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Old 09-13-2017, 09:57 AM   #421
Gustin2004
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by Inishkea View Post
Dear NCSoft,

It is apparent that the drop rates in the game have been continually decreased in an effort to encourage more L2 Store purchases with real life money. It is only a small percentage of your player base who can actually afford to put real life money into this game so they are the ones who continually benefit with better items, more +++ gear and ultimately more adena in their pockets.

The problem is with the drop rates being decreased and with NCSoft's apparent desire to line its own pockets with real life money. The game is far too out of balance now and cannot be completely repaired.

I raise up characters from lvl 1 to lvl 85 for CRP and Mentee Coin. Playing the game normally without sending any adena to a lvl 1 character to help them out, this is what i find:

1. all gear is provided through the daily missions and paulina's gear packs
2. health potions are provided at very low level
3. soushots / spiritshots are provided throughout the growth of the character with a reward of S grade shots on third class change.

essentially a new character has no need for anything as everything is provided. a result of that is that drop rates have been decreased so dramatically through the lower levels that when a character awakens it can have anywhere from 1,000,000 to 3,000,000 adena in its possession.

if these characters of mine were going to continue on past lvl 85 they would be starting their awakened life with essentially no money. true they get the 30-day paulina's gear for free, and they can obtain the event immortal gear with the diplomas but still they have no adena. they don't encounter any real opportunity to start building a bank for future gear purchases because drop rates have been decreased so dramatically, both items and adena. new players are scrambling to save up adena for future R95, R99 items and it becomes impossible so they give up and quit.

at the same time they look around at the people in the +10 armours, +++ weapons, talismans, jewels, jewelry, cloaks and all the other high advantages of the game and they wonder, how do i get that kind of gear too? unfortunately the answer is, spend your hard-earned real life money.

so yes, people found the powerful fish / elcyum powder exchange and used it as much as possible, now it is taken away. it was the best opportunity people had to raise up adena, and even still it wasn't great amounts but it was *some*.

so, NCSoft, are you going to increase drop rates again across the realm? are you going to give people something they can get their hands on to help them improve their characters as they grow? as i see it, the imbalances in the game are between the "haves" and the "have-nots," the ones who can spend copious amounts of cash on the game and those who can't. the imbalances in the game are from the L2 store commodities and what can be found in-game.

possible solutions? give us ways in-game to obtain some of the L2 store purchases, perhaps through tricky and involved quests or even as occasional drops from raids and instances. bring some balance back to the game by leveling the playing field between those with big bank accounts and those on disability with limited funds. start giving the possibility of advantage to your player base who loves L2 for what it is but can't afford your high-dollar, low success rate for enchant items.

so please, increase drop rates for the lower levels especially. please find a way to make premium items available in the game for people who don't mind a grind or don't mind working a quest for a good reward. please bring some balance back to the game by giving people who don't have big bank accounts an opportunity to work a little harder to earn and achieve better items in the game. you'll be surprised how many people would be willing to do it.

thank you.


With all due respect - you expect something for absolutely NOTHING except the gracing of your presence in the game. You provide nothing tbh.


There is nothing wrong with the concept of 'paying for entertainment value'. Unless you sneak into the side door, you pay for a movie in the theatre etc.


The problem is: With the piggishness of NC, they pushed and pushed with more costly items that had a lower success rate. Not only did this tick off the whales, it eventually widened the gap between top tier - mid-tier - freeloaders. There is no viable way to catch up and NC decisions continue to widen the gap by implementing more piggish so-called fixes & bs updates.


The problem exists that unless the success rates improve for all + items become more reasonable + gap closes....there will never be any cure and ppl will learn to play in dion for fun...or quit.......
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Old 09-13-2017, 10:07 AM   #422
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Default Re: Fishing Item Exchange Rate Change

Sorry to burst your bubble but by now you must have noticed that adding adena or item drops to the game only benefits bots and not anyone actually playing the game. So it simply is not going to happen.
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Old 09-13-2017, 12:03 PM   #423
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Default Re: Fishing Item Exchange Rate Change

i cant understand why this ratio 12:3 and not 6:3 why should you pay that much adena for some terrible exp ?
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Old 09-13-2017, 12:14 PM   #424
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by mixaskostasmixas View Post
i cant understand why this ratio 12:3 and not 6:3 why should you pay that much adena for some terrible exp ?
You could always sell Powerful Fish to NPC for 500k, why didn't you and instead always exchanged 4 fishes (2m) to 3 elcyum powder (6m)?
Now you need 6m worth of powerful fish to get 6m worth of elcyum powder. It does sound fair, doesn't it?

