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Venomous123
02-20-2012, 12:20 AM
How are they in pvp nowadays?

MOEZER
02-20-2012, 12:22 AM
How are they in pvp nowadays?
they are ******, untell u awaken they become cheap with fast stuns and they got this skill that draines ur cp when it lands that takes all ur cp to 0 and it lands alot, also they got this skill that makes u lose target its really annoying lol

Sk1ppeR
02-20-2012, 09:13 AM
Is that a tear ? :D
But now really ... gl killing heavy armor user with an othell ^^

Endrance
02-20-2012, 09:31 AM
Othels have half kill and lethal

Witch make them a dangerous opponent, specially if you're caught with your guard down.

Offcourse, like all classes, have his own disadvantages, for othels, the main is Sigil Knight, due high def, and shield, it can be a easy Game Over, unless you have a very good experience on the class, and the SK is a dumb.

givemeinfo
02-20-2012, 09:32 AM
/target healer
/1shotkill
/next target

rinse and repeat

Yunalesca
02-20-2012, 09:43 AM
They are BLOODY ANNOYING. so yes they're fine and awesome.

Sk1ppeR
02-20-2012, 05:00 PM
/target healer
/1shotkill
/next target

rinse and repeat

Yes if the healer is lvl 60 ... otherwise ... what fairytail are you describing sir ? :D
1on1 the healer beats the dagger ...

Kagan.
02-20-2012, 05:07 PM
Yes if the healer is lvl 60 ... otherwise ... what fairytail are you describing sir ? :D
1on1 the healer beats the dagger ...

Yeah but in 7vs7 or mass PvP (or any PvP in which the healer is healing others) that might be the outcome.

It's always been this way.

Kiwiukas
02-20-2012, 06:25 PM
If they fix skills such as power bluff and change of the way to activate chain blow than othell is cool, but not 1vs1 unless its light armor mastery.. others chars as mage, healer, tanks, wynn is hard to kill. In mass pvp u are assistant, doesnt work like u go and pick your own target, because there are always tanks around which agro or pull u. U pick healer? U must do really big damage to kill fast untill tank see u otherwise u just assist and enjoy character what it is.

Eviscerator Chronos
02-23-2012, 10:01 PM
i stopped playing couple monks back due to the ineffectivness of the awakened rogue. They are ok in PVE as there half kill shots can make a difference in pve fights as for pvp Just RUN it used to be rougues were feared and rightfully as all mmorpg rougues do fast nasty damgage with just agile defence. The new awakened rouge does nothing. The main attack Chain Blows only works if you "Bleed" the target first and since PC resistance to the rouge "bleed" is like 98% you have a 2% chance of a bleed sticking and since it doesnt your out of luck lol. I pvped nearly every class and you know its sad when you cant even bleed a caster!!!!!! i was very well in 1 on 1 pvp before the new game now its a sick joke every class spits on the rogue in fact before i left i whooped my rouge buddy 8 straight with my enchanter on another account lol was a crieing shame since i didnt even know how to use the chanter very well he just couldnt land that bleed:-)

Blairas
03-02-2012, 04:22 AM
After lvl 88 improves quite a bit (in three days picked as many frags as lvling from 85 to 88), cant wait till 91. Bleed is an issue, got to invest in rb jewels I guess, as my current tezza improved landing rate a bit, adding zaken should make third of it land

