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Old 05-05-2013, 05:31 PM   #41
Draecke
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Default Re: Lab Requests Thread

Quote:
Originally Posted by socketka View Post
Testing: Damage with different weapons on Tyrr

Question: I would like to know what is difference in damage of Tyrr skill Mega Strike +10 Duel with momentum and shots ON while using these weapons: +15 Lava Saw PVPed, +4 R99 Slasher with one SA, +4 R99 Slasher with two SA, +4 R99 Dark Slasher with two SA

Reason: In game I dealing more damage with S80 +4 than with R99 +4. I would like to know if it's correct.
your test should also include a R99 Slasher with 2 sa's and the PVP bonus to be complete imo
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Old 05-06-2013, 04:17 AM   #42
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Default Re: Lab Requests Thread

Testing:Please test amaranthine caster +0+sigil and amaranthine retributer +0 both with Empower+Acumen SA ,r95 robe magic type +0+valakas necklace +3
Question: Wanan know how much m atk have feoh wyzard with full iss buffs melody,sonatas,wizz harmony.
Reason: Somebody told me that he gave me 60 k m critik with those equipment bcz he has 31 k m atk..wanna know if that status is tru for dark elf feoh.

Pm me on forum with answer pls.
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Old 05-07-2013, 07:20 AM   #43
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Default Re: Lab Requests Thread

Testing: Damage Up SA

Question: Could you test the effect and the effеctiveness of the Damage Up SA. Is it only the 400 p attack or there is some more effects. I would be thankful if you test it on a Amaranthine Slasher and if its possible to make the following comparison -> "Focus + Damage Up" against "Focus + Haste"

Reason: Wondering what SA will be better to put on a Amaranthine Slasher as 2nd. Damage up or haste?.
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Old 05-09-2013, 10:33 AM   #44
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Default Re: Lab Requests Thread

Testing: Particular Enchanting For a Weapon.
Question: How hard is it to Enchant Blessed Apocalypse Retributer +14 to +15?
Reason: I Used over 20 Destruction Enchant Scroll R on Blessed Apocalypse Retributer +14 and it still haven't succeeded to +15, I understand Chances are low, but Need to know if it worth keep trying, and that depend on how often its doable. for example if its 1% success rate it doesn't worth to try...
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Old 05-09-2013, 06:01 PM   #45
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Default Re: Lab Requests Thread

Well Ryl was able to get my old r retri from 13+ to 15 with 2 dewr. It took me 5 dewr to get a 14+ r buster to 15. I think mage weapons are like 10‰ rate or something.
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Old 05-15-2013, 10:33 AM   #46
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Default Re: Lab Requests Thread

Hello Juji, I was wondering if I could get a test done for the dual class skill "Berserker's Rage"? It says it has a chance of P.Atk +27% during an attack. How good of a chance does this have to land during PVP/PVE? Thanks!
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Old 05-16-2013, 12:09 AM   #47
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Default Re: Lab Requests Thread

Hello juji, I would like to request a redo to the hero treasure chest test. I would like to see it redone in lindvior patch, you seem to be able to test some stuff, why not redo this earlyer, since you crafted a 100 items in lindvior patch, just wondering what changes will nc make in these boxes.
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Old 05-16-2013, 02:57 AM   #48
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Default Re: Lab Requests Thread

Quote:
Originally Posted by ValodeMD11 View Post
Hello juji, I would like to request a redo to the hero treasure chest test. I would like to see it redone in lindvior patch, you seem to be able to test some stuff, why not redo this earlyer, since you crafted a 100 items in lindvior patch, just wondering what changes will nc make in these boxes.
I already posted in the patch notes that a test will be conducted for the new treasure boxes.

Oh, you can start requesting Lindvior stuff now
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Old 05-16-2013, 04:55 AM   #49
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Default Re: Lab Requests Thread

Should I still wait for my old test to be completed (regarding attribute of servitor skills, test which could be done directly on lindvior) before asking a new one with 7 days delay ?
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Old 05-16-2013, 07:33 PM   #50
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Default Re: Lab Requests Thread

Juji i edited my request and u can delete, i no longer need to know what i requested, thx.
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Old 05-17-2013, 12:13 PM   #51
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Lightbulb Re: Lab Requests Thread

Testing: Ingredient Box from Treasure Box (Western Winds).
Question: What is the probability of receiving Energy of Destruction from a Ingredient Box.
Reason: To determine how many Energy of Destruction you will receive after opening a certain amount of Ingredient Boxes.

Hero Treasure Box (Western Winds) Topic Update for Lindvior.

Also wonder when the Soul Bottle Pack (Western Winds) will be added in the new Hero Treasure Box.

Thanks in advance.

Cheers,
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Old 05-17-2013, 05:18 PM   #52
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Default Re: Lab Requests Thread

Testing: Different CON builds for Shield defense rate.
Question: How much does different amounts of CON impact a Tanks shield defense rate?
Reason: To determine how much CON any given tank should try and obtain to get the most shield defense rate before it stops being worthwhile to increase CON further.

