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| General Discussion Lineage II topics ranging from Aden to Elmore |
| View Poll Results: How do you want the Awakened system reworked ? | |||
| Keep the current Awakening system, and add more diversity due to racial traits |
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34 | 22.22% |
| Keep the current Awakening system, but let the players being able to learn again 3rd class skills |
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10 | 6.54% |
| Divide the Awakened classes again into 34 different classes |
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83 | 54.25% |
| Add diversity by creating new classes |
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26 | 16.99% |
| Voters: 153. You may not vote on this poll | |||
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#81 | |
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Zaken
Join Date: Dec 2004
Posts: 3,709
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so for example for tanks you can not mix SK/Phoenix/DA/EK skills, you have to chose which route you'll take and stick with that and all of them have some good options pending on your play style. example: you like DPS go DA route you like debufs go SK you like keeping party alive as long as possible go EK/Phoenix route you like top survivability in PvP go Phoenix |
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#82 |
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Zaken
Join Date: Nov 2011
Posts: 3,692
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Fact is every class will still keep their current role and fit in the party (on pve) the same way as before but with added bonus that can mix some specialization to ur class.
Last edited by Yunalesca; 08-18-2012 at 03:43 PM. |
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#83 | |
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Tainted Zombie
Join Date: Aug 2004
Location: SK, Canada
Posts: 88
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5th Class? Yuck, Hell no!! If this keeps up we'll be going through classes faster than dirty underwear. I'd rather they just boost the 3rd classes to the level of the awakened ones.
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"God? God is Love. I don't love you." -Lucifer |
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#84 |
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Grave Predator
Join Date: Nov 2011
Location: Brazil
Posts: 475
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Aion 4.0 will have 3 new classes, so what I can expect in L2 are these 3 new Aion classes being copied as new awakened ones, because all current awakened classes are copy from Aion classes(the only difference in my opinion is that Aion has different builds per class depending on which stigmas you have chosen, while L2 everybody has the same skills, and also there isn't a ridiculous buff dependence in Aion, you don't need a boxed Chanter while in L2 a boxed ISS is a must).
So after these 3 new classes are released, bringing more players to Aion(Aion has more players than L2 in Korea), L2 devs will also copy these classes in L2 as they did to the current "awakening" classes. Last edited by Furunkulus; 08-19-2012 at 10:19 PM. |
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#85 |
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Hungry Spirit
Join Date: Dec 2011
Location: Hialeah, Fl
Posts: 149
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Yeah we definitely don't need Dragon Ball Z happening in L2. Man that would just be boring, muscly, emo and monkey. Not in that order.
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#86 | |
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Zaken
Join Date: Nov 2011
Posts: 3,692
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Last edited by Yunalesca; 08-20-2012 at 07:58 AM. |
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#87 |
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Grave Predator
Join Date: Apr 2012
Location: Hindemith
Posts: 362
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I'd kinda like to see the old classes come back...just not sure how, without really thinking about it. I guess it'd be better to keep awakening, but add more classes? Maybe at minimum 2 types for each of the 8 we have now? Like 2 diff kinds of buffers, daggers, tanks, etc.. Anything to make things more diverse. Awakening's definitely taken the "unique" out of L2....before awakening there's just so many options and choices...after, it's all about the basic classes...kinda boring.
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Chronos - Main: Tyrr 9X, Dual Wynn 8X |
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#88 | |
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Remnant Diabolist
Join Date: Aug 2007
Posts: 1,620
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http://boards.rochand.com/viewtopic.php?f=11&t=863 On page 4 of that thread you will see how the Chinese players have voted. The Japanese opinion can be found here: http://boards.lineage2.com/showthrea...4312&page=2#30 And the Korean results - the poll has, again, been extended until tomorrow - can be found here: http://lineage2.plaync.co.kr/promoti...12/forum/index Our results are at the top of this page. There is a global majority for the 34 classes. |
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#89 |
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Dark Lord
Join Date: Jun 2008
Posts: 248
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The thought of going back to a system where you had to find an SWS and a BD for every party and where most sang/danced and did little else, and where classes like PPs were only needed for a single skill like counter critical... well, it makes my stomach hurt. I like the idea of diversity (we archers were never all that diverse to begin with - so it doesn't take much diversing for us to get excited), but if this new "diversity" returns us to the days of perfect party setups, I might QQ.
