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Old 08-14-2017, 03:49 PM   #21
Draecke
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Default Re: Tank's Future..

so as there are quite some changes going to happen next update on Tank / ISS / Healer classes just be sure to request NCWest to run Red Libra event so you'll have have the option to change your weapon and to maybe do something with your dual class instead..

best would be of course if NC would provide those services for free during the first Month of the next update seeing how we got zero choice in the matter here but at a minimum Red Libra time I would say!

ps, yes Healer classes also get some changes
http://boards.rochand.com/viewtopic....1828&start=100
https://goo.gl/Lg6r6O
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Old 08-16-2017, 02:55 AM   #22
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Default Re: Tank's Future..

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Old 08-19-2017, 01:19 AM   #23
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Default Re: Tank's Future..

Hi
No very accurate information you gave. Well i have research a bit and will tell you the changes

Agression

- Single target aggro change for a skill called Boomerang Shield wich do damage and agro, same reuse time
- AOE agro: stays the same
- New Toggle Agro: a new skill that stack with tank aura and provokes monster around you every 3 seconds and add 20 speed. Range like currently rage aura
Passive Skills
Last Patience: change to a skill called Grand Fortress that increase shield defence for 10 sec and reduce the reuse time of raise shield / focus shield in 5 sec, and stack lvls till lvl 5 where increase this activations time by 25%. Remove other effect like increase skill power
Each tank recieve a unique passive
ET: Defense / Magical Resistance 15%, Shield Defense 15%, all defense attributes increased by 50, and skill reuse time decreased by 5%. In addition, when casting a shield skill, eva spirit is activated for allies.

ST: 6% patk, shield defence 15%, elemental atack 30, 6% activate shillien shadow. Also activate spirit of shillien when hit

PK:Armor / magic resistance by 15%, the Shield Defense by 15%, shield success10% increase. In addition, Shield Blocking skill spells will activate the Phoenix Spirit.

HKamage increases by 10%, reflect damage increases by 15% . Also, when you attack, you activate avenging Will by yourself with a 30% chance, and trigger a revival spirit on party

Also to elfs tank class grand cubic reduce to 2 cubic at ounce and give +2 CON


Also sword blunt mastery get a FE
LVl 104 skill : PVE damage is increased by 30%, attack power by 20% + 1629 when wielding sword / blunt weapon , and physical attack by 8, increasing the enemy's agression. In addition, the STR increases by +2, the skill reuse time is reset by STR, and the skill duration doubles.

Drag Skills:

Chain hydra get deleted. All drag skills are no longer shield but sword blunt type skills.
single target chain stay the same

each tank class get new multi target chain skill that also do damage (like hydra but with different range interaction)

Elf tanks ( ET AND ST) get also a skill that gather enemies around them like feoh snare
HK get a skill similar that also heal 5% of his HP
PK get a skil that hit aoe with great range and also provokes enemy to atack him

Activations:
The concept here is more frequent activation with less time duration.
Get two new both with 1 minute reuse time and 10 second duration (enchantable with time) and passive fortress skill reduce 5 second of reuse

Raise shield: increase pdef by 100% and reduce crt damage chance in 100%. refelct damage 10%

Focus shield: increase mdef by 100% and reduce mcrt damage chance in 100%. refelct damage 10%. old focus shield get replace with this

Final Ultimate defence: Shield is blocked for 30 seconds, and in inverse proportion to your armor, reduces the maximum damage you receive to about 500 . Raise / focus shield can not be used. Available for shield equipment. reuse 900 s

Protection of Faith: For 15 seconds, in inverse proportion to your armor, reduce the party's maximum damage to about 750 and increase movement speed by 80. It also becomes immune to the hold / stun. The same effect and Nine Aegis are not applied during effect continuation and limit is applied after continuation. Available for shield equipment. Here you can use raise shield to maximize effect and shield is not blocked
reuse 900

New Sacrifice: Noble sacrifice takes 50% of all friendly damage for 10 seconds and you get a last-faced effect where HP no longer declines from 1. Is a party sacrifice , reuse 300 seconds, can be linked btw XD. no time enchant rout.

Party rescue get deleted and replace with:
Nine Aegis: Creates a protective barrier for 9 seconds with 9 shields. Allies within the area are immune to the effects of Pull / Knockback / Knock Down / Dangerous Area, which increases Armor / Magic Resistance / Arm Resistance by 50% and Magical Reflection by 25%. The same effect and protect of face are not applied during effect continuation, and limit is applied to caster after continuation. Available for shield equipment.

