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Old 09-08-2017, 10:37 AM   #221
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Default Re: Fishing Item Exchange Rate Change

@ Sky:

No one is paying the bills for me.

And I think that you are missing some important part of some people having Fancy rods. A lot of people saved months waiting for the next fishing event to invest their adena into Fancy rod. Others sold almost everything, some even their current gear to get that rod.

Do not think that every single player with a Fancy rod have tons of billions of adena. In fact I am almost sure that there are just a few with some very big fat amount of adena made from fishing. Most of these 'rich' fishermen made a little profit, some of them even not still got their adena back which they paid for the Fancy rod etc.

This inflation cost by fishing is just one big imaginary bubble for me. Some players/clans made in times more adena farming for years same raids, Gainak, castles, dim sieges etc. and I saw not a single post from any of NC Staff that was worried about that. Weird...
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Old 09-08-2017, 10:47 AM   #222
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Thumbs up Re: Fishing Item Exchange Rate Change

Spo: sources of income mentioned are exclusive (for 1-2-5 guys) and can't affect adena rotation severely. If you didn't notice, monopolists are selling their dark stones/cocbelts/jewelry for the same price, to avoid loss of income.

Loses of the working class is common here: with every update my recently bought items are losing their cost, usually by 10-15%. They've just bet on a wrong card. Happens. Take a 0% loan from NCBank

ps: just reported "The fisherman's other hobby" quest as being extremely rewarding, since one should not fish that fish to turn in. If the quest is fixed, prices for stews will skyrocket starting at 1kk++, so maybe brethren angler 'll not feel himself oppressed
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If you ever come across a method of obtaining currency that feels exceptionally rewarding for the effort required, please don’t hesitate to submit a bug report in-game.
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Old 09-08-2017, 10:57 AM   #223
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by Yidao View Post
This is a question that would have to be answered by NCWest Chief Financial Officer Eric Garay (maybe Neutron can ask him?). I myself can only guess that NCsoft is trying to offer several models from which players can pick which one suits them best, of course also taking into consideration cultural peculiarities.

Don't forget, clichés are based on statistical evidence. Many Russians truly like to do things together in a clan (so-to-speak a socialist commune), so a Premium Account model that encourages one real player to log in, at best accompanied by one buffer, is suitable for the Commonwealth of Independent States.

In the USA, however, a more self-centered attitude is relatively wide-spread, people not wanting to share drops with party members etc. So the option to log in a one-man army at zero cost (except the price for a second computer) better suits that part of the world. Not to mention that the pay-to-win principle enables players with not so much manual dexterity (as far as physical build is concerned, Michael Moore is the rule and not the exception in the USA) can compensate for that deficit by spending dollars (of which they have, statistically speaking, more than for example the average Albanian) and getting good equipment.

If people are unhappy with last Wednesday's changes to the Fishing System, I would recommend them to consider moving over to Innova's European servers. I have not played there myself, but from what I hear, it is possible to equip a comparable character at significantly lower real-money cost than at NCWest, even after having paid for a Premium Account and their store promotions.

If, for political reasons or whatever, you don't want your money to go to Russia, where the Innova headquarter is located, Innova itself recommends NCTaiwan:
http://boards.rochand.com/viewtopic....&t=2049#p36714
NCTaiwan has significantly more staff than for example NCWest, which results in a very good customer service, and since, because of the good service, their servers are fairly populated, they don't need to milk their player base as excessively as for example NCKorea (ask Draecke what they spend on events over there). Many players from the Chinese Mainland prefer the monthly subscription in Taiwan to the Totally Free/Pay-to-Win business model of Tengxun, the company which has the license for the People's Republic of China
hi,

the core problem in here is that, we are introduced to more items and no new content its not new content modifying the element resist/attack of monsters, new content is new mobs new instances or i'll go far more a new continent.
so i would like to ask ncsoft/ncwest if u guys do us a charity keeping servers up and ur profit balance is 0/0% where 0 spent 0 profit. just shut down the servers while ppl spend money if u gain money u have to make investments to the game maybe a new engeene.
therefore keep the principal of l2 by balancing things stop intro new items since the release of infinite oddyssey game lost about 60% of its population
because evryone understood that the thing is going to an infinite literaly and theres no comeback to that.
also major problem is to balance player that recharges 0 ncoin and player that charges literally infinite ncoin in this buisnes model furthermore to the ppl that complain try to figure a solution about that than come to speak.
since if u make adena and spend them on l2 store exclusive items u will be part of rmt which is "moraly" not what u want. so everybody has to pay and sooner or later they will do.

