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Juji
07-02-2012, 01:01 PM
~Request by CraG~
Testing: Vitality
Question: Check if vitality increase item drop rate.
Reason: Many people say that when you have vitality chance of getting drop(at boss) is higher then without vitality. Im curious if thats true or not.
Player: Tyrr Warrior (lvl. 85)
Monster Killed: Seknus (lvl. 86)
Number of Monsters Killed: 500 with Vitality | 500 with no Vitality
Note: Adena, Harnak's Seal Key, and Durandil Temper have been excluded
Items Received with Vitality:
Unidentified Immortal Leather Boots x 2
Unidentified Immortal Circlet
Unidentified Immortal Gauntlets

Items Received with no Vitality:
Recipe: Unidentified Immortal Gaiters (60%)

Disturbed Individual
07-03-2012, 07:01 AM
@ _@ Basically yeah, get more stuff with vit. yay Ncstore.

Yidao
07-03-2012, 12:05 PM
That's really a huge difference!

One should never leave home without Vitality :D

redmen
07-04-2012, 08:26 AM
its not a huge diff people dont seem to understand with vit u get pounch
vit it self has no impact on drop rate and such a test wont proof it why?
cus drop rate is completely random ull have to make mob with static drops and see if it actually changes

Mew
07-04-2012, 08:54 AM
Sad that the vitality runs out faster than before Tauti (even if in patch notes was about reduced consumption) in every type of party or solo.

Colorado
03-11-2013, 11:35 AM
Update:
Test with vitality and without vitality! I made the test with a human subclass as Fortune Seeker, I test with and without spoil the vitality drop rate increase function.

I'll not use as base the number of items got by spoil / drop. No drop full found, the total time of exp is near 7 hours.

Player level 80.
Mobs with green color name.
Hunting Zone: Forge of Gods
Number of monsters killed ~ 2500
Buffs: Iss enchanter lvl 1
Characters in party during the hunt: None, all the time solo hunt.
Total adena = Adena pickup + NPC buy price (Light Castle)

With spoil and vitality, total vitality duration time 1h 42m:
Full drops: Zero
Total adena: 16.424.820
EAR: 9

With spoil and without vitality, total hunt time 1h 44m:
Full drops: Zero
Total adena: 15.628.440
EAR: 8

Without Spoil and vitality, total vitality duration time 1h 47m:
Full drops: Zero
Total Adena: 6.345.322
EAR: 7

Without Spoil and without vitality, total hunt time 1h 48m:
Total adena: 6.444.718
EAR: 7


Results:
With our without vitality the number of full drops = zero.
The diference in drops/spoil is insignificant, the random drop of recipes of compressed shots (s) grade is question of lucky, in test with spoil with vitality I receive less recipes than test without vitality. The number of Enchant armor S / Spoil enchant armor S is near the same with or without vitality.

Since the test was published I made a deep observation in Fortuna Instance in Wednesday (vitality replenish day), the droprate in this days in comparison with other week days is insignificant, with vitality the droprate was not significant increase.

Test made in 10/03/2013 and 03/03/2013.

Vitality increase drop rate?
NO.

Juji
03-11-2013, 11:54 AM
Update:
Test with vitality and without vitality! I made the test with a human subclass as Fortune Seeker, I test with and without spoil the vitality drop rate increase function.

I'll not use as base the number of items got by spoil / drop. No drop full found, the total time of exp is near 8 hours.

Player level 80.
Mobs with green color name.
Hunting Zone: Forge of Gods
Number of monsters killed ~ 2500
Buffs: Iss enchanter lvl 1
Characters in party during the hunt: None, all the time solo hunt.
Total adena = Adena pickup + NPC buy price (Light Castle)

With spoil and vitality:
Full drops: Zero
Total adena: 16.424.820
EAR: 9

With spoil and without vitality:
Full drops: Zero
Total adena: 15.628.440
EAR: 8

Without Spoil and vitality:
Full drops: Zero
Total Adena: 6.345.322
EAR: 7

Without Spoil and without vitality:
Total adena: 6.444.718
EAR: 7


Results:
With our without vitality the number of full drops = zero.
The diference in drops/spoil is insignificant, the random drop of recipes of compressed shots (s) grade is question of lucky, in test with spoil with vitality I receive less recipes than test without vitality. The number of Enchant armor S / Spoil enchant armor S is near the same with or without vitality.

Since the test was published I made a deep observation in Fortuna Instance in Wednesday (vitality replenish day), the droprate in this days in comparison with other week days is insignificant, with vitality the droprate was not significant increase.

Test made in 10/03/2013 and 03/03/2013.It really depends on which mob you kill and what your level is in comparison to the mob's level. Spoil is not affected by Vitality either. The drop rate penalty is still present currently and also appears in the server files. I can do another test to show it later.

Laby
03-11-2013, 12:51 PM
I can do another test to show it later.

A screenshot of server files is enough, no need for extra work you know :rolleyes: