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Old 05-16-2013, 12:23 AM   #2
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Default Re: Lindvior Patch Notes

Sigel Knight: Class Diversification



Sigel Phoenix Knight Skills

Fortress Shield (Passive) - Shield Defense +5%.
Phoenix Spirit (Passive) - P. Def/M. Def +2%. Has a 30% chance of doing the same to all party members for 10 seconds when attacked.
Provoking Shackle (Active) - Provokes nearby enemies and inflicts Hold for 9 seconds.
Holy Sacrifice (Active) - Consumes your HP to restore target's HP by 1,000. Requires a shield.

Sigel Hell Knight Skills
Vampirism (Passive) - Has a 30% chance of recovering HP after a successful standard/skill attack.
Spirit of Revenge (Passive) - P. Atk./M. Atk. +2%. Has a 30% chance of doing the same to all party members for 10 seconds when attacked.
Summon Blood Panther (Active) - Summons a Blood Panther to fight with you.

Sigel Eva's Templar Skills
Superior Cubic Mastery (Passive) - Can summon up to 3 cubics at once.
Superior Guard Stance (Passive) - Shield Defense Rate +5%.
Eva's Presence (Passive) - P. Def/M. Def. +2%. Has a 30% chance of increasing all party members' P. Def./M. Def. and heal amount by 1% for 10 seconds when attacked.
Summon Mind Cubic (Active) - Summons the Mind Cubic. The Sigel Mind Cubic uses magic to restore the owner's MP.
Summon Buff Cubic (Active) - Summons the Buff Cubic. The Life Cubic uses magic to restore the owner's HP.

Sigel Shillien Templar Skills
Shilen's Presence (Passive) - P. Atk./M. Atk. +2%. Has a 30% chance of doing the same to all party members for 10 seconds when attacked.
Superior Cubic Mastery (Passive) - Can summon up to 3 cubics at once.
Lightning Root (Active) - With lightning, inflicts non-attribute damage on the target with 15574 Power added to M. Atk. Instantly becomes paralyzed for 5 seconds. Requires a shield.
Summon Hex Cubic (Active) - Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def.
Summon Phantom Cubic (Active) - Summons the Phantom Cubic, which uses the magic to decrease the enemy's Attack Speed/Casting Speed.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-16-2013 at 05:00 PM.
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Old 05-16-2013, 12:24 AM   #3
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Default Re: Lindvior Patch Notes

Tyrr Warrior: Class Diversification



Tyrr Duelist Skills
Superior Combat Master (Passive) - Max CP/HP +2%
Superior Dual Sword Mastery (Passive) - P. Atk. +2% when equipped with a dual sword/dual blunt.
Maximum Force Mastery (Passive) - Max Momentum increases to stage 15.
Sonic Flash (Active) - Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as sword energy is consumed. Can consume up to 3.
Triple Sonic Slash (Active) - Gathers Momentum to inflict 22531 damage onto the enemy, increasing the damage as Momentum is consumed. Damage +30% at max Momentum consumption of 3.

Tyrr Dreadnought Skills
Superior Polearm Mastery (Passive) - P. Atk. +2% and attack target +1 when equipped with a spear.
Broad Pull (Active) - Spear resistance -10%. Pulls enemies from a large radius nearby.
Thunder Slasher (Active) - Swings a spear to inflict 26003 added to P. Atk. on nearby enemies and stuns them for 5 seconds.

Tyrr Titan Skills

Superior Polearm Mastery (Passive) - P. Atk. +2% when equipped with a spear.
Superior Two-handed Weapon Mastery (Passive) - P. Atk. +2% when equipped with two-handed sword or blunt.
Primal Rage (Active) - For 10 minutes, P. Atk +15%.

Tyrr Grand Khavatari Skills
Superior Fist Mastery (Passive) - P. Atk. +2% when equipped with a fist weapon.
Maximum Force Mastery (Passive) - Max Momentum increases to stage 15.
Fist of Fury (Active) - Greatly increases Attack Speed. Continuously consumes HP.
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.

Tyrr Maestro Skills

Superior Polearm Mastery (Passive) - P. Atk. +2% when equipped with a spear.
Superior Two-handed Weapon Mastery (Passive) - P. Atk. +2% when equipped with two-handed sword or blunt.
Crafting Mastery (Passive) - Has a low chance of doubling the items obtained when crafting.
Summon Wild Hog Cannon (Active) - Summons a siege weapon. Can only move in normal mode (cannot use skills). In siege mode, cannot move and can inflict ranged attacks. Switching modes takes 30 seconds. Requires 100 R-Grade Crystals.
Siege Golem's Spirit (Active) - Merge with a powerful Siege Golem [Transformation Skill]. For 5 minutes, P. Def/M. Def +50%. Resistance to Bows/Crossbows +50%. Requires 10 R-Grade Crystals.