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#90 | |
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Zaken
Join Date: Dec 2004
Posts: 3,709
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#91 |
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Elpy
Join Date: Jun 2012
Posts: 12
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Also, for iss enchanter class route, maybe they can simply merge the buffs+rythm+songs/dances, like the old forgotens/new rythm.
Making the diference for the iss class only in a little impact of the total amount of stats up, and in the debuffs of the final build. Or just simply dont add 2nd/3rd buffs skills for the iss, IMO this is the best option for the iss class. And none of the class who awake as iss, need the old buff. BTW, I are more concert about the Tyrr. How the hell they will keep his usefull for a party. Is not the same an a Pole based tyrr like an a Fist/dualsword tyrr, and if they remake 34 classes I think that tyrr need to be like the old class (with his own unique weapon mastery). The same for the spoiler dagger. Last edited by Walkirye; 08-20-2012 at 10:57 PM. |
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#92 |
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Remnant Diabolist
Join Date: May 2006
Location: Paagrio's Temple
Posts: 1,647
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I can't believe the Koreans put in their poll the "34 classes" option. Merging the classes into 8 was a major stratetic option and now they think about reverting? This has the smell of fail all over it.
On topic now. I voted for keeping the classes as is. I don't want to see a single class added. The people who wish for 34 classes again in the name of "diversity" and avoid "boredom" seem to forget a few things. Most of the 34 old classes were completely boring. Many of them were scarcely played (prophet anyone?). Remember how overpowered thay had to make Kamaels in order for people to start playing them? Diversity has always been a myth. Class balance is another issue. Developers NEVER managed to balance the game in the past. How could they with 34 different classes? Right now balance is better than it ever was. Maybe the game has room for 1-2 more classes but that's it. More will create chaos.
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ISS 95/TYRR 88/WR 80/DESTRO 7x ISS 86/GK 80 (retired) |
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#93 |
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Antharas
Join Date: May 2007
Location: France
Posts: 4,340
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Hello,
Finally, the Korean poll has been closed Yesterday. In order to get the same poll period, I printed the results as the moment I am writing this post. Here they are : ![]() I can't close the poll myself, it would be cool if Sace or Juji would be able to do so before forwarding the poll results and the best comments from this thread to the Korean Dev Team. Meanwhile, Innova opened its own poll from russian players. You can read more about it here : https://forum.4game.ru/showthread.php?t=548360 Let's hope the best ! Laby Edit : I added the results from Toujishing website. You can see them on the picture below. The translation would be : 35%: Keep the current Awakening system, and add more diversity due to racial traits 6%: Keep the current Awakening system, but let the players being able to learn again 3rd class skills 38%: Divide the Awakened classes again into 34 different classes 19% : Add diversity by creating new classes.
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Ptitlaby - Naia Server
Last edited by Laby; 08-21-2012 at 05:09 AM. |
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#94 |
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Imperial Warlord
Join Date: Nov 2008
Location: UK
Posts: 1,430
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Nice.
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To Be Or NoT To Be ?! Remember to +Rep. |
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#95 | |
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Zaken
Join Date: Dec 2004
Posts: 3,709
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- Tyr's based of Tyrants/Duelist will most likely be able to boost their single target DPS, more so then other Tyr's.. this will mean for oly/pvp those will be the strongest builds. - Tyr's based on Meastro/DN will be stronger in aoe melee, so they will be the pve/raid masters again to clarify & simplify: the basis will remain the current existing awakening classes and their skills, based on the pre awaking origin class you will get the option to take 3 out of a fixed list of pre defined 2nd/3rd class skills (koreans are still working on those) and learn those up to lvl99.. disclaimer: as this stuff is all still in development phase, not even PTS in Korea things may change later on. |
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#96 |
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Tainted Zombie
Join Date: Jan 2012
Posts: 79
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I dont know how the hell they will divide all those classes again. And i dont see the point to do it. I prefer to see some skill changes and make the difference not only in racial skills and base stats. I miss my old hex cubic solo/party. It would be nice to see summoners again with three cubics.
