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Old 04-21-2017, 07:22 AM   #141
mixa
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Default Re: Level 105 and beyond

There are quite a few ppl already well within 15-20% in 105, while the nobs started explain how they won't buy xp runes anymore, while they were doing that for a long time. Choice is yours though, be left behind and nobody will care about it xD
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Old 04-21-2017, 07:52 AM   #142
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Default Re: Level 105 and beyond

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Originally Posted by mixa View Post
There are quite a few ppl already well within 15-20% in 105, while the nobs started explain how they won't buy xp runes anymore, while they were doing that for a long time. Choice is yours though, be left behind and nobody will care about it xD
It's not rocket science.

When you have a reasonable XP rate that runes and boosts will increase to allow you to get there even faster, and for not THAT much money (depending), then it's not exactly a tough choice to spend some ncoin (or even just adena if you have someone gift you the stuff in game).

On the other hand, when full boosts would net you barely anything, and you'd have to spend thousands of dollars and/or hundreds of billions of adena on XP items to still have an unrealistic amount of time to hit 106, that's pretty crazy.

Look at the post on the last page breaking it down for a 1000% server base XP setting. 4 hours a day for a full month running full boosts.
Even if you ran full boosts 24/7 and somehow never slept it would take you much longer. And that's assuming you could go hard at it solo for the kind of XP a stacked titan can get. Your average player is likely to take twice as long, if not more, to do it. So lets say absolute full boosts, 4 hours a day, it would take them 2-3 months or more to hit 106 from 105 assuming we had 1000% server settings.

It's a no brainer why someone would "complain" and say they won't use XP boosts with that kind of XP table, it's just not realistic unless you can throw away thousands of dollars and not care that you see nearly 0 advancement from it.
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Old 04-21-2017, 08:39 AM   #143
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Default Re: Level 105 and beyond

Don't feed the troll.
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Old 04-21-2017, 09:31 AM   #144
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Default Re: Level 105 and beyond

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Originally Posted by Asynja View Post
It's not rocket science.

When you have a reasonable XP rate that runes and boosts will increase to allow you to get there even faster, and for not THAT much money (depending), then it's not exactly a tough choice to spend some ncoin (or even just adena if you have someone gift you the stuff in game).

On the other hand, when full boosts would net you barely anything, and you'd have to spend thousands of dollars and/or hundreds of billions of adena on XP items to still have an unrealistic amount of time to hit 106, that's pretty crazy.

Look at the post on the last page breaking it down for a 1000% server base XP setting. 4 hours a day for a full month running full boosts.
Even if you ran full boosts 24/7 and somehow never slept it would take you much longer. And that's assuming you could go hard at it solo for the kind of XP a stacked titan can get. Your average player is likely to take twice as long, if not more, to do it. So lets say absolute full boosts, 4 hours a day, it would take them 2-3 months or more to hit 106 from 105 assuming we had 1000% server settings.

It's a no brainer why someone would "complain" and say they won't use XP boosts with that kind of XP table, it's just not realistic unless you can throw away thousands of dollars and not care that you see nearly 0 advancement from it.
Whatever makes you sleep at night brah xD

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Old 04-21-2017, 10:56 AM   #145
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Default Re: Level 105 and beyond

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Originally Posted by EnvyYou View Post
So when Neutron says this he is confirming that the global version is indeed different to Korea ?
That's right. There are two different versions of the game: the domestic version designed by Gang Jeong-won, and, based on that, the export version designed by Nam Taek-rim, what NCsoft internally calls "global version":
http://lineage2.power.plaync.com/wik...9E%91%EC%A7%84
("Global Dev." halfway down the page should actually be "Global minus Korea Dev.", but that term was probably to clumsy)

As for the reasoning behind the discrepancies, there are of course the different business models (boosts sold via the L2Store vs. game time points). But that would also apply for Japan and Taiwan.
More important is the player structure. In Korea there are almost no new players, so Gang Jeong-won must cater to the few hundred remaining players at the top. At NCWest we do have an influx of new players. Even though I have the impression that most of them give up when their R-Grade Paulina equipment evaporates, Nam Taek-rim seems to assume that some of them will go on to level their character, spending money on L2Store boosts in the process. And since there are only a few dozen players at lvl 105, Global Dev. must cater to the hundreds of lowbies to extract a maximum of money from the playerbase as a statistical whole.