Tyrr Doombringer Skills
Superior Two-handed Weapon Mastery (Passive) - P. Atk. +2% when equipped with two-handed sword or blunt.
Bloodthirst (Passive) - PvP P. Atk. +5%.
Disarmament (Active) - Disarms enemies for 5 seconds and decreases their P. Atk./M. Atk. by 40%.
Infinite Rush (Active) - Rush toward the frontal enemies to inflict Stun for 9 seconds.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 07-08-2013 at 12:42 PM.
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Old 05-16-2013, 12:24 AM   #4
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Default Re: Lindvior Patch Notes

Othell Rogue: Class Diversification



Othell Adventurer Skills
Superior Vitality (Passive) - Max HP/CP +5%.
Maximum Blow (Active) - For 20 seconds, Vital Spot Attack Rate +10%.
Elusive Mirage (Active) - For 30 seconds, has a chance of canceling the target of the enemy that attacked you.

Othel Wind Rider Skills
Superior Haste (Passive) - Speed +5. Skill cooldown -5%.
Maximum Mortality (Active) - For 1 minute, Vital Spot Attack Rate +20%.
Shadow Dodge (Active) - For 10 seconds, has a 90% chance of evading melee and ranged P. Skill attacks.

Othell Ghost Hunter Skills
Superior Critical Damage (Passive) - Critical Damage +5%, Speed +2.
Maximum Mortality (Active) - For 1 minute, Vital Spot Attack Rate +20%.
Melee Reflect (Active) - For 10 seconds, has a 90% chance of reflecting melee damage to the attacker.

Othell Fortune Seeker Skills

Superior Vitality (Passive) - Max HP/CP increased. P. Atk. +5%.
Plunder (Active) - Inflicts 13580 damage onto target and steals their item.
Mug (Active) - Inflicts 11903 damage onto nearby enemies and steals their item.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-16-2013 at 05:00 PM.
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Old 05-16-2013, 12:24 AM   #5
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Default Re: Lindvior Patch Notes

Yul Archer: Class Diversification



Yul Sagittarius Skills
Superior Hawk Mastery (Passive) - P. Atk. +5%.
Sniping (Active) - For 30 minutes, P. Atk., Atk. Spd., and P. Def + 5%.

Yul Moonlight Sentinel Skills
Superior Speed Mastery (Passive) - Speed +10.
Rapid Fire Position (Active) - For 30 minutes, P. Atk. +5% and skill cooldown -5%.

Yul Ghost Sentinel Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.

Yul Trickster Skills
Superior Instinct Mastery (Passive) - PvP Damage +5%.
Vengeful Sniper (Active) - For 30 minutes, P. Atk. and PvP Damage +5%.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-17-2013 at 12:50 PM.
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Old 05-16-2013, 12:25 AM   #6
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Default Re: Lindvior Patch Notes

Feoh Wizard: Class Diversification



Feoh Archmage Skills
Superior Wizardry (Passive) - M. Atk., Max MP, and MP Recovery Rate +5%.
Elemental Burst (Active) - Sets off Elemental Destruction to inflict damage on nearby enemies with 470 power. (Target must have Elemental Destruction debuff in order to use)

Feoh Soultaker Skills

Superior Wizardry (Passive) - M. Atk., Max MP, and MP Recovery Rate +5%.
Dark Curse (Active) - For 10 seconds, decreases target's M. Def by 50% and Attribute Resistance by 50.

Feoh Mystic Muse Skills

Superior Wizardry (Passive) - Skill cooldown -5%.
Elemental Burst (Active) - Sets off Elemental Destruction to inflict damage on an enemy with 470 power. (Target must have Elemental Destruction debuff in order to use)

Feoh Storm Screamer Skills
Superior Wizardry (Passive) - M. Atk. +10%
Elemental Burst (Active) - Sets off Elemental Destruction to inflict damage on an enemy with 517 power. (Target must have Elemental Destruction debuff in order to use)

Feoh Soul Hound Skills
Superior Wizardry (Passive) - M. Critical Rate +5% and PvP Damage +1%.
Gloomy Soul (Active) - Instantly paralyzes nearby enemies for 3 seconds and decreases their heal amount by 20%.
Physical Soul Barrier (Active) - For 20 seconds, P. Def. +5000.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-30-2013 at 09:02 PM.
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Old 05-16-2013, 12:25 AM   #7
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Default Re: Lindvior Patch Notes

Iss Enchanter: Class Diversification



Iss Hierophant Skills
Superior Advantage (Passive) - Skill cooldown -5%. Skill power +5%, MP Recovery Rate +5, and Max HP/MP/CP +5%.
Mass Transform (Active) - For 10 seconds, mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage.

Iss Sword Muse Skills
Superior Song of Mastery (Passive) - P. Def./M. Def. +5%. Skill Power +5%.
Shield Song (Active) - For 30 minutes, P. Def +5%, Attribute Def. +20, Resistance to bows/crossbows +10%, and Debuff resistance +10%. (Personal Buff)
Mass Song of Silence (Active) - Plays the Song of Silence for 10 seconds, enemies' P. Skills and M. Skills are locked.

Iss Spectral Dancer Skills
Superior Dance of Mastery (Passive) - P. Atk./M. Atk. +5%. Skill Power +5%.
Dance of Might (Active) - For 30 minutes, P. Atk. +5%, Atk. Spd. +5%, P. Critical Rate +10, and Speed +10. (Personal Buff)
Mass Medusa's Dance (Active) - Performs a dance that evokes the mirage of Medusa. For 10 seconds, petrifies nearby enemies.

