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Old 07-07-2010, 07:21 PM   #1
Ferine
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Default Enchant results.

Ok, I've been enchanting skills recently since I have no more skills to buy and tons of SP to waste.

+10 on all my useful seals and dreaming spirit for chance.

+10 Steal essence for cost (costs 152 mp now)

+10 on Soulguard/Soulcry (around +50 p.atk/100 p.def, can't remember get a large boost from +1 then loads lower after)

+10 P.def on heavy mastery (+10 p.def)

+3 on Despair and Victories (Victories is about -13% speed now rather than -20%)

+1 on Robe mastery for MP regen


I've noticed though that dreaming spirit still doesn't land too much even with a + sleep chance aug on my necklas (tested on lvl 83s though).

I had +10 atk speed on heavy mastery, then blew it and got to +13 cast speed, only added 1 atk speed or 2 cast speed, same as +1... I just went as far as I could to get a better boost and didn't find it.

I tried enchanting th orc sleep/root resist and got to something like +8 which added about 2 resist over different enchant levels.

I did magic resistance too but didn't get too far and didn't notice a massive boost.



What's everyone elses enchant routes/findings. Anyone done Steal Essence for power/sap? Whats worth enchanting and what's not? Anyone got stats for enchanting passives etc? I found out the heavy mastery ones the hard way.

Last edited by Ferine; 07-07-2010 at 07:38 PM.
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Old 07-07-2010, 10:48 PM   #2
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Default Re: Enchant results.

at 80, i have only +7 on my seals, and recently +4 on wind walk and acumen, cost(in hopes of avoiding those nasty debuffs). have +7 cost on soul shield for oly, but it is only -3 27 mp right now...

+3 Victory, wanted to go cost, but did decrease in the end...

+7 steal essence power. 177 mp, 113 power
and +7 heart power 172 power, 60 hp per tick, they don't seem to add as much as i expected.

i've considered going cost, but short of dino island, i don't normally run out of mp.

dreaming spirit used to be the best sleep skill, but i don't know, maybe it's our lack of power?
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Old 07-07-2010, 10:56 PM   #3
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Default Re: Enchant results.

At 79 with a PP I have +9 Mana burn effectiveness, +8 root chance, +8/9 all my resist elements, +2-7 costs for some of my buffs, +10 fast casting and a few others.... in short, all pretty much a waste xD. Resists are pretty cool, but no idea exactly how effective they are in difference.
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Old 07-07-2010, 11:06 PM   #4
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Default Re: Enchant results.

for a pp, over enchanting resists is well worth it.
i mean my friend has his to +10 or so, and it is 62 resist fire.

totally worth it.
fear is nice if it lands...
i might enchant it for chance also...

ultimately i'd like to get my buffs all to +10... but this will wait til 81 at least.

40% to go.
i have 80 million sp, but i am reluctant to waste it on fist of pa'agrio, i mean the skill will only be good for rare ocasions, although perhaps good for sieges if not overbuffed.
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Old 07-08-2010, 05:19 AM   #5
Ferine
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Default Re: Enchant results.

Fist isn't bad for Oly, extra buff, +800 CP and an efficient CP heal also.

Personally I got all my skills from 1-80 when I could since I like having everything I can. Bags of SP now so no need to be stringent with it. Skills are free, enchants cost a ton of adena plus most of them don't seem to boost stuff much!

At least they don't cost XP too anymore, I had a few skills to +8 back then, no wonder it took me so long to hit 80!
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Old 07-08-2010, 06:59 AM   #6
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Default Re: Enchant results.

yeah, the system was significantly different, one book got 3 skills to +4 and another blew at +4... one book, that just doesn't happen anymore.
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Old 07-08-2010, 09:06 AM   #7
Ferine
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Default Re: Enchant results.

Quote:
Originally Posted by FidgitTheClown View Post
yeah, the system was significantly different, one book got 3 skills to +4 and another blew at +4... one book, that just doesn't happen anymore.
I can't remember only needing one book to enchant multiple skills :O. I always thought it's been the same where you need a book only for the initial enchant. Most of my skills went +10 no problem apart from soulguard which took about 8 books!


Back to the original topic anyway....

Dyn pole seems to add a ton of P.atk so without a BD/SWS more spots are open to you.

Messing round with BD/SWS now and can do almost any spot in FoG with a guidance saint spear. I would recommend guidance for OL poling, though resale will be harder... green 13 is cheap and I do notice a lot of misses still at 81 when dance of inspiration is down. I've +3 acc off jewels, +5 acc off guidance spear!
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Old 07-08-2010, 10:24 AM   #8
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Default Re: Enchant results.

kinda makes me miss my guidance augment buff.
2 minutes, +4 accuracy.
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Old 07-08-2010, 03:40 PM   #9
Ferine
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Default Re: Enchant results.

