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| Player Questions Attention new players (and veterans too)! Do you have questions about Lineage II? Looking for a drop? Need tips on a quest? Come on in and ask your questions here--players of all experience levels are welcome! |
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#1 |
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Dark Knight
Join Date: Nov 2011
Location: Greece
Posts: 161
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Anyone has a link or give some info on what dyes are sold now in the "fortress support unit" and prices?
also what dyes you suggest for a Kamael Sigel Knight? my base stats as a kamael are STR 88 DEX 57 CON 80 INT 43 WIT 36 MEN 37 I was thinking to boost the defences and mostly the Mdef since my Mdef is rly low comparing with with Pdef My Attacks are not that strong so i think is not worth to boost the Pattack (maybe im wrong though) So in the general idea that the Sigel Knight is rly goos at "getting beaten" i should enchance these options Any new or different idea is welcome Thanks in Advance PS I am not interested in legendary dyes since i cant afford to buy them PSS I am mostly interested in PVE and to be able to do some Olympiad from next week that i get noble
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Games Don't make people violent... Lag does Agriojohn: Sigel Knight 97 | Tyr Warrior 93 | Trickster 80 | SoulHound 80 Last edited by nWildjohn; 01-14-2012 at 03:40 AM. Reason: PSS |
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#2 |
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Zaken
Join Date: Jan 2009
Posts: 3,444
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if Mdef is a problem.
you should Alt click off Daring Sonata. and maybe ask for wizard's harmony. this is of course assuming you can't get song/dancer with the right Rhythms. from what i understand, +men doesn't affect m.def as much as it used to. so to see a real difference you'd need +10. and who wants to waste +10 on Men for a tank.
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__________________________________________________ _________ Last edited by Sace; 02-01-2013 at 07:51 PM. Reason: who needs a reason to edit this post |
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#3 | |
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Dark Knight
Join Date: Nov 2011
Location: Greece
Posts: 161
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Quote:
For sure i am not gonna waste +10 for men... in my mind i had it as 1 slot (+5) of dyes
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Games Don't make people violent... Lag does Agriojohn: Sigel Knight 97 | Tyr Warrior 93 | Trickster 80 | SoulHound 80 |
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#4 |
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Guardian Archangel
Join Date: Apr 2009
Location: Germany
Posts: 982
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all the noob talk aside ..
on a serious note , first of all :u can +10 if you wanna waste money but 2nd of all :as melee/tank your not allowed to go +men anyways , only int/wit/con/str/dex 3rd of all : the max amount if points added to your stats are 5 and only 5 even if u make +10 con for example only 5 pts will be added to your stats and the rest is for noobsauce wasted money the tattoos in fort are +5 -1 and resist and the +5 -2 with and without resist your better off buying tatoos in auction house right now u pay for each dye in fort 20kk adena and alottttt of Ke the cheapest dye u can get for yourself is +5 -1 so if u +5-1 con str and dex , u be ending up having +4 on each of them 3 enjoy your journey
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Who stole my Cookies ?
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#5 | |
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Hungry Spirit
Join Date: Sep 2011
Posts: 120
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Quote:
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#6 |
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Dark Knight
Join Date: Nov 2011
Location: Greece
Posts: 161
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actually the Maximum plus that can be gained with dyes is +18, using legendary dyes (+15 in one and +3 in another)
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Games Don't make people violent... Lag does Agriojohn: Sigel Knight 97 | Tyr Warrior 93 | Trickster 80 | SoulHound 80 |
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#7 |
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Hungry Spirit
Join Date: Sep 2011
Posts: 120
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That is correct , I was only reffering to a specific stat only increase .
Last edited by mpeis007; 01-14-2012 at 06:59 PM. |
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#8 |
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Guardian Archangel
Join Date: Apr 2009
Location: Germany
Posts: 982
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is there any source for this ? so your saying me as tank could go +15 str if i wanted too with just tattoos ?
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#9 | |
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Beleth's Slave
Join Date: Jan 2011
Location: Germany
Posts: 2,799
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Quote:
Also you can go up to +18 at all while using +3str hat too. |
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#10 |
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Grave Predator
Join Date: Dec 2011
Location: Portugal
Posts: 386
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#12 |
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Zaken
Join Date: Nov 2011
Posts: 3,698
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+18 con would be the same as +7.5 con in the past.
And the HP got from 1 con is the same to ALL CLASSES. It's fixed like that on awakening. |
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#13 | |
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Guardian Archangel
Join Date: Apr 2009
Location: Germany
Posts: 982
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Quote:
+5 con got me extra 2,5k in total as in cp/hp so i assume +10 on top will raise it for another 5k so orc with 38k , but then thinking ... some buffs are % wise on increases hp/cp .. i am thinking about 70k hp , well i will have to check out what you guys are saying ,
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#14 |
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Guardian Archangel
Join Date: Apr 2009
Location: Germany
Posts: 982
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Nc Says :
Dyes and Symbols Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character. Ability Effect STR Increases amount of physical damage. DEX Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed. CON Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, poison resistance, and bleeding resistance. INT Increases damage of magic attacks and success rate of curse spells. WIT Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals). MEN Increases magic defense, maximum MP, MP recovery speed, and curse resistance. Decreases probability of magic interruption.To change these ability values, a symbol can be created through the Symbol Maker. Dyes Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer. Symbol Engraving Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer. If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient. The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero. Some limitations apply to certain symbol types, as shown in the table below. Symbol Combination Can Be Used By STR, CON, and DEX All classes INT and MEN Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner INT and WIT Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith MEN and WIT Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer
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#15 | |
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Zaken
Join Date: Nov 2011
Posts: 3,698
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Quote:
Martelx achieved 55k hp at 96 with cov and tanks have less hp than tyr warriors. On rochand it was confirmed CON dyes give same hp to a tank as it does to a summoner.So it is fixed. Sweetdreamz That info is old from PRE-GOD. STR increases crit dmg now, you can go +15 on dyes, DEX doesnt increase speed. Last edited by Yunalesca; 02-15-2012 at 10:29 AM. |
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#16 |
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Elpy
Join Date: Dec 2011
Posts: 1
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Dex doesn't affect movement speed anymore, not sure if there are other changes.
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#17 |
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Tainted Zombie
Join Date: Mar 2011
Posts: 96
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Explanation to the basic stats can be found in the Patch notes, link to page is here:
http://www.lineage2.com/en/game/patc...acter-changes/ |
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