Iss Dominator Skills
Superior Wizard Mastery (Passive) - Max MP +10%
Shocking Blow (Active) - Removes Invincibility of target and nearby enemies during PvP.
Mass Restriction (Active) - For 30 seconds, limits nearby enemies' CP/HP/MP Recovery to 30% during PvP.
Mass Blockade (Active) - For 10 seconds, locks target and nearby enemies' standard attacks during PvP.
Pa'agrio's Bravery (Active) - For 30 seconds, restores clan members' Max CP and increases it by 5%.
Improved Buffs for Clan Members only (old Melodies, Harmonies, and Sonatas will be replaced)

Iss Doomcryer Skills

Combat Cry (Active) - P. Atk./M. Atk., and P. Def./M. Def. +5%, and Skill Power +5%. Continuously consumes MP. (Personal Buff)
Greater Freezing Flame (Active) - Fierce spark of cold fire. For 10 seconds, reduces enemy's HP by 326 every second.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-31-2013 at 12:12 PM.
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Old 05-16-2013, 12:25 AM   #8
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Default Re: Lindvior Patch Notes

Wynn Summoner: Class Diversification



Wynn Arcana Lord Skills (Cats)
Greater Servitor Haste (Active) - For 30 minutes, all servitors' Atk. Spd. +10%.
Summon Wynn Feline Queen (Active) - Summons Wynn Feline Queen.
Summon Wynn Feline King (Active) - Summons Wynn Feline King.
Summon Wynn Feline Kai the Cat (Active) - Summons Wynn Kai the Cat.

Wynn Elemental Master Skills (Ponies)
Servitor Death Whisper (Active) - For 30 minutes, all servitors' Critical Damage +10%.
Summon Wynn Seraphim (Active) - Summons Wynn Seraphim.
Summon Wynn Magnus (Active) - Summons Wynn Magnus.
Summon Wynn Merrow (Active) - Summons Wynn Merrow.

Wynn Spectral Master Skills (Ghosts)
Greater Servitor Might (Active) - For 30 minutes, all servitors' P. Atk. +10%
Summon Wynn Soulless (Active) - Summons Wynn Soulless
Summon Wynn Spectral Lord (Active) - Summons Wynn Spectral Lord
Summon Wynn Nightshade (Active) - Summons Wynn Nightshade

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-16-2013 at 05:01 PM.
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Old 05-16-2013, 12:26 AM   #9
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Default Re: Lindvior Patch Notes

Aeore Healer: Class Diversification



Aeore Cardinal Skills
Purification Field (Active) - Cancel all the debuffs of nearby clan members.
Divine Prayer (Active) - For 30 minutes, party members' HP heal amount +5%.
Miraculous Benediction (Active) - Restores clan members' CP/HP. Can only be used when MP is 50% or below.

Aeore Eva's Saint Skills
Superior Quick Recovery (Passive) - Skill cooldown -5%.
Mass Mana Gain (Active) - For 30 minutes, party members' MP heal amount +33.

Aeore Shillien Saint Skills
Superior Wizard Combat (Passive) - M. Atk. +10%. M. Skill MP Consumption -10%.
Mass Mana Gain (Active) - For 30 minutes, party members' MP heal amount +33.
Mental Recharge (Active) - Restores target's MP.

*All skills listed here are level 1. Stats may change as skill level increases*

Last edited by Juji; 05-16-2013 at 05:01 PM.
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Old 05-16-2013, 12:27 AM   #10
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Default Re: Lindvior Patch Notes

Lindvior Raid


  • Before Lindvior came into the scene, aristocrats of Gehenia (Abyssal Hell) established an altar and sacrificed monsters and humans alike to absorb their blood. Jenna, a wizard of Aden Castle and a member of the Ivory Tower, created a barrier to put a stop to the uncontrollable slaughter. Having learned of this, Shilen has sent her champion, Lindvior, to demolish the barrier around the altar.
  • Participation Requirements: Level 99, minimum of 49 players (7 parties) and maximum of 112 players (16 parties)
  • Location: Altar of Sacrifice (south of Forest of the Dead)
  • Relevant NPCs: Raid Entry NPC Kato Sicanus, and Reward NPC Jenna
  • Procedure: 6 stages total; use the generator to bring Lindvior crashing down, and attack his minions to stop them from destroying the barrier.
  • We have added a system that will minimize lag in places where a lot of players are active.
  • When you enter Lindvior boss area, you will automatically change into "uniform." You will also have a button to turn the radar UI on and off.
Defense War

They only way to face Lindvior on leveled ground is to fire the defense cannons and bring him down. Easier said than done, Lindvior’s minions will attack the generator that fuels the cannons, you must protect it at all cost or the fight is over before it begins.

Stage 1

Lindvior falls to the ground and you begin the battle; Skills you can use depend on your distance to Lindvior.

Stage 2

Lindvior fights midair; he uses Mighty Wind Strike and a giant whirlwind to cause critical damage.

Stage 3

Back on the ground; when you use Damage Reflect skills, Lindvior turns black.

Stage 4

As with stage 2, Lindvior rises to the air, and spawns a number of tornadoes on the ground.