PerfectBalance
03-03-2012, 04:18 AM
well obviously the biggest problem of othell rogue atm is the blood stab(bleed)-chain blow actiavation...if chain blow was an ordinary skill like the rest...rogues would be better like 3 times than now...its like ncsoft cursed the rogues or something...4th class fail dash..you cant get to anybody...maximum critical potentionally good but rogue isnt made to invest the dmg..but to deal it immidiately......tbh i cant see any hero that can win a rogue with chain blow as a regular skill that doesnt need bleed on the target after 91lvl...with epic of course..that harp melody 30% resist critical fu cked up the whole situation too much...30%?really?wtf..then warrior harmony and knight is a joke for rogues...you cant do anything in mass pvp or 1v1 with so long cooldowns on skills..what has to be fixed is..maximum critical like 100% or 75% per critical lvl up..and its too hard to lvl it up with simple hits..only with skills..and more duration on that skill..its like you hardly manage to make it lvl 3..and it only lasts for 20sec..not fair trade..nerf the iss and healers buff that gives 50% resist bleed..low the cd of dash and all the other skills..atm rogue is good just for 1min...all skills down its matter of time to get targeted and die like ****...hate aura needs to be nerfed..healers heavy armor too..and the main problem with rogue is that he got the least boost in 4th class in compare to any other class..mage op mobility dmg disable...archers ton of 100% dmg skill same as tyrr..rogue still plays with chances and he doesnt have the proper bonus for his skills based on chance...thats lame..bluff is a joke..shadow chase the same..when you shadow chase to a mob even if it stunned...you still cant see his back but his front...maybe ncsoft was afraid of the whining about daggers like the old days and left him aside..while they were making everyother champ 3-4 times better than he was before....


too much of a drama..but this situation is dramatically

Misery
03-03-2012, 01:36 PM
Rogues are fine , they don't clean partys anymore, but one vs one are a real pain.

As stated above rogues are not made to kill healers tanks and iss one vs one, you can't out damage the heals, about tanks, the ud's reflect damage so gl in managing to down 40k hp when u have less than half of that yourself...

About the other classes, well rogues can deal massive damage, if u land the bleed efect and half kills i can pretty much kill some1 with only one skill revolution ( aka before the reuses are up again).

About maximum critical, it works fine, its way OP at lvl 3 , and u can get it to lvl 2 on most fights and prolly only against a tank or a healer will u run out of it cause ( lvl 1 15 -> 30s proc , lvl 2 same again thats 1 min , and again for lvl 3 , btw the time adds, so if u have a 15s lvl 1 and proc lvl2 u can get 45s lvl 2 maximum critical).

In mass pvp rogue doesn't have the reuse to be a main player, but can pretty much snipe important ppl, that's the job anyways, u go in, just drop some1 and get out as fast as u can, and rogues nowadays have a lot of survival tools.


Ultimate evasion : chance mirage , fisical skills evasion , debuff resist

Angel of dead : chance paralyze , speed boost , SKILLS evasion (nukes also)

Dash + heartbreaker : yeah ppl don't remember that now u have a blow that gives u 5s (or more) speed boost and a dash that is ok.

And then hide, that removes some debuffs that make u a sitting duck.


rogues are not OP as before , but well played they are deadly or annoying has hell.

For those that tl;dr; rogues are not for u :P

Lada孿
03-03-2012, 03:45 PM
Each party having a tank and 2 healers.. I dont see a rogue reasonable at all..

This class has the biggest mobility issues from all.. in case of skill failing like hell, LOL damage output if someone has decent pdef.. rogues should have skill like shadow step without a reuse - spammable same as rush of berserkers...

Look wat Tyr can do.. it's on its target each 2 seconds... it has range mass skills.. and a rogue?

No, it's not difficult class to play. It's just broken if you play vs good players.
And that's why they are trying to fix it in Tauti... but it's just a try.

p.s> Im leveling myself a spoiler... oh, wait.. it's rogue now.

Misery
03-04-2012, 06:57 PM
Each party having a tank and 2 healers.. I dont see a rogue reasonable at all..

This class has the biggest mobility issues from all.. in case of skill failing like hell, LOL damage output if someone has decent pdef.. rogues should have skill like shadow step without a reuse - spammable same as rush of berserkers...

Look wat Tyr can do.. it's on its target each 2 seconds... it has range mass skills.. and a rogue?