That's why I called it the moment I saw the announcement of upcoming fishing changes during that day's maintenance.
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Old 09-13-2017, 06:14 PM   #425
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Default Re: Fishing Item Exchange Rate Change

It has been noted a few times in this thread but bears repeating:

The easiest to implement, easiest to pitch to the community, and (important to NCSoft) the solution that will drive the most sales is to make fishing action exclusive to Prestige Accounts. This is how Innova does it, this is how NCSoft West should do it. You shouldn't even need to develop your own patch, just modify and implement the patch that Europe runs for fishing. Case solved.

Explore creating additional adena collection methods downstream but this current fishing implementation must go ASAP. Revert elysium powder rates, implement Prestige Only Fishing, and enjoy a massive uptick of Prestige Account upgrades. As NCSoft has said, this system has been in place for a long time and there will be a severe cutback in adena entering the market if you limit the population of fishing accounts to subscribers.
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Old 09-13-2017, 06:16 PM   #426
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Default Re: Fishing Item Exchange Rate Change

And shouldn't just ONE TIME the subscribers and people who invest real USD in the game get a bump?
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Old 09-14-2017, 01:31 AM   #427
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Default Re: Fishing Item Exchange Rate Change

OMG The Angry Fishermen Protest goes on and on!

Dear Lord NC!
Just add an option to Dimensional NPC with 1 x Fancy rod = 8,000 Ncoins.
Problem solved! Seriously, You can't sell the Fancy rod costing real money to the Ncoiners then nerf the fishing exchange rate. What do you think this will do for those people spending money at Nstore???

Please NC? Be the fisherman's friend? (not talking about the cough candy)
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Old 09-14-2017, 01:52 AM   #428
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Default Re: Fishing Item Exchange Rate Change

22 pages of bad feedback on that subject....And still not a constructive response from NcWest staff(No Neutron, That one with postpone till in some future Dev team will visit you and talk about it its not constructive).
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Old 09-14-2017, 04:55 AM   #429
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by BadCrab View Post
It has been noted a few times in this thread but bears repeating:

The easiest to implement, easiest to pitch to the community, and (important to NCSoft) the solution that will drive the most sales is to make fishing action exclusive to Prestige Accounts. This is how Innova does it, this is how NCSoft West should do it. You shouldn't even need to develop your own patch, just modify and implement the patch that Europe runs for fishing. Case solved.
Or you could sell the Fishing License as a separate Rune, like they did in Korea with the Fantasy Island Fishing Dock some time ago. The Fishing System has been changed countless times since then and the Rune has vanished from the Fishing page in the Powerwiki, but I am sure that the developers still have the code in some backup file at the headquarter in Seoul
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Old 09-14-2017, 06:01 AM   #430
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Default Re: Fishing Item Exchange Rate Change

Last time ppl. protested straight after NC's blockade of CIS countries, yet w-o any viable result. The point is that all the blocked ppl. had been set lose again w/o any actual protest the few days after, and those who tried to intimidate NC, despite their promises, started (or hadn't been stopping) buying subscriptions. So better think twice about it.. Isn't it better to overcome this issue, and, by that, get back into the fray faster.

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Old 09-14-2017, 07:17 AM   #431
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by Yidao View Post
Or you could sell the Fishing License as a separate Rune, like they did in Korea with the Fantasy Island Fishing Dock some time ago. The Fishing System has been changed countless times since then and the Rune has vanished from the Fishing page in the Powerwiki, but I am sure that the developers still have the code in some backup file at the headquarter in Seoul
Wasn't it resurrected with zodiac changes in EE? Or was there just an announcement that it will be in the future?
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Old 09-14-2017, 11:05 AM   #432
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Default Re: Fishing Item Exchange Rate Change

Here are the changes to the Fishing System in Etina's End:
http://lineage2.power.plaync.com/wik...85%9C#hd109493

- old baits and stews are disabled (you can turn them in for reimbursement)
- rewards from boxes changed
- new baits added
- new stews added
- exp/SP from fishing adjusted
- sales catalogue of Fishing Guild Member adjusted

No Fishing License Rune re-introduced.