Stage 5

Lindvior’s minions do not spawn, but he flies up to cast a powerful tornado spell, and uses the powerful Lindvior’s Wrath skill.
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Old 05-16-2013, 12:28 AM   #11
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Default Re: Lindvior Patch Notes

Dragon Claw Weapons
  • The most powerful weapons in existences have finally arrived. Weapons born of the most powerful monsters in Aden, the dragons Lindvior, Antharas and Valakas. The Dragon Claw weapons can only be obtained by defeating these legendary creatures, doing so infuses the weapon with the essence and power of the dragon. The power of the Dragon Claw weapons can also be upgraded beyond their already impressive might. Neither obtaining nor upgrading these amazing weapons is easy, only the truly committed shall wield their strength.
  • If you defeat the epic raid bosses Antharas, Valakas, and Lindvior, there is a small chance that dragon claw weapon will drop.
    • The first dropped characteristic of the weapon is a fragment that is incomplete.
    • The dragon claw weapon abilities are very high even when they are just fragments.
    • Each dragon claw weapon can be enhanced for a characteristic effect.
    • The weapon type is slightly different depending on the epic raid boss.



  • The Dragon Claw weapons can be divided into 4 stages, fragment, normal, high-grade, and top-grade. You can upgrade fragments to enhance them.
    • When upgrading the dragon claw weapon, you need "Dragon Claws" and various ingredients.
    • "Dragon Claws" can be obtained from epic raid bosses.
    • The weapons can be upgraded as follows according to type.
      • a. Antharas: Antharas Watchman Theodric
      • b. Valakas: Valakas Watchman Klein
      • c. Lindvior: Aden's Wizard Jenna
  • The weapon's name and color change according to the upgrade stage.
  • When upgrading the dragon claw weapon, the weapon's special abilities are increased further. Starting from high-grade, it becomes imbued with powerful special skills.
  • The dragon claw weapons can be exchanged, dropped, destroyed, sold in a private shop, stored in a private warehouse, and stored in a clan warehouse.
  • The weapons cannot receive enchants and attributes. Crystallization is not permitted. They cannot be used in the Ceremony of Chaos or in Olympiad matches.
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Old 05-16-2013, 12:29 AM   #12
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Default Re: Lindvior Patch Notes

Boss Jewels and Accessories

Items Grade M. Def. Effect
Lindvior's Earring R 170 MP+59, Petrify attacks and resistance increase by 50%, Knock-back and knock-down resistance increase by 40%, pulling attack and resistance by 40%, physical critical damage by 10%, magic critical damage by 10%, physical and magic abnormal status reflection by 10%. Speed +5, DEX +3, WIT +3, Wind and Dark Attack resistance increase, knock-back and knock down can be cancelled. When used, knock-back and knock down resistance increase by 100%.

  • The effects of the following items have been changed below:
Items Grade Defense Effect
Istina's Shirt R Defense: 48 STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2, Speed +7, Water Resistance increased by 30.
Octavis' Shirt R Defense: 48 STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2, Speed +7, Dark Attack Resistance increased by 30.
Queen Ant's Soul Ring R Magic Defense: 79 MP +31, Shock/poison/bleeding resistance 25%, shock/poison/bleeding attack rate 25%, Physical/Magic Critical Damage 15%, Physical/Magic Critical chance 20, Accuracy/Magic Accuracy increased by 4.
Orfen's Soul Earring R Magic Defense: 118 MP +46,Sleep/Paralyze/Mental Resistance 25%, Sleep/Paralyze/Mental attack rate 25%, Receives 10% more healing, 5% reduced MP cost for all skills, Vampiric Rage 4%

  • We have added enhanced Istina and Octavis accessories.
    • The new accessories are distinguished for warrior types and wizard types. Each has effects specialized for a warrior or a wizard.
    • Enhanced Istina Accessories can be obtained from "Officer Rumiese" by using "Istina Crystal" obtained from Istina Epic Battle.
    • Enhanced Octavis Accessories can be obtained from "God's Messenger Lydia" by using "Octavis Crystal" obtained from Octavis Epic Battle.
Items Grade M. Def. Effect
Enhanced Octavis' Ring (Warriors) R 103 MP +37, Attack Speed 3%, Physical Critical Chance 10, Physical Critical Damage increased by 15%.
Enhanced Octavis' Earrings (Warriors) R 154 MP +56, Defense increase by 3% , Consumes MP 5% less for physical skills, Vampiric Rage 5%
Enhanced Octavis' Necklace (Warriors) R 205 MP +74, Attack damage increase by 3% , 10% reduced for physical skills cool down, Damage reflection 5%
Enhanced Octavis' Ring (Wizard) R 103 MP +37, Casting Speed 2%, Magic Critical Chance 10, Magic Critical Damage increased by 10%.
Enhanced Octavis' Earrings (Wizard) R 154 MP +56, Magic Defense increase by 2% , Consumes MP 3% less for magic skills, Vampiric Rage 5%
Enhanced Octavis' Necklace (Wizard) R 205 MP +74, Magic attack damage increase by 3% , 5% reduced for magic skills cool down, Damage reflection 5%
Enhanced Istina's Ring (Warriors) R 103 MP +37, Attack Speed 2%, Physical Critical Chance 10, Physical Critical Damage increased by 10%.
Enhanced Istina's Earrings (Warriors) R 154 MP +56, Defense increased by 2% , 3% MP cost reduction on all physical skills, Vampiric Rage5%
Enhanced Istina's Necklace (Warriors) R 205 MP +74, Attack damage increase by 2% , 5% reduced for physical skills cooldown, Damage reflection 5%
Enhanced Istina's Ring (Wizard) R 103 MP +37, Casting Spd. 3%, Magic Critical Chance 10, Magic Critical Damage increased by 15%.
Enhanced Istina's Earrings (Wizard) R 154 MP +56, Magic Defense increase by 3% , Consumes MP 5% less for magic skills, Vampiric Rage 5%
Enhanced Istina's Necklace (Wizard) R 205 MP +74, Magic attack damage increase by 5% , 10% reduced for magic skills cool down, Damage reflection 5%