Test should be 99 tank with full buffs and eternal armor.
1) Lowest possible con build tank without using tats to lower
2) Same as above with +10 shield defense passive.

Increase CON by ~5 each test until you reach the highest possible CON reachable in game (tats, belt, cloak, pendant, augments, talisman, etc).
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Old 05-17-2013, 05:31 PM   #53
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Default Re: Lab Requests Thread

Quote:
Originally Posted by Asynja View Post
Testing: Different CON builds for Shield defense rate.
Question: How much does different amounts of CON impact a Tanks shield defense rate?
Reason: To determine how much CON any given tank should try and obtain to get the most shield defense rate before it stops being worthwhile to increase CON further.

Test should be 99 tank with full buffs and eternal armor.
1) Lowest possible con build tank without using tats to lower
2) Same as above with +10 shield defense passive.

Increase CON by ~5 each test until you reach the highest possible CON reachable in game (tats, belt, cloak, pendant, augments, talisman, etc).
Iirc 90 con is the breaking point for 100% block rate. I'll look tomorrow for the test on innova when i can get on my pc.

Also con has little affect on stun resist now.
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Old 05-18-2013, 10:34 AM   #54
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Default Re: Lab Requests Thread

Quote:
Originally Posted by KingBuff View Post
Iirc 90 con is the breaking point for 100% block rate. I'll look tomorrow for the test on innova when i can get on my pc.

Also con has little affect on stun resist now.

I've seen the 90 number before, but never anything with actual numbers on it.
And would be nice to see if it still holds true in Lindvior.

If the only thing 90+ CON gives is HP benefits, it certainly makes having a mixed STR/CON build a bit more appealing for naturally high CON races.
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Old 05-18-2013, 10:42 AM   #55
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Default Re: Lab Requests Thread

Testing: Chance of getting Elcyum crystals from crystallization of Weapon/Armor
Question: How Grade and enchants (both + and SAs) affect the chance and number of elcyum crystals you get from crystallizing
Reason: To determine if it pays off enchanting a weapon before crystallizing it for Elcyum crystals.

I would recommend crystallize a clean(and with SA/2SAs) weapon/armor per grade, a +4/+7 weapon/armor in the same conditions.
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Old Yesterday, 02:30 PM   #56
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Default Re: Lab Requests Thread

Testing: Skill power effect on blows
Question: Using dagger blows with dual skill Master Rage (the one increasing skill power) or/and with Seraph Light ASSASSIN type which increase skill power 6%
Reason: I heard skill power doesn't increase blow-type damage, is that true?
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Old Yesterday, 03:17 PM   #57
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Exclamation Re: Lab Requests Thread

Testing: Tyrr Classes
Question: Check whether titans, doombringers, duelists - can keep Grand Khavataries' Totems (ogre cry, rabbit, wolf, etc.)
Reason: the only reason people used to play Grand Khavatari was because they had high attack speed and good defence, p attack; however, if all other Tyrr's can keep GK's Totems there is no point to play this class.

Test Needs to identify:
- Grank Khavatary Tyrr max. attack speed, and attack speed of other classes.
- Difference in survival & damage between: Titans, GK, Mestro, Duelist, Doombringer
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Old Yesterday, 06:47 PM   #58
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Default Re: Lab Requests Thread

Quote:
Originally Posted by BornInHell View Post
Testing: Tyrr Classes
Question: Check whether titans, doombringers, duelists - can keep Grand Khavataries' Totems (ogre cry, rabbit, wolf, etc.)
Reason: the only reason people used to play Grand Khavatari was because they had high attack speed and good defence, p attack; however, if all other Tyrr's can keep GK's Totems there is no point to play this class.

Test Needs to identify:
- Grank Khavatary Tyrr max. attack speed, and attack speed of other classes.
- Difference in survival & damage between: Titans, GK, Mestro, Duelist, Doombringer
All tyrr's have the same self buffs... GK can keep their old ones but they are/were useless compared to the upgraded Tyrr buffs.
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Old Today, 08:58 AM   #59
BornInHell
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Default Re: Lab Requests Thread

Quote:
Originally Posted by KingBuff View Post
All tyrr's have the same self buffs... GK can keep their old ones but they are/were useless compared to the upgraded Tyrr buffs.
Not the point. All those cries that current tyrrs have were once used only by GK class, no other class could get a hold on them. But with Lindvior skill tree distribution should've changed it, to balance Tyrr class. However, if Glads, Titans, Doombringers have Ogre Cry + their own skills, there is no chance for dreadnought, maestro, gk to kill them, just because their personal statistics are underrated.

Furthermore, Episodian chapter bring even more person old skills to earlier mentioned classes, Titans get their Guts, Freenzy; Kamels P defense, PVP power; Glags Sonics, Triple sonics, 1:1 battle. If you see a Titan or Doombriner under buff with Ogre + personal skills - titan and doombringers will have next stats:
Titans: p defense under Buff+Ogre+guts_warrior harmony -> ±30k for 2 min
Doombringers: same buffs w/o guts but warrior harmony -> ±17k for 1 min
Rest classes -> Buff+ ogre -> ±6k; ±10k under knight
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