No, it's not difficult class to play. It's just broken if you play vs good players.
And that's why they are trying to fix it in Tauti... but it's just a try.

p.s> Im leveling myself a spoiler... oh, wait.. it's rogue now.

the only broken thing with rogue is the bleed requirement for the chain blow and the annoying high reuse on blows.

Aoe I have 2, they don't really make that much damage, max crit i did was 10k , but answer me this do you know any char , that can repeatedly and reliably half it's target HP and still deal massive damage with one blow?

I can deal normally 2 50K crits on a elite cokra , and half it hp at least 2 times. this is in pve.

In mass pvp , if any dagger so much as cp crits a target, that target, is almost always dead in the next hit , cause dagger will go for robes or high priority targets , witch will already be under fire.


Ppl that say daggers have no spot in party never realised the true potential they have.

Ppl that QQ they are nerfed or bad atm , were so used to kill full partys with an OP char , that they can't understand that you shouldn't be an one man army.

Othells have they're place, and are very hard counter due to the high probability of half kills.


PS: I was a GH(dark elf dagger) before GoD , WR was more evadly , but GH hitted like a truck , now dark elfs have the best passives imo for dagger , the remove target one is just crazy , and the passive crit power lol , yeah daggers still one shot ppl in oly that's true :P

WhatWasThat?
04-08-2012, 11:34 AM
rogues are fine. I am enjoying. And yes, I can kill aore 1x1. Lvl? 91, single dagger +4 +300 light tw assassin type. If aore is same or lower lvl (same any robe and light) I hit 3.5k-12k, that is pretty impressive I suppose and it is fun in mass pvp, just use all tokens on aores and run about them stabbing backs. I never touch tanks or tyrr, leave them unless no other tags left. overall? I enjoy my othell rogue

Mauricio
04-09-2012, 12:25 PM
rogues are fine. I am enjoying. And yes, I can kill aore 1x1. Lvl? 91, single dagger +4 +300 light tw assassin type. If aore is same or lower lvl (same any robe and light) I hit 3.5k-12k, that is pretty impressive I suppose and it is fun in mass pvp, just use all tokens on aores and run about them stabbing backs. I never touch tanks or tyrr, leave them unless no other tags left. overall? I enjoy my othell rogue

True!
Othell rulez at lv90+, and after the next harmony big update, even at lower lvls.

Albiore
04-09-2012, 01:29 PM
Yes if the healer is lvl 60 ... otherwise ... what fairytail are you describing sir ? :D
1on1 the healer beats the dagger ...


Agree Sir !!!!!

;)

Blackie
04-11-2012, 06:14 PM
Anyone that actually kept some old skills atleast till lvl 90? I was thinking of keeping and oe'ing:
- Hex
- Sting
- Bluff
- Mortal Strike
- Critical Wound
- Lethal Strike

And are Kick and Throw Sand actually useful, since the old lure has its uses?

Albiore
04-12-2012, 07:41 AM
Anyone that actually kept some old skills atleast till lvl 90? I was thinking of keeping and oe'ing:
- Hex
- Sting
- Bluff
- Mortal Strike
- Critical Wound
- Lethal Strike

And are Kick and Throw Sand actually useful, since the old lure has its uses?

the only skill that may be keep it is dash.

Blackie
04-12-2012, 09:45 AM
the only skill that may be keep it is dash.
The problem is everyone says chain blow sucks because bleeding skills don't land.
So it's either enchanting sting and hoping that **** actually wants to land on awakened classes or get kick and keep dual blow.
Sting -> Kick
Bleed/Dual Blow -> Chain Blow
Why would you want to kick people as a close-ranged class? Unless you want to sneak kick people into your own mob of clanmates/get away from someone.

People say Blood Stab never lands so I would get to keep Mortal Strike which is good.
Backstab/Blinding Blow/Mortal Strike -> Blood Stab

Reverse sucks for now, I'd rather have the chance to half-kill people every 2-3 seconds then every 300.

Then all that is left are the 3rd class debuff/chance skills like Hex/Critical Wound and (old) Bluff.
I want to know if the landrate would be any good if I enchant them to 10+? Percentages would be helpful.