  • You may get new accessories by upgrading Baium and Frintezza Accessories through the NPC, "Rafforty"
    • The following accessory upgrades require "Bottle of Baium's Soul" and "Bottle of Frintezza's Soul" each.
  • The following accessories have been added to the NPC Rafforty's list of items for trade. These items also require 1 Bottle of Souls to upgrade.
    • Reinforced Queen Ant's Ring→ Queen Ant's Soul Ring
    • Enhanced Baium's Ring→ Baium's Soul Ring.
Items Grade M. Def. Effect
Baium's Soul Ring R 79 MP +31, Shock/hold/mental resistance 25%, shock/hold/bleeding attack rate 25%, Physical/Magic Critical Damage 15%, Physical/Magic Critical chance 20, Accuracy/Magic Accuracy increased by 4.
Frintezza's Soul Necklace R 158 MP +62, Poison/bleeding/shock/hold/paralyze Resistance 20%, Poison/bleeding/shock/hold/paralyze attack rate 20%, Speed increased by 5 , Cool down reduced by 10%, Damage reflection 5%.

Last edited by Juji; 05-22-2013 at 10:03 AM.
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Old 05-16-2013, 12:29 AM   #13
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Default Re: Lindvior Patch Notes

New Hunting Zones
  • As Shilen’s army focused on growing its ranks and bringing back Lindvior, the balance of power among monsters already inhabiting Aden shifted, creating an environment in which adventurers who newly arrived in Aden could control hunting zones with greater efficiency. In the face of the turning tide, even more powerful demons have broken free over the new lands, creating a greater need for mighty warriors who are capable of fighting off the chaos and destruction.
  • The Land of Chaos: Triol of the 4 Great Demons sent an army from the Demon World of Pride through the Dimensional Rift to the Valley of Chaos, west of Dislon. Krogel, the baron of the demon world, sent demons and chimeras merged with corpses to settle in the Land of Chaos.


Recommended Level Zone Type Hunting Zone Characteristics
Level 99 Party-type 1. The Immortal Plateau has been renewed as Hunting Zone for Parties. 2. We have replaced the old monsters with new. 3. The raid boss "Krogel" has been added. 4. When you hunt "Souls" you may pull the monsters and spawn bonus monsters. 5. You may use "Bloody Horn" to recover HP.

  • Raider's Crossroads: In order to bring about her own resurrection, Shilen utilized Triol, one of the 4 Great Demons, to bring monsters into the material world, and communicate with Lindvior in Gracia, acting as a bridge between the demon world and the material world. The beginning of Triol’s expansion of power stemmed from the Nerva Orcs at the Raider’s Crossroads.


Recommended Level Zone Type Hunting Zone Characteristics
Level 99 Party-type 1. The Frozen Waterfalls have been renewed as Hunting Zone for Parties. 2. We have replaced the old monsters with new. 3. The "Nerva Chief Turakan" has been added as a raid boss. 4. When you rescue jailed "Treasure Dealer Kaysen" you may earn an item at a chance. 5. When you kill all of the 4 Nerva Orc Prefects, the monsters in the hunting zone become neutral.

  • Town of Gainak: Having entered the material world at Shilen’s command, Triol began to lay out his plans to create a massive army and complete the sacrifice necessary for Shilen’s resurrection. He approaches the Orcs by transforming into an avatar of their god Pa’agrio; under the guise of resurrecting the Orc kingdom, he creates the city of Gainak and prepares his massive army.
    • You may move to the new Town of Gainak from Rune or Schuttgart.
    • New raid bosses are added near Gainak Town: "Tebot," "Tegaffe," "Thesakar," and "Theor."
    • You may use the Sayune Jump near Gainak to move to "Raider's Crossroads" and "The Land of Chaos."
    • Gainak becomes a Peace Zone and a Battle Zone at an interval.
    • When the Gainak becomes a Battle Zone, Mysterious Assassins spawn.
    • We have added Wild Guardian Tree, Wild Protector Tree, and Wilderness Protector nearby the town.
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Old 05-16-2013, 12:31 AM   #14
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Default Re: Lindvior Patch Notes

Changes to Existing Hunting Zones
  • The following Hunting Zones have been changed:
  • Harnak Underground Ruins
Recommended Level Zone Type Hunting Zone Characteristics
Level 85 or above Solo Hunting Zone for small parties 1. Underground Level 1 and Level 2 are now solo hunting zone. 2. Underground Level 3 is now hunting zone for small parties. 3. If you continue the monster hunt in Underground Level 1, 2, and 3, it becomes monitoring mode for a certain duration. The length of demonic system is decided between 5 minutes to 10 minutes depending on the number of monsters killed during that time. 4. Zone quests do not exist now.