cheers
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Old 09-08-2017, 11:01 AM   #224
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Default Re: Fishing Item Exchange Rate Change

There is no sooner or later, we are already doing that and it is not from one or two days or weeks.
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Old 09-08-2017, 11:01 AM   #225
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Default Re: Fishing Item Exchange Rate Change

had to log just for this:




i hope everyone will decide now if its worth to play.
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Old 09-08-2017, 11:03 AM   #226
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by Neutron View Post
I have not received an update from the devs yet, but if we're going to compare other territories the entire system needs to be accounted for, not just the exchange rate alone. The value of the exchange in NCW needed modified due to the all of the factors mentioned below allowing for an uncapped Adena source. While an individual character doing it was not so much an issue, some users has 10s of accounts doing it or in the case of us back tracking the source of the Adena in the first place, 100s of RMT accounts abusing it.

This entire system includes
- The price of Bait and Shots
- The cost of using fishing (it's not free in all territories)
- The acquisition rate of Powerful Fish
- The vendor selling price of Elcyum items

~I hope this sheds some more light into the reason this had to be changed.


Thankful Mr. Neutron for taking the plunge in this situation
You forget to name the cost in real money of the fishing rod
In my case I have 5 reeds of these that I do not use if they can see my account, in fact I think I have more than three months that I do not use them and none of my characters have faction level 6, I still have some with faction level 3
I have several characters of which only 4 are main, and they are the ones that I try to dress.
I think I have payd enough to have these 4 main ones, in turn I believe there is no rule to forbid it.
In addition to these I have some that I believe for clan points since the other means of getting these points more easily were eliminated. In addition to that I have many articles like the "fortune pocket", obtained from events in which I pay and that I have to use somehow.
I like to upload characters, more than for any reason, to know how to act in combat with another character, that is, the best way to know how to defend yourself from a healer, is to have one and play it
Now, being the administrators, they put the rules, they are also responsible for creating the necessary means to comply, being you who offered the fishing rods, should have foreseen what you believe is an illicit enrichment, alone You are responsible, not us players .
In my case, pay to have the fishing rod, because I thought it good, under the conditions that put it, now the conditions change, it would be fair to return the real money ($) you pay for these fishing rods
If the conditions that they offer now existed for the moment of the event, no one would have bought their fishing rod, in my case they lower the experience acquired, plus their fishing rod and all the purchased items, for the real money that pays , I said before for me, consents or unconsciously, this is a scam, a misleading offer, they should return the money paid.
Thankful for your attention, I hope they solve this in the best way, and remember that we pay to play in one way or another.
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Old 09-08-2017, 11:13 AM   #227
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Default Re: Fishing Item Exchange Rate Change

After 2 days and 12 pages of complains, I do not see any willingness from Ncsoft willing to reverse the "fix". Neutron is giving all the political answers that lead to no where. The one who told you the true about Ncsoft does want to eliminate any way you can make adena but l2store has been quiet since. See you all when l2 can play again.
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Old 09-08-2017, 11:31 AM   #228
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Default Re: Fishing Item Exchange Rate Change

https://www.youtube.com/watch?v=wWSxikeQKpY
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Old 09-08-2017, 11:45 AM   #229
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by YaVastaKasetofonGangsta View Post
hi,

the core problem in here is that, we are introduced to more items and no new content its not new content modifying the element resist/attack of monsters, new content is new mobs new instances or i'll go far more a new continent.
so i would like to ask ncsoft/ncwest if u guys do us a charity keeping servers up and ur profit balance is 0/0% where 0 spent 0 profit. just shut down the servers while ppl spend money if u gain money u have to make investments to the game maybe a new engeene.
therefore keep the principal of l2 by balancing things stop intro new items since the release of infinite oddyssey game lost about 60% of its population
because evryone understood that the thing is going to an infinite literaly and theres no comeback to that.
also major problem is to balance player that recharges 0 ncoin and player that charges literally infinite ncoin in this buisnes model furthermore to the ppl that complain try to figure a solution about that than come to speak.
since if u make adena and spend them on l2 store exclusive items u will be part of rmt which is "moraly" not what u want. so everybody has to pay and sooner or later they will do.