Albiore
04-12-2012, 01:50 PM
The problem is everyone says chain blow sucks because bleeding skills don't land.
So it's either enchanting sting and hoping that **** actually wants to land on awakened classes or get kick and keep dual blow.
Sting -> Kick
Bleed/Dual Blow -> Chain Blow
Why would you want to kick people as a close-ranged class? Unless you want to sneak kick people into your own mob of clanmates/get away from someone.

People say Blood Stab never lands so I would get to keep Mortal Strike which is good.
Backstab/Blinding Blow/Mortal Strike -> Blood Stab

Reverse sucks for now, I'd rather have the chance to half-kill people every 2-3 seconds then every 300.

Then all that is left are the 3rd class debuff/chance skills like Hex/Critical Wound and (old) Bluff.
I want to know if the landrate would be any good if I enchant them to 10+? Percentages would be helpful.

Question : The power of a 3rd class skill can damage a awakening player?

14zerozero
04-13-2012, 04:51 AM
Othell is fun :D Especially when with s80 dagger you give 10k backstab on robe :D

Also disparition and hide helps a lot to get out of troubles.

About pvp generally from my experience (similar lvl and gear):
- yull - gets down easiyl
- Iss - a bit tricky but too
- Nuke - if you get luck you can get him down too.
- Tank/heal - unless they are noobs you have no chance
- tyrr/wynn - depends.

I've heard somewhere that chain blow will be unlocked On tauti and also that soulshots will give 40% effect to blows. But these are probably only rumours.

As for the reverse 1/3 times I enter kartia i manage to pull lethal on middle boss :D but delay sucks, that's true. And I've never managed to pull it on pvp...

Chikaze
04-13-2012, 08:20 AM
Cant wait for them to change the reuse of reverse to 5sec lol

Albiore
04-13-2012, 08:54 AM
Othell is fun :D Especially when with s80 dagger you give 10k backstab on robe :D

Also disparition and hide helps a lot to get out of troubles.

About pvp generally from my experience (similar lvl and gear):
- yull - gets down easiyl
- Iss - a bit tricky but too
- Nuke - if you get luck you can get him down too.
- Tank/heal - unless they are noobs you have no chance
- tyrr/wynn - depends.

I've heard somewhere that chain blow will be unlocked On tauti and also that soulshots will give 40% effect to blows. But these are probably only rumours.

As for the reverse 1/3 times I enter kartia i manage to pull lethal on middle boss :D but delay sucks, that's true. And I've never managed to pull it on pvp...

What are you smoking dude?

:confused:

Vitally
05-02-2012, 09:21 AM
only 1 thing i hate about my dagger is >> lowest lv on PT and PVP
asassin type of light amor is suck ... i hope it more better at tauti ( crit skill depend on DEX )

Fathia
05-02-2012, 12:03 PM
New rogue is no longer OP and plays a great support role in sieges. I always laugh when all the rogues go after a tank when theres so many squishes that even if they cant kill they can disrupt completely. A wizard that is teleporting away or getting stunned is not doing damage to your party.

A wizard that has to re-target is not doing damage

A healer thats stunned is still potent but without CP and HP dwindling they tend to go into self preservation mode above everything else.

If you think about it like that Othell Rogue is very useful. Especially since the heaviest hitters are pure DPS and rely on the party to both keep them alive and cause distractions.

Everyone thinks 1v1 but once you learn your limitations in 1v1 its more novelty than real. Once you learn what you can and cannot do you will enjoy the game better. As any class~

Mauricio
05-03-2012, 03:22 PM
I'm just waiting until reverse has 5seconds reuse and Chain blow doesnt depends on bleed anymore.
I also would love if someday Throw Sand and Power Bluff lands a bit more on same lvl chars.

For now, my Othell is used only for GoG half kills, cuz to PvP in my style (mainly 1x1) it completly sucks.