  • Field of Silence / Field of Whispers
    • Ancient herbs no longer spawn.
    • Field monsters now drop herbs.
    • Some of the monster HP has been reduced.
    • Monsters no longer use stun.
  • Giant's Cave
    • 'Leogul' no longer spawns.
  • Sel Mahum Training Grounds
    • Monster placement in the hunting zone has changed.
  • Plains of the Lizardmen
    • You will now receive 3 levels of Curse of the Plains in the plains of the Lizardmen.
    • HP is no longer reduced every second by "Curse of the Plains."
  • Forsaken Plains
    • Some of the monsters' levels and attributes have been changed.
    • Monsters no longer use stun.
  • Forest of the Dead.
    • Some of the monsters' levels and attributes have been changed.
    • Monster placement in the hunting zone has changed.
  • Varka Silenos Outpost
    • The monsters have attributes of taking less damage from physical attacks.
    • Monster placement in the hunting zone has changed.
  • Swamp of Screams
    • The geography of the swamps have changed.
  • Wall of Argos
    • Some of the monsters' levels and attributes have been changed.
    • Monster placement in the hunting zone has changed.
    • Monsters now drop herbs.
  • Den of Evil
    • Kasha's Curse debuff now gives a 30% decrease in defense and lasts for 5 minutes.
  • Alligator Island
    • Some of the monsters' levels and attributes have been changed.
    • Monster placement in the hunting zone has changed.
  • Dragon Valley
    • Morale Boost buff has been deleted.
    • The Vitality Herb dropped from using "Spoil" on monsters has been deleted.
  • Ketra Orc Outpost
    • More monsters have been added.
    • Slightly weak magic defense has been added to monsters.
  • Cruma Tower
    • Event monsters "Malicio" and "Accencio" no longer spawn.
  • Sea of Spores
    • Monsters' levels and attributes have been changed.
    • Raid boss, Orfen's level and stats have been increased.
    • Monster placement in the hunting zone has changed.
  • Fields of Massacre
    • Some of the monsters' levels and attributes have been changed.
    • Monsters no longer use stun.
    • Monster placement in the hunting zone has changed.
  • Raid bosses have been added in the following hunting zone.
    • Bloody Swampland – Transformed: Dartanion
    • Garden of Genesis – Garden Patrol Captain
    • Nornil's Garden – Spicula Negative
  • Rewards for normal raids and extreme raids have been changed for Istina, Octavis, Tauti.
  • The HP of the following raid bosses have been increased.
    • Queen Ant, Orfen, Baium, Frintezza, Antharas, Valakas, Earth Wyrm, Istina (Extreme), Octavis (Extreme), Tauti (Extreme)
  • The minimum number of participants for the following raid has been changed to 21.
    • Frintezza Instanced Dungeon
  • The minimum number of participants for the following raid has been changed to 42.
    • Baium
  • Antharas and Valakas now go berserk when kept at 25% HP or less for 15 minutes.
    • You must finish the raid within 15 minutes after the monster gets down to 25% HP for a successful raid.
  • The list of the drops have been changed for the following raid monsters.
    • Octavis, Istina, Queen Ant, Orfen, Baium, Frintezza
  • World Information Raid Tab has been changed as follows.
    • Fixed the problem of "Orfen" and "Rotting Tree Repiro displaying the wrong information" .
    • "Grave Robber Kim," "Ghost of Peasant Captain." "Ghost Knight Kabed" have been deleted.
  • The Baium Raid entrance NPC now has a personal window that tells you that you cannot enter alone.
  • Fixed the problem of Beleth sometimes not spawning during the Beleth Raid.

Last edited by Juji; 05-20-2013 at 05:13 PM.
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Old 05-16-2013, 12:32 AM   #15
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Default Re: Lindvior Patch Notes

Crafting System Changes
  • As Dwarves began to step up to the forefront of technology and trade, the economy of Aden flourished. Crafting methods such as workshops were revolutionized. The advent of Dark/Bloody Eternal Enchant Stones enabled the introduction of armor specialized for hunting and PvP, providing great assistance to warriors in battle.
  • You can no longer craft Blessed items using Blessed Recipes or unidentified items. Standard and Blessed items may only be crafted now with regular recipes.
  • Unidentified recipes or main ingredients will no longer drop.
  • Any unidentified and Blessed recipes learned on your character have been deleted.
  • The following items will be supplied as replacement rewards via your personal warehouse:
    Recipe Information Rewards
    Unidentified item crafting recipe information 1 of the same normal item crafting recipe
    Blessed item crafting recipe information 2 of the same normal item crafting recipes and 10 of the same normal item main ingredients.
  • The unidentified and Blessed recipes owned by the players are all deleted. The following items will be supplied via personal warehouse:
Owned Item(s) Rewards
1 unidentified item crafting recipe 1 of the same normal item crafting recipe
1 unidentified item crafting main ingredient 1 of the same normal item crafting main ingredient
1 Blessed item crafting recipe 2 of the same normal item crafting recipes and 10 of the same normal item main ingredients.
1 Blessed item crafting main ingredient 3 of the same normal item crafting main ingredient

  • The following items that have been stored in other places will be deleted. The replacement items will be sent to following places:
    • Replacements for recipes and main ingredients stored in the clan warehouse will be sent to the Leader's personal warehouse.
    • Replacements for the recipes and main ingredients registered in the Auction House will be sent to the personal warehouse of the registered character.
    • Replacements for recipes and main ingredients registered in mail will be sent to the personal warehouse of the sender.(Same for general and payment request )
  • The old supplementary ingredients are now corroded. They can no longer be used for crafting.
    • These ingredients will have a prefix, "Corroded."
  • You may trade the old supplementary ingredients for new crafting ingredients at the Aden Reconstruction NPC.