cheers
Just to avoid any misunderstandings, I have nothing to do with NCsoft. In fact I am probably the most hated person in both Seoul and Aliso Viejo

As to your concerns, new content is added in the form of upgraded hunting grounds (Elven Village -> lvl 104) and a new multi-server mega raid (so far undefeated in Korea). You will find the details of the next update here:
http://boards.rochand.com/viewforum.php?f=55

What is really problematic are the stat-enhancing items that are continually introduced, no matter whether via the L2Store or available in-game. Every attempt at class balance becomes futile when one player has a Dark PvP weapon and the other not. But since this is what keeps NCsoft's revenue flowing (Dark Amaranthine Stones from gamble boxes), you won't be able to talk the developers into deleting all characters of lvl 99 or above, thus eliminating most of the excess wealth and balance-destroying items on our servers.

But there is an easy trick to fox the system. Simply don't level up. Just play as long as you have Vitality and use the rest of the week to do the daily Mithril Mines run for 1.1 million adena net profit (Conguero, are you reading this?). That will easily cover your shot cost. It's what I do
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Old 09-08-2017, 11:59 AM   #230
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Default Re: Fishing Item Exchange Rate Change

If at the right time to turn off the fishing after the fish is caught, it is possible to turn the fish again without waiting, this speeds up the fishing 2 times. Automating the process with the help of third-party programs, we pass the quest about 72 times in 24 hours, we get 140-200kk for a bot account. 100% problem in the exchange price).
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Old 09-08-2017, 12:04 PM   #231
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Default Re: Fishing Item Exchange Rate Change

Or simply quit playing and paying. I haven't logged my toons for 4 days now and I feel much better off for it.
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Old 09-08-2017, 12:08 PM   #232
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by sofer View Post
If at the right time to turn off the fishing after the fish is caught, it is possible to turn the fish again without waiting, this speeds up the fishing 2 times. Automating the process with the help of third-party programs, we pass the quest about 72 times in 24 hours, we get 140-200kk for a bot account. 100% problem in the exchange price).
I am not really sure about why this post is even written in here.

With using 3rd party programs you just avoid every game logic and rule, so basically this means that not exchanging price would be a problem, but the game itself.

Troll

And if you or someone else was using 3rd party programs to cheat and generate tons of adena it only means that the people who are responsible of this must be tracked down and receive a perma ban. Not the situation we are facing right now when fishing is completely broken and useless.
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Old 09-08-2017, 12:41 PM   #233
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by sofer View Post
Automating the process with the help of third-party programs, we pass the quest about 72 times in 24 hours, we get 140-200kk for a bot account.
Hey Neutron / conguero... THIS GUY ... chase him, instead of using your sledgehammer to crack nuts.

Funny thing is I never saw you so eager to kill off "adena-hunters" methods to make "exceptionally easy" adena...... in 12 years, why now? someone complaining to you that their RMT stream is lowered?

Why you always go after the server base, rather than invest the real life assets needed to chase cheats?

your continued updating of this thread has been a public relations disaster.

waiting for a poll (to be conducted then enacted upon) is futile

waiting to show the dev team your customers are angry/annoyed/frustrated or skylarking (hi dude) .. is futile.

you should reverse the change, for now, investigate properly and ban hammer some accounts, you can't tell me you cant track such amounts.

or choose an interim change that demotes the "lucrative" element to a passable element until you can tackle the real problem.

the thing is, you cut off "income streams" for normal player base, but the market won't adjust immediately, meaning mainly only RMTers or the already incredibly rich can get gear upgrades at the moment.


Nobody should suffer punishment for the intention to become "wealthy" enough to purchase gear, when the real problem isn't being tackled despite your claims.

In short, your "market intervention" now stinks of supporting illegal elements within the game that have never respected the eula.
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Old 09-08-2017, 12:49 PM   #234
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by ianoulis View Post
Hey Neutron / conguero... THIS GUY ... chase him, instead of using your sledgehammer to crack nuts.

Funny thing is I never saw you so eager to kill off "adena-hunters" methods to make "exceptionally easy" adena...... in 12 years, why now? someone complaining to you that their RMT stream is lowered?

