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Old 03-18-2009, 09:31 PM   #1
Tavi
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Default Moonlight Sentinel Skills

Can the seasoned S-graders chime in with opinions on what 76+ skills are awesome vs. waste of (tremendous) SP?

(76) Lethal Shot - I really like this one. Does lots of damage even when no half/full kill. Looks cool.
(76) Wisdom - not sure this does anything much?

(77) Battle Force - I didn't take it - nor do I understand what it does?
(77) Hamstring Shot - Someone told me this was awesome in PvP. I don't PvP a lot, but took it anyway. I never use it.
(77) Skill Mastery - Another good one. Instant-reuse on double shot is cool!

(78) Archery - Obviously a must-have.
(78) Evade Shot - worth it?
(78) Focus Skill Mastery - I don't like the toggle mp-drain skills. Is it worth it?

Thanks in advance for lending your thoughts!!

Also - thoughts on OE instead of these skills? I OE'd my Double Shot to match my Element Stones as an Element attack.
What are other good uses? Stun Shot chance? Any particular ones you did that were a big waste? What OE level is desirable for it at level 78?

Is the "Freedom" part of Sprint OE like breaking out of Root? Does it actually work?
Is it worth trying passives like Critical Chance?

Last edited by Tavi; 03-18-2009 at 09:42 PM. Reason: Added OE questions
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Old 03-19-2009, 08:59 AM   #2
Loviatarka
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Default Re: Moonlight Sentinel Skills

Quote:
Originally Posted by Tavi View Post
Can the seasoned S-graders chime in with opinions on what 76+ skills are awesome vs. waste of (tremendous) SP?

(76) Lethal Shot - I really like this one. Does lots of damage even when no half/full kill. Looks cool.
(76) Wisdom - not sure this does anything much?

(77) Battle Force - I didn't take it - nor do I understand what it does?
(77) Hamstring Shot - Someone told me this was awesome in PvP. I don't PvP a lot, but took it anyway. I never use it.
(77) Skill Mastery - Another good one. Instant-reuse on double shot is cool!

(78) Archery - Obviously a must-have.
(78) Evade Shot - worth it?
(78) Focus Skill Mastery - I don't like the toggle mp-drain skills. Is it worth it?

Thanks in advance for lending your thoughts!!

Also - thoughts on OE instead of these skills? I OE'd my Double Shot to match my Element Stones as an Element attack.
What are other good uses? Stun Shot chance? Any particular ones you did that were a big waste? What OE level is desirable for it at level 78?

Is the "Freedom" part of Sprint OE like breaking out of Root? Does it actually work?
Is it worth trying passives like Critical Chance?
(76) Lethal Shot - not waste of SP
(76) Wisdom - not waste of SP
(77) Battle Force - totally waste of SP, this skill will disappear in Gracia Final.
(77) Hamstring Shot - not waste of SP, awesome in pvp vs. melee characters.
(77) Skill Mastery - not waste of SP
(78) Archery - OFC it's not waste of SP. This skill is a must!
(78) Evade Shot - not waste of SP. Awesome skill when your ultimate evasion is still re-using.
(78) Focus Skill Mastery - it's waste of SP, imho.

About skills enchanting:
Firstly you should OE all shots and useful passives.
Secondly - go for some "buff" skills.
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Old 03-19-2009, 09:08 AM   #3
JinAkanishi
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Default Re: Moonlight Sentinel Skills

77) Battle Force - totally waste of SP, this skill will disappeard in Gracia Final.

Is having it's SP cost refunded I believe.
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Old 03-19-2009, 09:16 AM   #4
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Default Re: Moonlight Sentinel Skills

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Originally Posted by JinAkanishi View Post
77) Battle Force - totally waste of SP, this skill will disappeard in Gracia Final.

Is having it's SP cost refunded I believe.

yes and no.

If your class don't get new lvl 77 skills in Gracia Final you will get all the SP back, but if your class do get new skills at lvl 77 in Gracia Final you will get back less SP.

Atleast that is what I have been reading on different forums
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Old 03-19-2009, 09:31 AM   #5
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Default Re: Moonlight Sentinel Skills

We're MoonLight Sentinels not HawkEyes. I can assure you we will get no love in Gracia. HE needs a few more buffs to unbalance it out more, I'm sure they will get something.

Looking forward to sp return. Don't disappoint or suprise me Korean developers!
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Old 03-19-2009, 09:32 AM   #6
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Default Re: Moonlight Sentinel Skills

Oh question on the extended range passive we get is that equivalent to clairvoyance? We're at 900 i believe now, do we get another 200?
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Old 03-19-2009, 04:35 PM   #7
Tavi
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Default Re: Moonlight Sentinel Skills

Loviatarka - TYVM for the help!!

Quote:
Originally Posted by Loviatarka View Post
About skills enchanting:
Firstly you should OE all shots and useful passives.
Secondly - go for some "buff" skills.
I heard I should wait until Gracia Final for OE's because the costs go down (or perhaps the costs of failure go down).

The buff skills things seem to only reduce cost or add duration, which doesn't seem particularly interesting. Sprint was interesting for the "Freedom" mod - if I read that to be something to break through Root/Arrest/etc. But I don't know if it actually works or not.

I'm also not sure what "Endurance" means in the skill effect.

Pre-SR's get Critical Chance at level 32 - is it possible to OE this as a MS or do you have to be a WR?

Wish I could OE Lethal Shot or Rapid Fire.

When OE'd Ultimate Evasion says "Add Attack" or "Add Rapid" - I'm not sure what that means. Seems both Recovery and Time on that one are good to have. I wonder what level you need to hit for it to be useful.

Last edited by Tavi; 04-10-2009 at 07:38 AM.
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Old 04-10-2009, 07:39 AM   #8
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Default Re: Moonlight Sentinel Skills

Other sources indicate they are reducing the skill OE XP costs dramatically (90%) in Gracia Final - so we'll want to wait to do any of that until that release if at all possible.

Also - it appears the only shots you can OE are doubleshot, stun shot, and burst shot (at least according to http://l2info.arktic.net/cgi-bin/enchant_skills.pl ).

I understand 1 level of the element on double shot give me the "full use" of the element stones on the draconic bow, but is it at all important to add more levels beyond that? (And Burst Shot seems pretty weak, I only ever use it when pulling huge trains of lower-level mobs while running through areas.)

And I still don't know what some of these effects mean (per above). Hmm...
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