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Old 12-16-2008, 12:36 AM   #1
Xalya
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Default increase the level of Walls/doors in sieges

anyone besides me noticed that doors and walls at castle sieges seems to be at a low level?

this is made evident by the amount of critical hit you get at high level, as 82 maestro even using a blunt i crit almost every 2nd to 3rd hit.

why do i want this? so that a breaking down doors / walls using normal weapons becomes less efficient.

higher level on the wall/door = less critical hits = less damage
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Old 12-16-2008, 01:53 AM   #2
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Default Re: increase the level of Walls/doors in sieges

nice observation o.o
+1
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Old 12-16-2008, 03:52 AM   #3
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Default Re: increase the level of Walls/doors in sieges

i have 100% crit rate on frotress doors with arcana mace without any buffs
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Old 12-16-2008, 05:54 AM   #4
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Default Re: increase the level of Walls/doors in sieges

Quote:
Originally Posted by Xalya View Post
anyone besides me noticed that doors and walls at castle sieges seems to be at a low level?

this is made evident by the amount of critical hit you get at high level, as 82 maestro even using a blunt i crit almost every 2nd to 3rd hit.

why do i want this? so that a breaking down doors / walls using normal weapons becomes less efficient.

higher level on the wall/door = less critical hits = less damage

A better change would be (as suggested many times):

Make only siege summons and the special siege strider skill noble gets able to do damage on the walls and doors. Everything else does 0 dmg
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Old 12-16-2008, 06:06 AM   #5
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Default Re: increase the level of Walls/doors in sieges

Yup Yup

Doors are too weak, an 85 player should have to work to get it down where as a seige golumn should be able to to take it down with a bit of work.

As the game moves up to level 100, so should certain other things, including the guards in the towns and castle doors and the like.
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Old 12-16-2008, 09:23 AM   #6
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Default Re: increase the level of Walls/doors in sieges

+1

Doors and Walls should be like a level 80 RB unless you hit them with a siege golem.

Siege Golems should be **** hard to take down similarly.

It's pathetic we have these cool siege warmachines and nobody uses them because some rabid nuker or dipwad Titan can do what it was intended to even better.
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Old 12-16-2008, 11:04 AM   #7
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Default Re: increase the level of Walls/doors in sieges

I'm with Rohirrim and Tavi.
I'd like those skills to be mandatory for getting into a structure.

M
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Old 12-16-2008, 12:13 PM   #8
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Default Re: increase the level of Walls/doors in sieges

+1

Also add a catapult creation skill for artisans that defend castle walls. Let them be able to set the catapults to the top of the castles that only target siege weapons. Give em short range so they can be taken out by Swoop Cannons from a distance, and give extra rep points for taking out any type of siege weapon.

Last edited by WamWamWuzzle; 12-16-2008 at 01:46 PM.
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Old 12-16-2008, 01:24 PM   #9
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Default Re: increase the level of Walls/doors in sieges

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Originally Posted by WamWamWuzzle View Post
+1

Also add a catapult creation skill for artisans that defend castle walls. Let them be able to set the catapults to the top of the castles and give the that only target siege weapons. Give em short range so they can be taken out by Swoop Cannons from a distance, and give extra rep points for taking out any type of siege weapon.

good idea. that way a WS will be usefull in both attacking the castle and defending it.
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Old 12-16-2008, 02:38 PM   #10
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Default Re: increase the level of Walls/doors in sieges

Look at those lovely ballistas on the Fortresses.
I've caught ALL of my clans Warsmiths staring at them longingly.

M
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Old 12-16-2008, 02:44 PM   #11
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Default Re: increase the level of Walls/doors in sieges

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Look at those lovely ballistas on the Fortresses.
I've caught ALL of my clans Warsmiths staring at them longingly.

M

I will admit that everytime I am in a fort and see them I dream of being able to use them to shoot incomming attackers with
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