Now all class get their own frenzy and also have been change. Reuse time halfed
All give
increases Shield Defense by 100% (or a bit more), Magical Resistance by 120%, Attack Speed by 30%, Physical Critical Rate / Damage by 60%, and Physical Skill

and each class have a unique extra effect

SK: Physical Skill Power by 15% for 1 minute . In addition, a chance to cast a Vanishing Shock will trigger a Lightning Strike. Vanshing strike is skill that replace Justice punishment

PK:and all debuff resist by 30% for 1 minute. In addition, the duration of Last Faces increases by 50%.

ET: All Defense Attributes by 80, and Magic Reflection Probability by 15% for 1 minute.

HK: and Damage Reflection by 25% for 1 minute.


Sword active skills ( besides drag skills or chains)


Vanishing shock: new justice punishment Attacks the target with 36811 Power added to P. Atk., Reduces attack / spell speed by 20% for 3 seconds, and silences with a certain probability. In addition, the effect of reducing armor is added when casting in a two-hand stance. Sword / Blunt Weapon equipment available. Over-hit. critical. So regardless rodah says it will add silence effect as the final version of it and reduce atack speed / cast speed .

Gust blade get deleted and replace with Rising smash: He jumped in place, attacking the enemies around him with the power of 19981 added to attack power and reducing the heal power received for 5 seconds by 90%. Available for sword / blunt equipment. Over-hit. critical.

Chain galaxy also get change: Swing the chain, attack the enemies around you with 25756 Power added to P. Atk . And hold it for 5 seconds. Available for sword / blunt equipment. Over-hit. critical. Root to tanks XD

Shield skills:
is important to notice that raise / focus shield will be off if u use some of this skills and cannot be used under final ultimate defence skill ( LOL that)

Shield boomerang: lol yes new single target hate is a shield skill XD

Shield Charge: get change and Rush against the target with a shield, attacking with 24534 Power added to P. Atk . And reducing movement speed by 120 for 3 seconds. Available for shield equipment. reuse 10 s, and is a rush skill like iss but can be use at any distance from target, nice that.

Shield Bash: yes it returns , nice move on that: Attacks target with 29796 Power added to attack power, stuns for 5 seconds, and blocks skills attacks during PVP. Available for shield equipment. Over-hit. critical. is a physical silence skill. reuse 10 s

Shield impact: get change: With the wave of the shield, attack the enemies in front with the power of 15298 added to the attack power and push out a short distance. Also, the target is released with a certain probability. Available for shield equipment. Is like the old shield wave with a cone in front of tank, push away and release target. reuse 10 s

Shield Wave: get a change Attacks nearby enemies with 15623 Power added to P. Atk . And causes them to stun for 5 seconds. You also get a Wave Barrier effect that mirrors additional damage for 10 seconds. Available for shield equipment. The Barrier add for 10 sec good amount of pdef (around 80% more) Reuse 60 s, stuns last 5 sec only

Also all tank get a special skill for each of them

ET: Raise stream:Raises torrents and attacks target and path enemies with 22071 power added to attack power and draws a short distance. Also reduces movement speed by 100 for 10 seconds. Consumes 6 souls. Available for sword / blunt equipment. Over-hit. critical. reuse 15 sec

ST: Mass lightning strike. Same as current BUT reuse time reduce to half, will be 30 sec. Single target Lightning get replaced with passive skill that add patk, spirit shillen, etc.

PK: Phoenix Glide it blows the Phoenix, attacking the target and nearby enemies with 21799power added to attack power and attacking them for 5 seconds. Also reduces the normal ATK of bow / crossbow by 500. Consumes 6 souls. Sword / Blunt Weapon equipment available. Over-hit. critical.

HK: summons a Blood Fan to attack target and path enemies with 40289 Power added to attack power, reducing movement speed by 140 for 3 sec, and dragging tolerance by 25%. Consumes 6 souls. Available for sword / blunt equipment. Over-hit. critical. Downgrade of skill? XD

And Auras
All aura get a common effect plus a special effect for each class
All aura give 20% pdef/mdef, -15% crt / m crt damage, and skill reuse time reduce by 7%
All have enchant rout of +pdef/mdef and a specia one for each class
ET: movement speed by 10, all defense attributes by 100, 15% reduce of consumed MP Enchant rout magic resistance.
ST: 10% patk / matk, ,10 speed. Enchant rout attack speed / cast speed
PK: Extra 10% pdef / mdef .enchant rout more heal receive
HK: 10% patk / matk, ,5% reflect damage. Enchant rout more reflect damage.