Opps, I thought I was on the poling thread with my last comment.

ok.... +12 dreaming spirit, level 81 domi with 1600 m.atk vs lvl 80 SE with 900 m.def and mental shield..... landrate LESS than 1/10!!!!!!!!!!!!!!!!

VS 79 BD with 800 m.def landrate 99%

VS same BD with mental shield landrate LESS than 20%!

What a **** joke, dreaming spirit used to have a really high land rate! Blew all my SP on the blumming thing trying to go +13 or higher, but didn't make it so I guess I'll try again after some levelling.

One more thing to add, I got an augment from a lvl 80 stone on my necklas to increase sleep p.atk..... fat load of good that seems to do!
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Old 07-08-2010, 09:21 PM   #10
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Default Re: Enchant results.

i have inadrill earring, and oly earring, but yeah, land rate seems low still.
i think they somewhere implemented a nerf to dreaming spirit...
a hidden nerf.
although it still works like 100% on mobs, explain that one.

ok, rant over.

sucks going 13, that's sort of why i stopped at +7 at 80.
sp gets expensive... i mean blowing up Victory going for +3 10 times was enough of an sp waste for me.
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Old 07-08-2010, 11:30 PM   #11
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Default Re: Enchant results.

+6 cov, +15 power drain, +13 fear, +11 dreaming spirit, +13 soulcry and a bunch of +10 or so skills that are usless...
fear gets reset pretty often since even at +13 its landrate kinda sux...
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Old 07-09-2010, 02:58 AM   #12
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Default Re: Enchant results.

I overenchanted every skill i have ill just post the one i use in pvp or/and oly.

Silence +12
Desprair +8
Suspension + 12
Seal of blockade +7
Steal essence 15+
Soulguard +10
Soulcry +10
arcane powah +6/7 i think

Sleep +12, know when too use it....dont use it on a se or what ever....I use it mostly on titans and kamaels..races that dont have alot of selfbuffs and need to do ******** before starting oly.

SE/EE in oly> suspension, despair, silence(if it lands it over), seal of limit, enlightment....drain drain nuk drain drain nuke...hope you get lucky lol.
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Old 07-09-2010, 05:40 AM   #13
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Default Re: Enchant results.

Quote:
Originally Posted by Neiji View Post
I overenchanted every skill i have ill just post the one i use in pvp or/and oly.

Silence +12
Desprair +8
Suspension + 12
Seal of blockade +7
Steal essence 15+
Soulguard +10
Soulcry +10
arcane powah +6/7 i think

Sleep +12, know when too use it....dont use it on a se or what ever....I use it mostly on titans and kamaels..races that dont have alot of selfbuffs and need to do ******** before starting oly.

SE/EE in oly> suspension, despair, silence(if it lands it over), seal of limit, enlightment....drain drain nuk drain drain nuke...hope you get lucky lol.
Don't bother with sleep in oly yet, I was just testing in arena on my SE/BD

SE/EE ususally spam my mana nuking and suspension/disease if I can then pull out a bow/dagger if I can get in range and keep beating on them till they have to just keep healing themselves... get them in locked healing themselves and you can pretty much win even without enlightenment or anything. Just made me think also of slow..... now that'd be hella handy to keep hitting them with a dagger regaining MP and cancelling their buffs (if PvP dagger).



Back to Enchants.

H4TEMONG3R you noticed much more damage with power on Steal Essence? OE for cost cuts down a lot of MP, does power add significant damage?

Not really thought of OEing blockade since it's only like 3 seconds in pvp now, really sucks. Disarm is miles better. Not going over +3 on my 76+ skills yet either since they're at 50% chance, lol.
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Old 07-09-2010, 09:22 AM   #14
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Default Re: Enchant results.

yeah, i only went for +3 on victory, because i consider it important.
my 78 prophet friend wasted a mastery codex to get +3, i thought he was crazy, but he al;so consideres it important.
+3 is -13% movement speed.

there is another thread around here somewhere which states some of these oe results...
i'll look for it, and add it to this post in an Edit.
Quote:
Originally Posted by skd View Post
1. No Stun OE

2. Soul Cry : Increase by 42.5 patk from +0 to +1, every enchant after +1 is +3 patk.
Base: 375.5 patk
+1 Power: 418 patk
+2 Power: 421 patk
+3 Power: 424 patk
+4 Power: 427 patk
+5 Power: 430 patk
+6 Power: 433 patk
+7 Power: 436 patk
+8 Power: 439 patk
+9 Power: 442 patk
+10 Power: 445 patk
+20 Power: 475 patk
+30 Power: 505 patk

