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Old 12-11-2009, 11:52 PM   #1
Flayer
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Default Augment Increase PvP P. Atk

Anyone know how much the passive and actives of PvP P Atk augment add for level 10.
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Old 12-12-2009, 01:13 AM   #2
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Default Re: Augment Increase PvP P. Atk

Well what augment did you get - because most of them are not worth keeping.
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Old 12-12-2009, 01:18 AM   #3
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Default Re: Augment Increase PvP P. Atk

well... it's probably like might...
might as an augment is like +9% or so i was told.

do you have a screenshot?
or maybe you could just type out exactly what the window says...
and also exactly what the buff says.
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Old 12-12-2009, 01:33 AM   #4
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Default Re: Augment Increase PvP P. Atk



left one is active right one is passive
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Old 12-12-2009, 01:43 AM   #5
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Default Re: Augment Increase PvP P. Atk

wow... kind of unfair that they are the same level.
i'm thinking it's probably 9%, but it's something you would have to test with damage yourself.
find a weapon that gives pretty consistent damage, buff yourself, and see how much it increases... however, the passive may be less of an increase just because it is passive rather than active.

someone needs to do the leg work here, and i'm broke...
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Old 12-12-2009, 02:04 AM   #6
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Default Re: Augment Increase PvP P. Atk

I tried just the active with a dagger to get the most attacks without killing someone to fast and its hard to see a difference and of course the higher the damage the weapon the bigger range of damage you cause. So I guess the best way to figure it would be finding a tank buffing it every defensive buff and getting them to double UD while I go all offensive. If it is % based there should be a large difference in damage if its static prob wont be able to tell much.

My other thought that might muddy up the results is since the passive is on a s80 weapon there is 2 variables for damage the P.Atk and the element =/.
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Old 12-12-2009, 03:17 AM   #7
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Default Re: Augment Increase PvP P. Atk

i mean find a consistent damage weapon...
like a c grade blunt weapon...
i find blunts to be more consistent.

in the 100 damage range, then see how much it increases.
now if it is a static damage increase, you will see it if you use your standard and the damage increase is unnoticeable...

good luck, and thank you for doing the leg work.
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Old 12-12-2009, 06:37 PM   #8
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Default Re: Augment Increase PvP P. Atk

Quote:
Originally Posted by FidgitTheClown View Post
well... it's probably like might...
might as an augment is like +9% or so i was told.
Had Might Level 10 as a passive and it only added about 4% in the end, not in the start.
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