They did resurrect the Fantasy Island Fishing Dock and its access tickets for an event that will still be running until September 27:
http://lineage2.plaync.com/promo/lineage2/170802_beat2 (pictures)
http://lineage2.plaync.com/board/not...ticleId=630892 (Google-translateable)

Those entry tickets come only for a duration of 1 ~ 8 hours though:
http://lineage2.power.plaync.com/exe...9E%A5%EA%B6%8C
When you take into consideration that you need some time to get to where you work and back home, 8 hours might not really be suitable for dedicated afk anglers. But this would definitely put a solid cap on the amount of adena that can be created by fishing.
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Old 09-14-2017, 01:52 PM   #433
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Talking Re: Fishing Item Exchange Rate Change

The Lineage II Team hopes make our game Pay2Win.
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Old 09-14-2017, 03:20 PM   #434
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Default Re: Fishing Item Exchange Rate Change

first i would like to congratz ncwest for the marvelous job ending this glitch abuse.

i m looking foward to see u guyz working on after COC match farm, where mage classes get out of coc with insane m.atk due to the coc after match buffs, the m.o here is simple, they get the buffs on a party farm spot and one or two shot mobs geting 150 to 250k adena per kill, this is a powerfull glitch.

i hope to see too in a close future the fix on the lv90+ instances, things are a little odd, when u need 7 toons to enter zaken, but u just need 3 to enter instina/octavis and so on. really....

also i would love to see a hotfix on raiders crossroads and the gainax war zone time, 1 person farming tens of pvp stones isnt fair or normal not here not in any universe.

economy 1on1: we end up wigh high overpriced stuff due to intentional increase of s80 drops when free to play was introduced, that lead to the current state of the game now.

so ending this nonsense adena flood ll lead us to a fair stage in gear prices like ncwest used to had before free to play.

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Old 09-14-2017, 04:21 PM   #435
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Default Re: Fishing Item Exchange Rate Change

RMT'ers are extremely happy
Prices shoot up to the sky .. and we can all thank NC for it ^_^

http://imageshack.us/i/pnUyXNRhj
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Old 09-14-2017, 05:36 PM   #436
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by FortKnox View Post
RMT'ers are extremely happy
Prices shoot up to the sky .. and we can all thank NC for it ^_^

http://imageshack.us/i/pnUyXNRhj
The question we must ask is, who are the RMTs?
Note: Be careful with the answer so you will not be banned from the forum for conspiracy.

Each day that passes it becomes clearer to me.
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Old 09-14-2017, 06:30 PM   #437
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Default Re: Fishing Item Exchange Rate Change

love the lack of forum moderation but hey with Zakens section still not being archived this shouldn't have come a s surprise lolz..
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Old 09-14-2017, 06:44 PM   #438
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by Draecke View Post
love the lack of forum moderation but hey with Zakens section still not being archived this shouldn't have come a s surprise lolz..
Why should they worry about forum moderation, or anything else for that matter? Game has been run horribly for years, and players like anothersorc, still defend them and think everything is wonderful.
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Old 09-15-2017, 04:09 AM   #439
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by FortKnox View Post
RMT'ers are extremely happy
Prices shoot up to the sky .. and we can all thank NC for it ^_^

http://imageshack.us/i/pnUyXNRhj
Huh, interesing.

What price was on that site before the Fishing-Apocalypse?
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Old 09-15-2017, 06:11 AM   #440
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by Yidao View Post
No Fishing License Rune re-introduced.


They did resurrect the Fantasy Island Fishing Dock and its access tickets for an event that will still be running until September 27:
http://lineage2.plaync.com/promo/lineage2/170802_beat2 (pictures)
http://lineage2.plaync.com/board/not...ticleId=630892 (Google-translateable)

Those entry tickets come only for a duration of 1 ~ 8 hours though
Interesting. So the area is for event fishing only, if I get that right. Oh well.
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