3. Steal Essence

+ Power: skipped lvls means no change in power.
Base: 108 Power
+1 Power: 109
+3 Power: 110
+4 Power: 111
+6 Power: 112
+7 Power: 113
+9 Power: 114
+10 Power: 115
+12 Power: 116
+14 Power: 117
+15 Power: 118
+17 Power: 119
+18 Power: 120
+20 Power: 121
+21 Power: 122
+23 Power: 123
+24 Power: 124
+26 Power: 125
+28 Power: 126
+29 Power: 127 (+30 is same power as 29)

+ Sap : skipped lvls means no change in HP absorbed.
Base: 80%
+1 Sap: 80% HP Absorbed
+2 Sap: 81% HP Absorbed
+3 Sap: 82% HP Absorbed
+5 Sap: 83% HP Absorbed
+6 Sap: 84% HP Absorbed
+8 Sap: 85% HP Absorbed
+9 Sap: 86% HP Absorbed
+11 Sap: 87% HP Absorbed
+12 Sap: 88% HP Absorbed
+13 Sap: 89% HP Absorbed
+15 Sap: 90% HP Absorbed
+17 Sap: 91% HP Absorbed
+18 Sap: 92% HP Absorbed
+19 Sap: 93% HP Absorbed
+20 Sap: 94% HP Absorbed
+22 Sap: 95% HP Absorbed
+24 Sap: 96% HP Absorbed
+26 Sap: 97% HP Absorbed
+27 Sap: 98% HP Absorbed
+29 Sap: 99% HP Absorbed
+30 Sap: 100% HP Absorbed

4. Chant of Life + Power
Base: 58HP/sec for 15 seconds
+10 Power: 61hp/sec
+20 Power: 63hp/sec
+30 Power: 66hp/sec
(lol)

5. CoV

+ Time: +20 seconds for every enchant.
Base: 5 mins
+3 Time: 6 mins
+6 Time: 7 mins
+9 Time: 8 mins
+12 Time: 9 mins
+15 Time: 10 mins

+ Decrease Penalty
Base: -20% Speed
+1 Decrease Penalty: -17% Speed (-2% after this point)
+2 Decrease Penalty: -15% Speed
+3 Decrease Penalty: -13% Speed
+4 Decrease Penalty: -11% Speed (-1% after this point)
+5 Decrease Penalty: -10% Speed
+10 Decrease Penalty: -5% Speed
+15 Decrease Penalty: -0% Speed

6. luck

7. +5wit-5men, +str for pve
http://boards.lineage2.com/showthrea...56#post2910156

however, i think the Soul cry is wrong, i was pretty sure +2 was +13 p.attack... but that's not substantial, the information seems pretty good.

Last edited by FidgitTheClown; 07-09-2010 at 09:30 AM.
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Old 07-09-2010, 10:08 AM   #15
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Default Re: Enchant results.

enchanted mana recovery to +3, blew at +4.
+1 0.6 recovery bonus
+2 0.1
+3 0.1
+4 ... just said increase recovery bonus.
re tried...
+5 0.1
+6 0.1
+7 ... increase recovery rate... no value given.
i don't feel like going any further at this rate, but under +10 it seems to be 0.1x2 then a null enchant repeating.

+6 = 4.4 recovery bonus over all. +0 was 3.4.

by the way, how well did enchanting Arcane power go over?
i know +1 is 0.3, but what about the rest?
seems hardly worth it for such a minor change, maybe at +10 it might be worth it...
but hard to get there considering the success rate.

Last edited by FidgitTheClown; 07-09-2010 at 10:28 AM.
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Old 07-09-2010, 02:44 PM   #16
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Default Re: Enchant results.

Quote:
Originally Posted by tha_don View Post
Don't bother with sleep in oly yet, I was just testing in arena on my SE/BD

SE/EE ususally spam my mana nuking and suspension/disease if I can then pull out a bow/dagger if I can get in range and keep beating on them till they have to just keep healing themselves... get them in locked healing themselves and you can pretty much win even without enlightenment or anything. Just made me think also of slow..... now that'd be hella handy to keep hitting them with a dagger regaining MP and cancelling their buffs (if PvP dagger).



Back to Enchants.

H4TEMONG3R you noticed much more damage with power on Steal Essence? OE for cost cuts down a lot of MP, does power add significant damage?