Other auras below 101 who cares : but rage get deleted o.O and iron gives pdef / mdef like new 101 auras, buf 15%. So after 101 you will only use that aura. Challenge give less reduction cooldown than 101 aura

Cubics / Summon

No more lions, Panther get stat boosted skill nerfed, no more stun for panther, instead slow XD

Cubics, no more knight cubic, it get deleted and tanks get their own set of cubics

HK: get... none

ET: get one cubic that heal HP / MP to 10% at max lvl (105) and remove debuff every 10 sec, other cubic that boost pdef / mdef,, gives inmune to debuff and boost shield every 15 sec

ST: Hex cubic, reduce 15% pdef / mdef for 5 sec to target, it recast every 5 sec, shillen shadow cubic it remove debuff, give 66% resistance to debuff, heal 3950 hp and when enemy get killed add a buff that capped the damage tank can recieve to 6666

PK: Cubic that heal 6000 hp max lvl and give every 30 min the resurrection skill. also remove debuff and add 60% proteccion against debuff.


That pretty much covers all, I think.

Last edited by irlumir; 08-19-2017 at 11:09 PM.
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Old 08-19-2017, 05:25 AM   #24
Draecke
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Default Re: Tank's Future..

thanks for the list and for reminding me to add a free chaos essence to the "wish/demand list from ncwest" as for some these changes will mean they will want to change tank type

to clarify when using the new "true vanguard" skill aka where your shield is combined with your sword into a 2h sword you can not use any shield skills

pretty sure it going to take almost all tank players at least a whole week just to figure it all out and then to decide if a change is in order or not
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Old 08-19-2017, 01:10 PM   #25
irlumir
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Default Re: Tank's Future..

thanks draecke to point that out.

Forgot about it two hand stance
gives 150% of shield defence to patk (consider passive and all boost to shield) and 15% crt chance / power

Also the activation like fortress that add shield defence or frenzy boost patk when this self buff is on. is like a buff that can be activate with the skill button and can be cancel with the same skill button, have fast cast speed and reuse also fast. so you can switch between stands very quickly
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Old 08-19-2017, 03:29 PM   #26
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Default Re: Tank's Future..

Quote:
Originally Posted by irlumir View Post
Hi
No very accurate information you gave. Well i have research a bit and will tell you the changes
Very nice write up although, I have to question what information in this thread is "no very accurate."

Seems to all correspond to the information you have provided. The only difference I see is with the Justice Punishment Skill. You say it still silences the target but other sources seem to suggest that was changed to slow.
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Old 08-19-2017, 07:13 PM   #27
irlumir
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Default Re: Tank's Future..

Quote:
Originally Posted by Rodah View Post
Very nice write up although, I have to question what information in this thread is "no very accurate."

Seems to all correspond to the information you have provided. The only difference I see is with the Justice Punishment Skill. You say it still silences the target but other sources seem to suggest that was changed to slow.
To be fair i should have written not complete or accurate. But anyway what you say about justice punishment, wich name change to vanishing shock, was an advance update of 12 april, but in 12 april patch note it do not change, keeping is silence function. The skill silence is different, is an additional effect of the attack / cast speed reduction effect,it show 2 icons when land both effect. Can land one or both effect, as shown in a video that 4r4m record and placed on a friend of him youtube channel as you can see here https://youtu.be/4YlLBVxkI7s?t=723 (link of the moment when the skill is shown, this video is the final set of Sigel and iss, sigel start on this link https://youtu.be/4YlLBVxkI7s?t=449.
As you can see on video you can ckeck a lot of things i mention and check with the descripion on korean powerwiki of skills.

Just check the several updates in korean website, is absolutly understandable with normal translation. I follow all the update on that time. Well forget to tell that avenging will of HK give also 25% crt damage is an activation and heal 3000 XD. Also release of debuff but it activate when you atack so LOL the removal of debuff and paladin aura gives 15% debuff protection.

Hope the info help. I think tank get bether and do not need more armor or stuff, in fact will work fine on open world. In oly it may be worse due only one sword atack but that must be seen in action.
Cheers

Last edited by irlumir; 08-19-2017 at 11:01 PM.
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Old 08-19-2017, 10:16 PM   #28
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Default Re: Tank's Future..

Quote:
Originally Posted by rodah View Post
very nice write up although, i have to question what information in this thread is "no very accurate."

seems to all correspond to the information you have provided. The only difference i see is with the justice punishment skill. You say it still silences the target but other sources seem to suggest that was changed to slow.
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