  • Only the Maestro class can modify the ingredients that were newly crafted or added.
  • You can distinguish the new crafting ingredients as follows:
Ingredient Class Type
Fixed Ingredient Recipe, main ingredient
Fragment Ingredient Weapon fragment, armor fragment, accessory gem
Material Ingredient Leather, metal, fiber, leather cord, metal thread, thread
Grade Distinguishing Ingredient Crystals, Gemstones, Cokes

  • Fragments and materials are now distinguished by levels (1-5). A recipe exists for each level.
  • You may change the low level ingredients to one ingredient level higher. You may also change high level ingredients to one level ingredient lower.
  • The ingredients must be the same type in order to be convertered.
  • You may craft some of the materials by compounding the following items.
    • Leather Braids: Leather + thread
    • Metal Thread: Metal + thread
  • You may obtain "thread" crafting items and recipes only by using "Spoil" from "Fortune Seeker" or "Plunder" from "Othell Fortune Seeker."
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Old 05-16-2013, 12:35 AM   #16
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Default Re: Lindvior Patch Notes

Elcyum and Crystallization


  • We have changed the list of items earned from crystallizing items that are A-Grade or higher. You may get the following items by chance other than crystals.
    • A-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (A-Grade)
    • S-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (S-Grade)
    • R-Grade: Elcyum Crystal, Scroll for enchanting general, blessed, and giant's weapons and armor. (R-Grade)
  • Changed the number of crystals earned from Crystallization.
  • Rare Soul Crystal Fragments can no longer be earned from Crystallization.
  • You may trade Elcyum Powder and Crystals for Elcyum at "Merchant of Mammon."
    • 10 Elcyum Powder → 1 Elcyum Crystal
    • 10 Elcyum Crystals → 1 Elcyum
  • When enhancing Seed Talisman, you may increase the success rate or prevent loss of enhancement level by using "Elcyum."
  • You may increase the chance of earning Blessed items by using "Elcyum" when applying an Unbind Scroll (old version) to bound items(R-Grade or above).
  • You may increase enhancement success rate by using "Elcyum" when enhancing Normal Amaranthine weapons to Dark or Bloody Amaranthine weapons.
  • You may increase enhancement success rate by using "Elcyum" when enhancing Normal Eternal Armor to Dark or Bloody Eternal Armor.
  • You may trade "Life Stone Instilled with Giants' Power" for "Elcyum" through "Merchant of Mammon."
    • When you augment a weapon using "Life Stone Instilled with Giants' Power," one of the following effects will be attributed randomly.
Augmentation Skill Effect
Giant Reflect Damage When equipped, 20% of the damage received is reflected to enemies.
Giant Critical Damage Skill effect: Physical Critical Damage is increased by 5% for 5 minutes.
Giant Reflect Damage Shield When equipped, Resistance to reflected damage is increased by 50%.
Giant Battle Roar Skill effect: The maximum CP is increased by 10% for 5 minutes.
Giant Celestial Shield Skill effect: Becomes invincible for 30 sec. Invincibility cancels when the player attacks.
Giant Undying Will Skill effect: Does not die for 10 seconds. Can be used when the HP is 20% or less.
Giant Silence Skill effect: Restrains the target from using any physical or magic skills.
Giant Sleep Skill effect: Puts the target in sleep for 5 seconds.
Giant Winter Skill effect: Decreases the attack speed and casting speed of the target by 50% for 10 sec.
Giant Critical Weakness Skill effect: Increases critical damage and critical chance the target receives by 90% for 10 seconds.

Last edited by Juji; 06-04-2013 at 12:34 PM.
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Old 05-16-2013, 12:36 AM   #17
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Default Re: Lindvior Patch Notes

Beauty Shop
  • Feel like you’ve had the same look forever? Well now you can change up your look with new hair styles and facial appearances at the Beauty Shop!

  • The Beauty Shop has 10 hairstyles and 5 face shapes for each race.
  • Hair Accessories will not be displayed if you have a new hairstyle. However, you can still wear your hair accessories with the new face shapes.
  • 9 of the 10 hairstyles and the 2 face shapes require Royal Beauty Items (L2 Store only).
  • Existing hairstyles can only be added with potions from the Priest of Mammon.
  • The Beauty Shop is located in five towns throughout the world of Aden (Giran, Dion, Aden, Rune, Schuttgart). Talk to the NPC La Vie En Rose to enter the Beauty Shop and change your hair/facial appearance.
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Old 05-16-2013, 12:39 AM   #18
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Default Re: Lindvior Patch Notes

