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Old 04-17-2014, 06:07 AM   #21
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Nautica View Post
half kill rates are fixed, vital spot means you do x2 dmg on your blows aka skill crits
Some say its 2x dmg, some say its half kill, some say its both..
But again, the description never specifically mentions any relation between any of them. And all 4 blow type skills can crit and half kill, vital spot is mentioned only on two.
Hopefully Juji can clarify what it actually does.
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Old 04-17-2014, 06:28 AM   #22
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

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Originally Posted by Bryan.Fury View Post
Thankyou, one of my doubts is clear now

So, the formula is: IF CP are active on the target, Half-Kill make CP 0. But what happen if there are no CP? You get the target's HP drained by 50% or the Half Kill have no effect?
It only affects cp.
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Old 04-17-2014, 07:41 AM   #23
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Nautica View Post
half kill rates are fixed, vital spot means you do x2 dmg on your blows aka skill crits
No)

Quote:
Originally Posted by Vali View Post
[*]Angel of Death skill text was changed to "Vital Spot Attack Rate" instead of “Critical Rate” to match the skill functionality.
See)

Quote:
Originally Posted by Bryan.Fury View Post
since i can't find any exaustive topic about it, what exactly are the effects of an half-kill, i mean, What it does to CP? What it does to HP? What it does when land multiple times?

In less words, i would like to have a full explaination with details.. until now i'm still confused by all the topics i did read
If you get, half kill with all stabs other then backstab only cp will be lowered. If you get half kill with backstab, both will be lowered. And if you use all other stabs instead of backstab, and target has some CP and halfkill lands only CP will be drowned. So critrate= pvp, halfkill=pve. Tested it with a D grade dagger). That's why Angel of death is nothing more then an UE skill)

And reverse has more chance to land halfkill then backstab)

Anyway go elf, go wr, go full dex, ignore str stuff, make 98 dex, and enjoy)

Last edited by w1Soi; 04-17-2014 at 07:47 AM.
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Old 04-17-2014, 07:45 AM   #24
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

So tempted to make a windrider now.
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Old 04-17-2014, 08:44 AM   #25
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

http://www.linedia.ru/wiki/Mortal_Strike_(410))

So many years have passes, the skill got lost in translation. Noone knows what it gives. I bet not even Koreans)

It's Half kill rate.

Last edited by w1Soi; 04-17-2014 at 08:51 AM.
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Old 04-17-2014, 09:13 AM   #26
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by w1Soi View Post
If you get, half kill with all stabs other then backstab only cp will be lowered. If you get half kill with backstab, both will be lowered. And if you use all other stabs instead of backstab, and target has some CP and halfkill lands only CP will be drowned. So critrate= pvp, halfkill=pve. Tested it with a D grade dagger). That's why Angel of death is nothing more then an UE skill). And reverse has more chance to land halfkill then backstab)
Wait wait wait, you run a lot.. i need schematics details or it will confuse me more..

let's see if i got it correctly:
1) IF the target have CP, Halfkill make target's CP became 1.
2) IF the target does have not CP, Halfkill does not work.
3) IF you use backstab, Halfkill make target's CP and HP goes to 1

Do these 3 phrases are correct? If n.3, is correct, there is something wrong.. wasn't lethal strike (HP=1) removed as effect few patches ago?
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Old 04-17-2014, 10:05 AM   #27
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Bryan.Fury View Post
Wait wait wait, you run a lot.. i need schematics details or it will confuse me more..

let's see if i got it correctly:
1) IF the target have CP, Halfkill make target's CP became 1.
2) IF the target does have not CP, Halfkill does not work.
3) IF you use backstab, Halfkill make target's CP and HP goes to 1

Do these 3 phrases are correct? If n.3, is correct, there is something wrong.. wasn't lethal strike (HP=1) removed as effect few patches ago?
1. CP is 0.
2. Half kill always works.

2.a) The big question is what everyone is asking I assume is if:

CP= 0/30.000
HP= 50.000/80.000

To get CP and HP to the above value you used backstab it was a half kill, and it critted.

So now you use other blows. And it halfkills. Does it do any damage? Or not?

That's what I would like to know. My bet is it's 0 damage. But then again, you need a few second to "cast" "animation" the skill. So with that time would a target's CP go up by 1?

3. No, target's HP goes down to the damage the skill has dealt.

3.a) There is still 1 more lethal skill. I was a fool for deleting it, it has really good looking animation. And it's 5% lethal chance. Though I have no idea if the % is the same for a 99 toon)

4. Critical hit= PVP, Half Kill=pve)

5. Let's not over think this.))
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Old 04-17-2014, 10:50 AM   #28
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by w1Soi View Post
http://www.linedia.ru/wiki/Mortal_Strike_(410))

So many years have passes, the skill got lost in translation. Noone knows what it gives. I bet not even Koreans)

It's Half kill rate.
The Russian translation says it increases lethal strike chance by 10%. But lethal strike has been removed from Reverse in Tauti update, after GoD.
If we look at the English portion in H5, GoD, Glory Days, it remains the same - increases vital spot attack rate by 10%.
But the Russian translation changes from Critical Damage in H5, Critical Rate in GoD, Lethal strike chance in Glory Days.
Would be nice to know what it actually does today.