But don't worry, with the level wall at 105 and the boost events that the Neutron intends to run, there will soon be a shift in statistics, with a big player crunch at the top. Then we will have duplicated the situation in Korea - everybody at max. level and only a few stragglers under 100 - and the level wall can be torn down. I would recommend that those who are already at lvl 105 take a break from the game until then. Summer is coming and you will discover that there are lots of things out there that are more fun than mindlessly grinding Lineage 2. Consider the current situation as an opportunity for detoxification
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Old 04-21-2017, 08:09 PM   #146
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Default Re: Level 105 and beyond

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Whatever makes you sleep at night brah xD

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Is this suppose to prove anything other than you being a fail troll/idiot? Whether you hit 106 or not which wont be for a very long time doesn't matter. Pointing out yourself an extreme outlier as an example as to why the tables don't need to be changed doesn't work.
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Old 04-23-2017, 12:24 PM   #147
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Default Re: Level 105 and beyond

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Is this suppose to prove anything other than you being a fail troll/idiot? Whether you hit 106 or not which wont be for a very long time doesn't matter. Pointing out yourself an extreme outlier as an example as to why the tables don't need to be changed doesn't work.
It doesn't mean anything to the randoms.Don't bother, you won't understand xD
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Old 04-25-2017, 06:04 PM   #148
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Default Re: Level 105 and beyond

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Originally Posted by Backstabb1 View Post
Well, since I hit 105/105 sounds good.

Just buying the destiny pack (30 day rune) for myself alone over 12 months is saving me 500USD a year also not to mention probably another 500USD in passes/vit boosts/etc etc.
I think it's more that you wasted <X> amount of dollars getting to a stop sign while most players simply aren't at a level to provide you with any mentionable End-Game experience. Estimation is likely quite low, as well :-P

The state of the game right now is rather pathetic, to be frank.

Quote:
Neutron isn't stupid though surely he realizes revenue will decline and the big wigs over in Korea will be scratching their heads as to why no one is buying XP runes. Although I can almost guarantee you he didn't bring up the money factor. Anyways, in 12 months from now we will get the level cap fixed the question is how many players will last without something to log in for?

Let's not mention the dragon situation, does NCwest plan on deleting all pvp gear out of events now? No point in having it after all.
Dragons are PvE, so there isn't any "situation," except that drawn up by end gamers who want an easy pass to a Loot Pinata.

The thing that really ****** off those other clans is how the Neutrals/PvErs/Carebears completely ignore them and show no interest in PvP'ing them for the dragon. They know this, so turning Dragons into a "Castle Seige" is their way of basically granting them de facto access to end-game PvE for free.

There are a number of issues why they wouldn't want to PvP for it. Maybe most of them are in Bloody Gear (those that have any of that), and would be at a severe disadvantage vs. a clan full of dark-geared characters? Maybe they just don't find PvP fun, due to balance issues et al?

The game needs to better incentivize PvP. The proportion of people who have basically opted out of daily PvP is higher than it has ever been in the game's history. NCSoft needs to do something to reverse that.

Equalizing the levels will help, but I don't think that's the end-all-be-all of the matter. At the moment, outside of fighting for hero and holding a castle, there is very little incentive to PvP on a daily basis. There is no point to it, except as a ******* match for measuring one's investments. Additionally, the monetary entry point for this is too high for many of those people to bear. A lot of people are in those clans specifically because they don't want to make that kind of investment in the game. And as long as the game has a monstrous grind, there won't be much time for it - for many of those people - either.
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Old 04-26-2017, 01:27 AM   #149
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Default Re: Level 105 and beyond

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Originally Posted by Trenshero View Post
The game needs to better incentivize PvP.
Didnt read all but this here is true.

What is the name of that daily quest you port to from Kamael Village?

Just upgrade and make this quest lvl 103 and give nice xp (like Altar), and we all can have fun with it again.
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