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Old 05-11-2008, 02:10 PM   #21
MelaQuinn
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Default Re: SWEEP FESTIVAL: new scavvy skill

The ability to sweep multiple dead mobs has NOTHING to do with being a good or bad dwarf. Some of us have computer limitations that do not allow us to swiftly shift between targets and some of us have physical limitations that do not allow us to play swiftly moving characters.
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Old 05-11-2008, 04:14 PM   #22
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Default Re: SWEEP FESTIVAL: new scavvy skill

Same dreaming of it every time i do spoil festival
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Old 05-11-2008, 06:05 PM   #23
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Default Re: SWEEP FESTIVAL: new scavvy skill

[ QUOTE ]
The ability to sweep multiple dead mobs has NOTHING to do with being a good or bad dwarf. Some of us have computer limitations that do not allow us to swiftly shift between targets and some of us have physical limitations that do not allow us to play swiftly moving characters.

[/ QUOTE ]I thought that was kind of what being a good dwarf meant or atleast a good BH.
and if you can run L2, you can shift+target corpses. It really is not hard once you get the hang of where to point to target it, and how to avoid mobs standing on top. Although in the beginning it seems impossible.
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Old 05-11-2008, 11:56 PM   #24
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Default Re: SWEEP FESTIVAL: new scavvy skill

for some people lag (both network and computer lag) means you can't target dead mobs for several reasons:
- it takes 1-2 seconds to get the dead mob as target so it's slow and the corpse either disappear or you're dead because you took so long to target 1 dead mob
- lag increases likely hood of mobs stacking when they're not supposed to (less reliable error correction in a network connection), hence making targeting dead mobs harder
- targeting the wrong live/dead mobs = death.
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Old 05-12-2008, 03:49 AM   #25
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Default Re: SWEEP FESTIVAL: new scavvy skill

Well, I don't have a top of the line computer, far from it, and I'm playing from Europe on a NA server, so lag is a given. And I still have no problems targeting dead mobs.
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Old 05-12-2008, 04:11 AM   #26
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Default Re: SWEEP FESTIVAL: new scavvy skill

Sweep festival was briefly in game, as a fortune seeker skill in the Korean Interlude pts. ... why it was taken out I dunno
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Old 05-12-2008, 03:12 PM   #27
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Default Re: SWEEP FESTIVAL: new scavvy skill

regardless of what makes or doesnt make a good or bad dorf...... i still think that there should be a sweeper skill for multiple mobs. yet i have no clue on how to get NcSoft to hear our plea....wonder why they took it out?
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Old 05-13-2008, 01:01 AM   #28
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Default Re: SWEEP FESTIVAL: new scavvy skill

Dorfs don't need sweep festival.
What really needs to be done is removing the target requirement from the ordinary sweep skill.
So instead of only sweeping mobs you have targeted it works so that you sweep the nearest blue mob regardless of target.
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Old 05-13-2008, 03:23 AM   #29
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Default Re: SWEEP FESTIVAL: new scavvy skill

[ QUOTE ]
Dorfs don't need sweep festival.
What really needs to be done is removing the target requirement from the ordinary sweep skill.
So instead of only sweeping mobs you have targeted it works so that you sweep the nearest blue mob regardless of target.

[/ QUOTE ]

Now that would be a good idea with like a 200 range?
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Old 05-13-2008, 08:05 AM   #30
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Default Re: SWEEP FESTIVAL: new scavvy skill

[ QUOTE ]
Dorfs don't need sweep festival.
What really needs to be done is removing the target requirement from the ordinary sweep skill.
So instead of only sweeping mobs you have targeted it works so that you sweep the nearest blue mob regardless of target.

[/ QUOTE ]

wow - that is a really good idea, but because it is such a good idea NC will never do it...

/wrists
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Old 05-13-2008, 03:56 PM   #31
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Default Re: SWEEP FESTIVAL: new scavvy skill

That makes too much sense...its true
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Old 05-14-2008, 01:29 AM   #32
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Default Re: SWEEP FESTIVAL: new scavvy skill

[ QUOTE ]
[ QUOTE ]
No, its that at lvl 7 spoil, you get 2 stem from lvl 57 mobs instead of 1.

[/ QUOTE ]

What, you mean you're not grateful for the added stem ?

[/ QUOTE ]

LOL speaking fo stem reminds me of a prophet I use to know, she would agroo all of the red room in DVC jsut to go after 1 stem.

Anyway back on topic, I heard as well that there use to be a sweep festive type skill, I wish it would be implemented here so I can pole on my BH &gt;.&lt; dwarfs are a pain to lvl :x
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Old 05-14-2008, 01:57 AM   #33
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Default Re: SWEEP FESTIVAL: new scavvy skill

[ QUOTE ]
[ QUOTE ]
Dorfs don't need sweep festival.
What really needs to be done is removing the target requirement from the ordinary sweep skill.
So instead of only sweeping mobs you have targeted it works so that you sweep the nearest blue mob regardless of target.

[/ QUOTE ]

wow - that is a really good idea, but because it is such a good idea NC will never do it...

/wrists

[/ QUOTE ]

That s a good idea and it had been propose many times allready.
There was also the idea to just add a "next target dead mob" wich could be use by BH but also by other people who got skill wich need dead corpse.

But for some reasons NCSoft don't care about those suggestions.

About the "mass sweep" as said earlier in this post and in some other post on this forum, it was add on the Korean PTS and withdraw from the game after that.

I made a petition about that and the GM Answer was to mke the suggestions here in the "Game Suggestions" ... not a surpise from NCSoft support.

Btw, I heard many times that with gamepad you have a "next target for dead mobs" button but I don't have one to try. And once again even with petition I didn't got any answer from NCSoft. (you can still find some post I made in the forum about that?)

L2 has the worst "player manual" I ever saw.
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Old 05-14-2008, 02:22 PM   #34
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Default Re: SWEEP FESTIVAL: new scavvy skill

that would work too....
either
A. add skill sweep festival
B. make it to where sweep doesnt need the mobs to be targeted to work.
C. make a target next dead mob macro
..............
..............
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Old 05-15-2008, 12:14 AM   #35
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Default Re: SWEEP FESTIVAL: new scavvy skill

[ QUOTE ]
that would work too....
either
A. add skill sweep festival
B. make it to where sweep doesnt need the mobs to be targeted to work.
C. make a target next dead mob macro
..............
..............

[/ QUOTE ]
you forgot 1 thing.
NCSoft should care about dwarf (BH) wich is not going to happen before C12
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