Not really thought of OEing blockade since it's only like 3 seconds in pvp now, really sucks. Disarm is miles better. Not going over +3 on my 76+ skills yet either since they're at 50% chance, lol.
its noticable although i dont know if as noticable as mp... my oly setup is built 100% for castspeed and magic crits, so i usually win or lose b4 enlightenment is over. even doing full melee buffs jus for the heck of it ive never run out of mp.
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Old 07-15-2010, 07:33 AM   #17
Ferine
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Default Re: Enchant results.

Quote:
Originally Posted by H4T3MONG3R View Post
its noticable although i dont know if as noticable as mp... my oly setup is built 100% for castspeed and magic crits, so i usually win or lose b4 enlightenment is over. even doing full melee buffs jus for the heck of it ive never run out of mp.
Nice setup, I like it. Mine was all done before enlightenment so never really thought of changing it it is pretty much a win button for most classes though. Maybe when I'm 83+ I'll get some dynasty then for the +2 wit and cast speed. I've got to get more into oly at the moment, just been doing my 9 and waiting till I've levelled a bit more and got better gear before I try anything serious. 7/9 this round so far though.

Back on topic I found a chart of all skill OE's and +12 is same chance 81-85 so I'm gonna go +12 now then +15 at 82 and a bit more 83 I think.
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Old 07-24-2010, 05:40 AM   #18
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Default Re: Enchant results.

http://img514.imageshack.us/img514/3...chantchart.jpg

However, the CUMULATIVE chance to get high enchants gets quite low the higher you go. For example, at level 81, the ultimate chance to get to high enchants WITHOUT breaking it gets low fast... chance to get to +9 is only 34.5%. blarf?so really, it starts getting risky going +7 or higher.

Enchant, %chance -> Cumulative percent chance (decimal value)

+1 97% -> 97% (0.9700)
+2 95% -> 92% (0.9215)
+3 93% -> 86% (0.8570)
+4 91% -> 78% (0.7799)
+5 89% -> 69% (0.6941)
+6 87% -> 60% (0.6038)
+7 85% -> 51% (0.5133)
+8 83% -> 43% (0.4260)
+9 81% -> 35% (0.3451)
+10 79% -> 27% (0.2726)
+11 77% -> 21% (0.2099)
+12 75% -> 16% (0.1574)
+13 68% -> 11% (0.1071)
+14 66% -> 7% (0.0707)
+15 64% -> 5% (0.0452)
+16 52% -> 2% (0.0235)
+17 50% -> 1% (0.0118)
+18 48% - > 0.6% (0.0056)
+19 22% -> 0.12% (0.0012)
+20 20% -> 0.02% (0.0002)

to calculate it you just multiply the percentage success rate of each successive enchant

for example 0.97 (+1) x 0.95 (+2) = 0.9215 (92.15%)

then multiply 0.9215 x 0.92 (+3) = 0.84778 (84.778%)

0.84778 x 0.91 (+4) = 0.77 (77% chance cumulative success to +4)

etc etc

but as you can see the success rate for level 81 - 85 for up to +12 is the same for all of those levels, so the success rate I posted is the same for level 85.

chance to get to +9 with regular bog only = 35% - about 1 out of 3
+10 = 27% - that's only 1/4
+11 = 21% - about 1/5
+12 = 16% - not good.
+13 = worse, not good to try without mastery book.

so for important skills if you don't have a LOT of bogs and SP to throw at it you may have to start using mastery books even just to go over +9/10

personally I pick one or two very important skills and save masteries for them, and just hope the others do ok with bog only. currently quite happy with all my enchant levels except one I broke recently, and I have very little SP
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Old 07-24-2010, 08:10 AM   #19
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Default Re: Enchant results.

that is a logical way of looking at it.
but we're talking NCsoft Lagic here.
where at a 10% fail, you have a 25% chance of non success.

the math they use to determine the random outcome of some events is laughable.
some times i wish we could **** the randomizer and determine exactly how it is calculated.
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Old 07-24-2010, 08:28 PM   #20
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Default Re: Enchant results.

I made calculations some monthes ago at which point one should start to use mastery codexes based on the enchant chances per level. These calculations have been done with GC prices of 6m and Mastery Codexes of 42m. Both are cheaper now, so maybe the tables have been slightly changed upwards, like you could start using mastery codexes a level later than in the tables, but i'd stick to these values unless u get GCs for 3m or less.
Safe Skill level is my recommended skill level at each level if u want to enchant skills the cheapest way possible. (Needed skill level is the level the skill should have, going with NCSofts tables: lvl3 at 76, lvl 6 at 77, lvl 9 at 78 and so on.)

http://www.thorkamae.de/temp5/skillcosts.png
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