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#97 | ||
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Goblin Lord
Join Date: Apr 2011
Location: Portugal
Posts: 38
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These "return" to the 34 classes should be an upload: you awaken yull archer but at the long of the way you get specializations as you wish. This would bring a more variability of "classes". Or The overlords, Judicators and soulhounds (ex) get their own awaken class. I think that we all agree that 34 classes were very fun making a unique gameplay, but dont think on go back. Think on go further
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![]() Islanmir (Yul Archer)93/(Wynn Summoner)85/(SPS)55 and others :PPP |
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#98 |
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Elpy
Join Date: Aug 2012
Posts: 2
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They can ofc add talent options and let players deside what root they want to follow.With this option they may earn money with erase talent scrolls via nc coins.The talent system is working fine in many other mmos
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#99 |
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Grave Predator
Join Date: Sep 2010
Location: Kain
Posts: 399
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i don't think there is anything wrong with the current awakening system except that it should be more refined and you should be allowed to choose a more refined path. what i mean by this is like this...
absolute biggest mistake ever was made on the dwarf classes. daggers where added to BH at first to improve their damage, but it didnt. it only gave the illusion that it would because they did more hits per second for a lot less damage and get only nearly half the skill sets of other dagger classes. the ones that cause real difference and for example give adventurers or other real dagger uses the edge. in my opinion, and i say this since before GoD came out: WS should turn naturally into a tank class and BH should turn into Tyrr. here are some of the reasons that drive me: my own WS was always very strong with lots of HP and defense but not too much damage on my own... like tanks. i always wanted to see shield skill added to WS since 1hd blunt + shield is logical and shield defense is calculated into most heavy sets. 2hd blunts where fine but not nearly as good. WS in my personal opinion was the biggest fun class in game until you made it useless by turning it into a dagger class. force them to switch from heavy gear and strong heavy weapons into a light armor using class armed with a butter knife. i also raised a BH and noticed long time ago that when BH vs BH PVP at same level the BH with the 1hd blunt would win over the BH with 1hd/2hd daggers. lets face it, they are a heavy class and here the same as WS i think its a mistake to ruin this class by awaken it into a dagger. however i know some players prefer to be in light armor since shield skills are missing. now what i would loved to have seen and also suggested back then is to turn BH into a Tyrr after awakening instead, because thats the logical path. they already have sword/blunt and pole skills, are a different playstyle than WS and deserve to do damage for once. daggers should not gain spoil/plunder skills after awakening. it makes no sense. i even noticed that some "real" daggers see the plundering more as a burden and prefer not to plunder at all while in group unless they are being asked to. i actually see a negative parallel to BH class. as in BH doesnt do damage with daggers and only gets a small skill set compared to true dagger users. the same with plunder: think about the spoil skills with integrated armor crushing, spoil bomb, aoe spoiling and sweeping, etc ... and awaken daggers only get 1 plunder skill. instead the BH should awaken as tyrr and should be the ONLY class allowed to spoil. meaning tyrrs shouldnt have to learn this skill but BH should keep the spoil skills after awakening and being allowed to improve them further. so they can still prefer to AOE and AOE spoil/sweep which is in their nature. mages should have different paths. i used to like the diversity about mages and after one feoh class it felt like a let down. mages should have 4 different elements: fire (sorc), water (LE), dark (necro) and wind (SH) (plz note: i changed into dark instead of earth on purpose). summoner: someone posted that summoners should have their own path/pets again. i second that. let DE have reapers and LE the cougars and both classes can also summon a bear. other than that, i am happy how awakening worked out. greetings PS: to the kamael guy that wants 3 different kamael classes awaken: nonsense! you should be thankful it worked out this way because otherwise you would be still useing a crossbow, being in light gear only on all three classes, etc ... you should embrace the changes that where made because your class got a lot stronger. Last edited by Agent0range; 08-22-2012 at 10:40 AM. Reason: sBelling |
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#100 |
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Remnant Diabolist
Join Date: Aug 2007
Posts: 1,620
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Update:
There was a global majority for a return to the 34 classes. The developers have accepted the players' vote and are now going forward on that basis. Yesterday Nam Gung-gon published a preliminary plan how to split up the Sigel Knight class into the 4 old Tank classes. You will find the original text here: http://lineage2.plaync.co.kr/board/f...ticleId=516005 An English translation by Laby and me can be found here: http://boards.rochand.com/viewtopic.php?f=11&t=867 For tomorrow a similar article about the splitting up of the Othell Rogue class is announced. If it should really come forth (at the moment things at the Development Department are changing on a daily basis), Laby and I will again post a translation on the Rochand forum. Elmar |
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