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Old 10-09-2012, 12:17 PM   #5
Juji
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Default Re: Glory Days Preliminary Patch Notes

PvP Activities

Castle Sieges


Changed the headquarters and advanced headquarters used for resurrection by clans participating in siege war as follows:

  • Greatly increased HP/P. Def./M. Def.
  • Increased the headquarters’ efficiency and changed the summoning fee
    • Headquarters: 300 Gemstone B’s
    • Advanced Headquarters: 600 Gemstone B’s
  • Castle walls can be destroyed more easily when using siege weapons.
  • Greatly increased the HP/P. Def./M. Def for the Ward of Life and Flame Control Towers at castles.
  • Added a cloak that can be used by members of a clan in possession of a castle to the castle production item list.
  • Changed the current singular castle siege method to a plural siege method in order to allow free participation in various castle sieges.
    • Before: Registration and participation in sieges of one castle
    • After: Registration and participation in sieges of up to 9 castles
  • When a clan that is registered for multiple castle sieges wins a victory in a certain castle, the sieges for other castles are canceled and the clan can only participate in that castle’s siege warfare.
  • A clan that is occupying a castle cannot register for multiple sieges.
  • At locations other than the battleground, players registered as enemies when defending or besieging change to neutral.
    • If not present at the battlefield when a siege begins, the mark for besieging or defending is not shown.
  • The defending / besieging relationship is applied independently for each castle.
  • Temporary alliances are also applied independently for each castle.
  • For example, if many clans register for sieges of both castle A and castle B, then the registered clans can form a temporary alliance for the siege of both castles.
  • If a castle’s lord changes then alliances formed for the siege of A dissolve, but if the lord of castle B has not changed then alliances formed for that siege are maintained.
    • When clans have registered for the siege of both A and B castles, they become enemies for castle A when the castle lord changes but stay allied at castle B.
  • Increased HP/MP Recovery and resurrection rates for each castle.
  • Increased the maintenance costs for all castles.
Fortress Sieges
  • Increased HP/MP Recovery and resurrection rates for each fortress.
  • Increased the maintenance costs for all fortresses.
Ceremony of Chaos
  • You can no longer use skills to give advantages to other challengers in the arena.
  • When a character enters the arena, any skill enchantments they were receiving will now be deleted.
    • Premium skill enchantments purchased on the L2 store will also be deleted.
    • Vitality maintenance, recovery effects and debuffs are not included in the deleted skill enchantments.
  • Items that replenish CP/HP/MP can no longer be used inside the arena.
    • Recovery and enchantment buffs can be obtained from herbs via Herb Chests or as drops from Mysterious Guards.
  • Any summoned agathions are sealed upon entering the arena and agathions cannot be summoned again inside the arena.
  • The following items can no longer be used inside the arena:
    • Firework, Large Firework, Mystery Potion, Facelifting Potion, Dye Potion, Hair Style Change Potion, Fisherman’s Potion, Caravaner’s Remedy
  • CP/HP/MP can be recovered an additional time at the start of the match.
  • When characters in the match look at a specific character, they will now each see a different number for that character’s name.
    • Example: C -> A <- B – In this case, C sees A as Challenger 1 but B sees A as Challenger 2.
Changed match settings as follows:
  • Match times and invitation distribution
    • Before: Daily between 19:00 ~ 24:00 at :00/:20/:40 (3 invitation times)
    • After: Daily between 20:00 ~ 24:00 at :00/:15/:30/:45 (4 invitation times)
  • Shortened the waiting time
    • Before: 5m wait time
    • After: 2m wait time
  • Match length
    • Before: 6m match length
    • After: 5m match length
  • Participation Restriction Penalty
    • Before: :04/:24/:44 ~ transfer to arena
    • After: :04/:19/:34/:49 ~ transfer to arena
  • Added 2 new items that can be used inside the arena
  • The new items can be obtained in the following ways
    • As a reward for daily quests from the Mysterious Butler (‘Suggestion of Doubt - 1’ , ‘Suggestion of Doubt - 2’)
    • In exchange for one ‘Mysterious Mark’ from the Mysterious Butler
    • As a random drop from the ‘Mysterious Guard’ who appears during event matches
  • The two items can only be used oneself and can be stored in a personal warehouse but cannot be dropped, exchanged, or traded.
  • Mysterious Spell - Pull’s a selected target to the character. 5m cooldown.
  • Mysterious Armor - Become invincible for 5s. Effect is not canceled if attacked. 5m cooldown.
  • Changed the effects of the ‘Mysterious Power’ item skill as follows:
    • Before: CP/HP/MP change to 1 and there is a 20% chance of an instant kill
    • After: CP/MP change to 1, HP changes to 1/3 of the remaining HP and there is a 50% chance of an instant kill
  • Weapons equipped in the arena change appearance to match the items listed below:
    • Dagger - Mamba Edge
    • Sword/Magic Sword/Rapier - Eternal Core Sword
    • Two-Handed Sword - Lava Saw
    • Blunt Weapon - Eversor Mace
    • Magic Blunt Weapon - Sacredium
    • Two-handed Blunt Weapon - Contristo Hammer
    • 2-H Magic Blunt Weapon - Cyclic Cane
    • Fist - Jade Claw
    • Polearm - Demitelum
    • Dual Sword/Dual Blunt - Eternal Core Dual Sword
    • Dual Dagger - Mamba Edge Dual Daggers
    • Bow/Crossbow - Recurve Thorne Bow
  • Changed the effects for the ‘Ruler’s Authority’ belt that is given to the winner in Festival of Chaos and the ‘Ruler’s Belt’ obtainable in the Mysterious Box.
  • Ruler’s Authority (Before)
    • P. Def. 50, Weight +12000, +36 Inventory Slots, HP Recovery Bonus 10.12, MP Recovery Bonus 3.89, P. Atk./M. Atk. +6%, P. Def./M. Def. +6%, Reflect Damage Resistance +5, +10 defense to all attributes, MAX CP/HP/MP +500
  • Ruler’s Authority (After)
    • P. Def. 50, Weight Limit +25600, +36 Inventory Slots, Attack Damage +8%, Damage Received -9%, Reflect Damage Resistance +5%, +15 defense to all attributes, MAX CP/HP/MP +1000
  • Belt of Doubt (Before)
    • P. Def. 50, HP Recovery Bonus 7.1, MP Recovery Bonus 2.74, PVP Damage +5%, PVP Damage Received -6%, Reflect Damage Resistance +5, MAX CP/HP/MP +500
  • Belt of Doubt (After)
    • P. Def. 50, PVP Damage +6%, PVP Damage Received -7%, Reflect Damage Resistance +5%, MAX CP/HP/MP +500
  • Modified the ‘Festival of Chaos’ buff so that it can now be used by level 76 (3rd class transfer) and above characters.
  • Changed the following visual effects to not appear in the arena
    • Hero effects, Hero weapon effects
    • Festival of Chaos winner effects
    • Effects when wearing or equipping Seed Talisman
  • The “Energy of Chaos” skill now applies to all characters who enter the Ceremony of Chaos arena.
  • The “Energy of Chaos” skill has the effect of changing the appearance of equipped hair accessories and cloaks to all look identical.
  • Characters who enter without equipping hair accessories or cloaks are also changed to look identical.
  • The appearance of weapons and armor, hero, and the Ceremony of Chaos winning effect are the basic methods of gauging another challenger’s abilities. As such, they are not changed through the “Energy of Chaos” skill effect.
  • The “Energy of Chaos” skill cannot be removed arbitrarily. It is removed upon exiting the arena.
  • All characters who enter the Ceremony of Chaos arena acquire the “Ceremony of Chaos” item.
  • Ceremony of Chaos – Attack - For 7 minutes, the Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Berserker’s Melody level 1 effects are received. Can only be used in the Ceremony of Chaos arena. Cannot be exchanged or dropped. Can be destroyed and stored in a private warehouse.
  • Ceremony of Chaos – Magic - For 7 minutes, the Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Magician’s Melody level 1 effects are received. Can only be used in the Ceremony of Chaos arena. Cannot be exchanged or dropped. Can be destroyed and stored in a private warehouse.
  • Ceremony of Chaos – Defense - For 7 minutes, the Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Guardian’s Melody level 1 effects are received. Can only be used in the Ceremony of Chaos arena. Cannot be exchanged or dropped. Can be destroyed and stored in a private warehouse.
  • After the Ceremony of Chaos match ends, the effects of the acquired “Doubtful Herb of Power” and “Doubtful Herb of Magic” are now only applied to monsters.
  • Doubtful Herb of Power (Before)
    • Ability which applies to those who participate in the Ceremony of Chaos. P. Atk. increases by 100% for 5 minutes.
  • Doubtful Herb of Power (After)
    • Ability which applies to those who participate in the Ceremony of Chaos. P. Atk. against monsters increases by 100% for 5 minutes.
  • Doubtful Herb of Magic (Before)
    • Ability which applies to those who participate in the Ceremony of Chaos. P. Atk. increases by 400% for 5 minutes.
  • Doubtful Herb of Magic (After)
    • Ability which applies to those who participate in the Ceremony of Chaos. M. Atk. against monsters increases by 400% for 5 minutes.
Olympiad
  • Added new icons for the Hero exclusive “Infinity” weapons.
  • Changed some stats for normal hero weapons in accordance with the increase in stats for higher quality weapons:

  • Infinity Shaper
    • P. Atk. – 881
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +440. PvP Damage +15%
  • Infinity Cutter
    • P. Atk. – 1007
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +503. PvP Damage +15%
  • Infinity Slasher
    • P. Atk. – 1225
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +612. PvP Damage +15%
  • Infinity Avenger
    • P. Atk. – 1007
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +503. PvP Damage +15%
  • Infinity Fighter
    • P. Atk. – 1225
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +612. PvP Damage +15%
  • Infinity Stormer
    • P. Atk. – 1007
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +503. PvP Damage +15%
  • Infinity Thrower
    • P. Atk. – 1983
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +991. PvP Damage +15%
  • Infinity Shooter
    • P. Atk. – 1786
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +893. PvP Damage +15%
  • Infinity Buster
    • P. Atk. – 805
    • M. Atk. – 696
    • Option - HP +25% / MP +30% / CP +50%. Casting Spd. +15%. M. Atk. +598. PvP Damage +15%
  • Infinity Caster
    • P. Atk. – 805
    • M. Atk. – 696
    • Option - HP +25% / MP +30% / CP +50%. Casting Spd. +15%. M. Atk. +598. PvP Damage +15%
  • Infinity Retributer
    • P. Atk. – 981
    • M. Atk. – 765
    • Option - HP +25% / MP +30% / CP +50%. Casting Spd. +15%. M. Atk. +657. PvP Damage +15%
  • Infinity Dual Sword
    • P. Atk. – 1225
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +612. PvP Damage +15%
  • Infinity Dual Dagger
    • P. Atk. – 1007
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +503. PvP Damage +15%
  • Infinity Dual Blunt Weapon
    • P. Atk. – 1225
    • M. Atk. – 521
    • Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +612. PvP Damage +15%

Last edited by Juji; 10-09-2012 at 05:13 PM.
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