Why you always go after the server base, rather than invest the real life assets needed to chase cheats?

your continued updating of this thread has been a public relations disaster.

waiting for a poll (to be conducted then enacted upon) is futile

waiting to show the dev team your customers are angry/annoyed/frustrated or skylarking (hi dude) .. is futile.

you should reverse the change, for now, investigate properly and ban hammer some accounts, you can't tell me you cant track such amounts.

or choose an interim change that demotes the "lucrative" element to a passable element until you can tackle the real problem.

the thing is, you cut off "income streams" for normal player base, but the market won't adjust immediately, meaning mainly only RMTers or the already incredibly rich can get gear upgrades at the moment.


Nobody should suffer punishment for the intention to become "wealthy" enough to purchase gear, when the real problem isn't being tackled despite your claims.

In short, your "market intervention" now stinks of supporting illegal elements within the game that have never respected the eula.

hey there,

its depends on whom u call normal player

for instance is it normal player one with 3 x fancy rod cuz in that case its game over, a player with 12bil adena can farm pve easy

cheers
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Old 09-08-2017, 12:53 PM   #235
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by natorrhh View Post
a player with 12bil adena can farm pve easy
This must be some joke, right?

I am so curious to see a DD with expired 30 day Paulina set and 12b in his pockets to get a gear with them good enough for AF and Altar.

Enlighten me how you can do that, please.

Or maybe you wanted to say that it is not a problem to farm little wabbit elpies in TI with 12b. Sure, not a problem at all!
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Old 09-08-2017, 01:34 PM   #236
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by __SpOO__ View Post
This must be some joke, right?

I am so curious to see a DD with expired 30 day Paulina set and 12b in his pockets to get a gear with them good enough for AF and Altar.

Enlighten me how you can do that, please.

Or maybe you wanted to say that it is not a problem to farm little wabbit elpies in TI with 12b. Sure, not a problem at all!
dont want to start rap battling here go make your research a cheap GK can solo altar @101 with enchanted fists so for AF instance u got the answer
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Old 09-08-2017, 01:39 PM   #237
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Default Re: Fishing Item Exchange Rate Change

If you are talking about enchanted shadow fists I somehow hardly doubt they cost 12b. Same thing about +12 ama ones, not even talking about bloody.

And that is just the weapon. I am guessing that this GK wont be goin naked w/o an armor set to farm anywhere. Lets add and some jewels, dyes, belt, etc. you name it.

But thats just me. And we are not on the topic in here...
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Old 09-08-2017, 01:48 PM   #238
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Default Re: Fishing Item Exchange Rate Change

Quote:
Originally Posted by natorrhh View Post
hey there,

its depends on whom u call normal player

for instance is it normal player one with 3 x fancy rod cuz in that case its game over, a player with 12bil adena can farm pve easy

cheers
So far as I understand, there was no ban on the amount of fishing rods that could be bought, nor is there a ban on the amount of money you want to spend on this game
Is that why you stop being a normal player?
Why is it prohibited the amount of ADENA you can generate with what you buy?
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Old 09-08-2017, 02:27 PM   #239
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Default Re: Fishing Item Exchange Rate Change

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Originally Posted by hlasnieves1 View Post
So far as I understand, there was no ban on the amount of fishing rods that could be bought, nor is there a ban on the amount of money you want to spend on this game
Is that why you stop being a normal player?
Why is it prohibited the amount of ADENA you can generate with what you buy?
how about : a normal player sleeps, eats, drinks and works

so he plays 2-3 hrs a day

now in the case, if u have 10 toon 24/7 generating adena you are a company not a player you are trying to make profit sorry to ruin you RMT dreams.
therefore being a company you trying to competete with ncwest (mother-company) therefore will be regulation, a hand of god in this scenario nerf powerful fish

smooth reply idk which part you dont get

enjoy
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Old 09-08-2017, 02:34 PM   #240
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Default Re: Fishing Item Exchange Rate Change

So if someone can fish 24/7 then he is a...company

Normal players can only play 1 or max 2 hours per day and they are strictly forbidden to make adena in game!

Hey, Conguero, is it you?


P.S. I really wonder where was this Hand of God for the last 13 years...
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