it is still unclear whether this will be a time limited option (that is, if they will take away the option to choose whatever class you want after GoD has been live for some time, like they did e.g. with the subclass skills).

AndreasK
05-20-2011, 08:05 AM
Thats why we will have as always a PTS before any actualization

If the PTS is like the Korean one, we will get a level 85 toon and we'll have to decide if it is ok to play up to 99. Also, the problem with class population is not going to be felt until the update hits live servers.

The Korean PTS patch notes say that at the end of the awakening quest, you get an item (stone of destiny) which is your "ticket" to choosing an awakening class. Once you made your choice (i.e. once you changed your class to whatever you choose), that item disappears (even if you did not choose a different class than whatever your old class would have turned into). So it is a one time only thing and you cannot undo your choice again. Also, it is still unclear whether this will be a time limited option (that is, if they will take away the option to choose whatever class you want after GoD has been live for some time, like they did e.g. with the subclass skills).

This procedure is the reason for my concern.

Miyazaki
05-23-2011, 07:29 AM
1) Why the GoD contains only info about the summoner? Why publish such a half finished site?
2) What is going to happen with the territory war? Will it stay untouched?

Laby
05-23-2011, 08:00 AM
1) Why the GoD contains only info about the summoner? Why publish such a half finished site?
2) What is going to happen with the territory war? Will it stay untouched?

1) Because there are no more information, even in the Korea ?
2) No information about that

washtak
05-23-2011, 08:30 AM
Krissa: Some vital skills (such as Honor of Paagrio, Flames of Invincibility, Mass Resurrection etc.) seem to be lost in the 8-class system. Are clans supposed to keep some of their members from fully converting into a GoD class, so that the clan still has access to these pre-8-class skills, or will there be another solution?[/I]
HJH:


Flames of Invincibility: Iss Enchanter
Mass Resurrection: Aeore Healer
Honor of Paagrio : Iss Enchanter

Most of the vital skills will be built into the game with different names and appearances following the fourth class change, but they will be there. After the Awakening, an Iss Enchanter gets most of the skills that the Dominator has now.


I fear you didn't ask about the critical skills that vanished. From what I read, Mass Rez will still exist (the answer is correct) but will be a party rez. Also, I'm worried about mass cleanse, sublime, balance life and group heals.
I really hope healers don't become a stupid one button pushing class because all what's left is one single target heal.

Miyazaki
05-23-2011, 09:38 AM
1) Because there are no more information, even in the Korea ?


They have all these video's and they have no more info? :confused:

Cabbie
05-23-2011, 07:11 PM
They have all these video's and they have no more info? :confused:

Basically .. yes...

Edana
05-29-2011, 12:40 AM
Thank you.

Nuku
05-29-2011, 05:44 AM
nice sig edana <3

oderon
06-05-2011, 08:43 PM
Thanks Moxie and Sace for gathering and asking questions.
Thanks HJH for answering my questions!
I didn't expect an answer for even one of them :)

I posted them from trial account (mercifool) since my main was inactive ^^

Ymir
06-07-2011, 05:43 AM
I've a question....Atm I'm playing a dagger , and seeing the changes , I really doubt if I wanna continue with it (also considering a dagger overpopulation is to be expected). So , if I change my class from dagger to caster , will my gear change aswell? Like Dynasty Light -> Robe ? Or the people that wanna change to diff armor users need to stock a new set for the future? ( there might be new sets and items 85+ , but that doesn't mean a 85 StS should run in dyn L. set with a dagger....)

Dreamer
06-07-2011, 06:27 AM
Pretty sure u have to sell urs and rebuy Mage gear.

Laby
06-08-2011, 08:20 AM
Hey, one more question :D


Since few months now, the maintenance times are the same for Lineage 2 and Aion. Is it a coincidence ? Why ?

What does a maintenance exactly do when there are no fixes for exemple, like a good old 2h regular maintenance. Beside paid services, what do you do on the servers ? :)