Last edited by Light616; 04-17-2014 at 11:00 AM.
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Old 04-17-2014, 10:57 AM   #29
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Light616 View Post
The Russian translation says it increases lethal strike chance by 10%. But lethal strike has been removed from Reverse in Tauti update, after GoD.
With that link I wanted to show you guys, the progress and rename, the "newer" usage/ability of the skill.

Noone knows what it does.

I say halfkill rate)

Because of this:

Critical Chances

For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger.

It can't add critical rate since that would be silly, there's already a value set for it in that skill.

Though vital spot could mean the land rate of a blow. But that would be silly too. I like hardly don't land a blow with 0 self buffs))
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Old 04-17-2014, 12:03 PM   #30
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Vital Spot Attack Success Rate - Increases the probability to land a blow.
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Old 04-17-2014, 12:12 PM   #31
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Juji View Post
Vital Spot Attack Success Rate - Increases the probability to land a blow.
Silly buff, it was only usefull for pre god blows. Now blows land, all the time)

One less buff to use then.

Can you see if Blood Stab can be affected by no reuse/cool down reset, that is triggered by Superior Dagger Mastery?

I never had 0sec reuse with that skill.

Thank you.
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Old 04-17-2014, 06:48 PM   #32
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Juji View Post
Vital Spot Attack Success Rate - Increases the probability to land a blow.
Thanks for clearing that up
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Old 04-17-2014, 06:54 PM   #33
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by w1Soi View Post
Silly buff, it was only usefull for pre god blows. Now blows land, all the time)

One less buff to use then.

Can you see if Blood Stab can be affected by no reuse/cool down reset, that is triggered by Superior Dagger Mastery?

I never had 0sec reuse with that skill.

Thank you.
They don't always land.

Heart Breaker and Blood Stab are self buff and debuff skills. Skill mastery will double the duration of their buff/debuff.
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Old 04-17-2014, 07:12 PM   #34
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by w1Soi View Post
Silly buff, it was only usefull for pre god blows. Now blows land, all the time)

One less buff to use then.

Can you see if Blood Stab can be affected by no reuse/cool down reset, that is triggered by Superior Dagger Mastery?

I never had 0sec reuse with that skill.

Thank you.
If the attack gives a debuff or a self buff, you receive double duration instead of skill reset. This applies to skills like Blood Stab and Heart Breaker and other class skills like Armor Destruction and Shadow Blade.
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Old 04-17-2014, 08:42 PM   #35
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Juji View Post
If the attack gives a debuff or a self buff, you receive double duration instead of skill reset. This applies to skills like Blood Stab and Heart Breaker and other class skills like Armor Destruction and Shadow Blade.
You can get skill reset on buffs. I should know, I always accidently use them twice and a row and waste it.
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Old 04-17-2014, 11:05 PM   #36
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Juji http://boards.lineage2.com/images/buttons/viewpost.gif
If the attack gives a debuff or a self buff, you receive double duration instead of skill reset. This applies to skills like Blood Stab and Heart Breaker and other class skills like Armor Destruction and Shadow Blade.
You can get skill reset on buffs. I should know, I always accidently use them twice and a row and waste it.
Quote:
Originally Posted by Yamino View Post
You can get skill reset on buffs. I should know, I always accidently use them twice and a row and waste it.
I was referring to attacks like Heart Breaker.
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Old 04-17-2014, 11:49 PM   #37
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Quote:
Originally Posted by Light616 View Post
They don't always land.

Heart Breaker and Blood Stab are self buff and debuff skills. Skill mastery will double the duration of their buff/debuff.
I always land)

Quote:
Originally Posted by Juji View Post
If the attack gives a debuff or a self buff, you receive double duration instead of skill reset. This applies to skills like Blood Stab and Heart Breaker and other class skills like Armor Destruction and Shadow Blade.
Ty.
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Old 04-18-2014, 12:30 AM   #38
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

Exactly why does higher STR equal more crits?
Any chance for a small test with armor while checking crit rate with STR?
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Old 04-22-2014, 02:30 PM   #39
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

there is any chance to u do this same test with othell?
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Old 04-22-2014, 03:17 PM   #40
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Default Re: Lab Test 120 - STR/DEX Influence on P. Critical Skill Rate (Archer)

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there is any chance to u do this same test with othell?
Yes, but it will take some time to complete.
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