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Old 05-02-2014, 08:42 AM   #21
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Default Re: Lab Report 7 - M. Critical Rate

reached 391 mc rate with 2lv iss bufs, robe set +6, and active+pasive augments mc rate, wit 95. im sure theare are way to reach more
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Old 05-08-2014, 04:05 AM   #22
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Default Re: Lab Report 7 - M. Critical Rate

Juji, would You, please, test critical chance with 100 magic critical?
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Old 07-26-2014, 06:11 AM   #23
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Jacky View Post
LMAO its a FREE server that's how you got this M Crit, and not showing the complete picture says it all cheat dare I say it!
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Old 07-27-2014, 06:40 PM   #24
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by TeaTime View Post
LMAO its a FREE server that's how you got this M Crit, and not showing the complete picture says it all cheat dare I say it!
Why? I had around 425 Mcrit rate and there are people who have got way better equip than I have.

So I made a screenshot.
http://i.imgur.com/aBDkxaU.jpg
If you add (I think) +30 Mcrit from passive augment and (I think) +40 Mcrit from active augment here you go. 500 Mcrit rate.

Last edited by Generic11; 07-28-2014 at 06:43 PM. Reason: img added
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Old 09-04-2014, 04:01 PM   #25
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Default Re: Lab Report 7 - M. Critical Rate

Update: The devs said that 32% is the maximum critical chance for magic spells and that it is intended for balance reasons. It may change in a future update though.
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Old 09-04-2014, 04:20 PM   #26
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Default Re: Lab Report 7 - M. Critical Rate

Nice...so what about Sahya's Seer? 550 Mcrit same with 500 ?
Then why 550 ?
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Old 09-04-2014, 04:50 PM   #27
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Pleistoros View Post
Nice...so what about Sahya's Seer? 550 Mcrit same with 500 ?
Then why 550 ?
Yes, same with Ertheia.
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Old 09-04-2014, 05:44 PM   #28
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Smile Re: Lab Report 7 - M. Critical Rate

I dont want to upset anyone...but sience when Devs start to care about balance classes?

It was retoric...no need answer for that
(I mean Iss Spectral should have highest "damage" amoung his kind..but he havent....dooomcryer on the other hand...)
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Old 09-04-2014, 07:11 PM   #29
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Juji View Post
Update: The devs said that 32% is the maximum critical chance for magic spells and that it is intended for balance reasons. It may change in a future update though.
I don't get it right Juji..

A) 32% <=> 500
or
B) 32% <=> 320

Which one? A or B?
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Old 09-05-2014, 02:13 AM   #30
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Bryan.Fury View Post
I don't get it right Juji..

A) 32% <=> 500
or
B) 32% <=> 320

Which one? A or B?
320 and anything above = max MCrit Rate.
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Old 09-05-2014, 02:14 AM   #31
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Bryan.Fury View Post
I don't get it right Juji..

A) 32% <=> 500
or
B) 32% <=> 320

Which one? A or B?
Its C: 32%<=>550
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Old 09-05-2014, 02:15 AM   #32
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Default Re: Lab Report 7 - M. Critical Rate

Now that Mcrit rate nerf is officially confirmed, what about this Juji?:

INT and CritDamage:
According to the GoD Patchnotes on the official site the basic attribute stats have been changed:
INT
(old Bonus) M. Atk.
(new Bonus) M. Atk., M. Critical Damage
Juji wanted to ask the korean devs already a year or two ago why this is not working as intended.
Well, it's still bugged.

Source:
http://boards.lineage2.com/showthread.php?t=267175
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Old 09-05-2014, 08:13 AM   #33
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Pleistoros View Post
Its C: 32%<=>550
Why 550? The cap has been modified to display 550 or it's just your personal assumption?

I really need to know, which option is, A or B, because based on that, the calculation "per point" will be different..
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Old 09-06-2014, 12:53 AM   #34
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by AnotherSorc View Post
Now that Mcrit rate nerf is officially confirmed,
This guy...... still crying........

A one in three crit rate isn't a nerf, this is a class I've always played and loved and love being a glass cannon, but even I realistically can't ask for more than that. If they were critting every other hit ( which we have in the past ) or more, we'd deserve to be "nerfed".

Look at L2 as a whole over time, not a chronicle here and there, but as a whole over time and no other class is as pure a DPS machine as we have been. Plenty of times in the past they've messed with us and I said something about it in threads, but this isn't one of them.

You wanting to crit 50% or more is just crying because you want a "win" button.
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Old 09-10-2014, 02:38 AM   #35
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by BigBubbles View Post
This guy...... still crying........

A one in three crit rate isn't a nerf, this is a class I've always played and loved and love being a glass cannon, but even I realistically can't ask for more than that. If they were critting every other hit ( which we have in the past ) or more, we'd deserve to be "nerfed".

Look at L2 as a whole over time, not a chronicle here and there, but as a whole over time and no other class is as pure a DPS machine as we have been. Plenty of times in the past they've messed with us and I said something about it in threads, but this isn't one of them.

You wanting to crit 50% or more is just crying because you want a "win" button.
Reading comprehension - a skill one cannot obtain in L2.
The problem with m. crit rate, that you fail to see for the tenth time, is the bugged and misleading information Ncsoft is giving to players. People spend billions augmenting for active and passive wild magic that gives 0,2% more crit chance. Now, people can spend their money on more useful things instead boosting a ninja-nerfed stat.
I know what you are going to write in your next post, so spare us the history lesson about 5-6 years ago and how normal is the situation and etc.
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Old 11-27-2014, 06:15 PM   #36
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Default Re: Lab Report 7 - M. Critical Rate

So i just have to ask ,because i not understand ,some ppls say this ,some say other :P
So 32% chance for critical hit we get at 500 m.crit rate ,or that 32% is already from 320 m.crit ?
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Old 12-01-2014, 04:26 AM   #37
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Default Re: Lab Report 7 - M. Critical Rate

You guys don't even understood what juji told you.....

Maxc mcrit is 500, but feoh got no auto-attacks, only skills and those skills are capd at 32-33%

Juji, can you test this on a mage with very low mcrit, just to show up the skill's own crit rates.
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Old 01-07-2015, 05:07 AM   #38
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Default Re: Lab Report 7 - M. Critical Rate

Any news ?
So in latest update the limit is still there.

So WIT only good on landing debuffs and magic accuracy.
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Old 05-03-2015, 06:39 PM   #39
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Default Re: Lab Report 7 - M. Critical Rate

Quote:
Originally Posted by Juji View Post
Update: The devs said that 32% is the maximum critical chance for magic spells and that it is intended for balance reasons. It may change in a future update though.
Could you update us about the M. Critical rate ?

It's really 320 the max we need to have to cap our criticals ?
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