Character


  • The Awakening system has changed. You can Awaken to 34 different classes.
    • For the third class, you can advance to a new Awakened class through the corresponding "Giant's Statue."
    • Second Class and Third Class Skills will stay after your character awakens.
    • The main class must change to a new awakened class in order for the dual class to change to a new awakened class as well.
    • Tyrr Maestro is restricted to the Dwarf race and Iss Dominator is restricted to the Orc Race. Both classes are only available for the main class.
  • The characters that are already awakened may change to a new class through "Hardin" in Reliquary of the Giants. When you are on hero or hero stand-by status, you may not change the class.
  • Your main class and dual class can have the same class occupation (Warrior, Rogue, Healer...etc), but with different class specializations. Example of possible combination: Main Sigel Hell Knight / Dual Sigel Phoenix Knight.
  • Dual classes may re-awaken through "Raina" on Talking Island.
    • You may re-awaken in the dual class only after changing the main class to a new awakened class.
    • The original dual class could not choose the same class group as the main class. But, now it just cannot choose the same specialization class as the main class.
  • If you awaken through "Hardin" you can obtain 2 "Chaos Essences" for class change. If you take the Chaos Essences to Hardin, you may change to another awakened class within your class group.
    • The Chaos Essence expires in 30 days.
    • Only the main class may obtain and use the Chaos Essence.
    • You may not use the Chaos Essence while you are in hero status or hero stand-by status.
    • You will keep your Olympiad points even after changing classes with the Chaos Essence.
  • The Stone of Destiny has been deleted from all player quest inventories and private warehouses.
  • We have eliminated the effects receiving higher damage when the Evasion is higher than the target's Accuracy.
  • We have eliminated ranged attacks such as bows and crossbows dealing different damage depending on the distance. Ranged physical attacks damage is no longer affected by the distance.
  • You can no longer do "Split Destiny" quest as a Judicator. If you have already completed the Split Destiny quest as Judicator, you may awaken into one of the 4 Iss Enchanter classes.
  • Characters that are between level 1-90 may receive Melody, Harmony, and Sonata buffs from Adventurer's Guide.
  • When you awake dual class through "Hardin" you may obtain 2 "Chaos Essence - For dual class." If you take "Chaos Essence - For dual class." to Hardin, you may change the class within the same criteria.
    • "Chaos Essence - For dual class." Expires in 30 days.
    • You may only use the Chaos Essence - For dual class while not having a "Chaos Essence - for main class."
    • We have given two "Chaos Essence - For dual class." for awakened dual class characters.
  • Third Class legacy weapons have been deleted from all characters.

Last edited by Juji; 06-05-2013 at 01:58 PM.
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Old 05-16-2013, 12:42 AM   #19
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Default Re: Lindvior Patch Notes

Class Skills
  • Since the awakening system has changed, we have added new skills
    • We have added new skills that are more appropriate for the 34 classes and their roles. They can still learn the new skills from the Learn Skill tab in the Skill Window.
    • In order to make the roles of the class more distinguished, we have deleted the "Plunder" skill for the Othell Rogue class. We have compensated for the enchant value of +7 or higher (6 scrolls for +7, 7 scrolls for +8, 8 scrolls for +9, and 9 scrolls for +10) for the deleted Plunder skill with a corresponding number of Immortal Scrolls. Only Othell Fortune Seekers may learn the enhanced "Plunder" skill.
    • Melody, Harmony, and Sonatas of Iss Enchanter Orcs that are specializing in the Iss Dominator or Iss Doomcryer class will be deleted upon learning the new class skills. A corresponding number of Immortal Scrolls will be given for the number of skill enchant levels acquired for +7 or higher (6 scrolls for +7, 7 scrolls for +8, 8 scrolls for +9, and 9 scrolls for +10).
    • You may do a skill enchant to the next level safely using the Immortal Scrolls given for the deleted Skill Enchants.
    • We have added the number of new servitors and cubic skills for new classes.
  • All skills cost 0 SP when you awaken at level 85.
  • Improved animation, effects, and sound of "Blood Stab" and "Reverse."
  • Sayune can no longer be used after using transform skills.
  • The debuff system has changed. Debuff duration is no longer dependent on the landing success rate.
    • Debuff skills will now be hit or miss. There will be a set time for duration.
  • Changed the diminishing effects of debuffs (immobile).
    • Before the change: After the first application of debuff, the success rate of the debuff of the same class (Physical or Mental) will decrease for 15 seconds. After 4 consecutive hits, resistance will apply.
    • After the change: After the first application of debuff, the success rate of the debuff of the same class (Physical or Mental) will decrease for 15 seconds. After 3 consecutive hits, resistance will apply.
    • The diminishing effects of some skills have changed as the following:
Exceptions to Diminishing Effects Skills with Diminishing Effects
Dual - Yoke of the Giants Superior Aggression
Chain Strike Superior Aggression Aura
Chain Hydra Mass Trick
Hurricane Rush Block Magic
Jump Attack Power Bluff
Shadow Chase Lure Shot
Mischief Death Howl
Shadow Flash
Throw Sand
Death Siphon
Assault Rush

  • The old Awakened Classes may not enchant skills before becoming a new class.
  • Some of the skills that were 100% successful, may now miss at a rate
    • The skills affected are Superior Aggression, Superior Aggression Aura, Power Provoke, Lure Shot, and Death Siphon.
  • The following skills have been changed for character balance.
  • Sigel Knight
    • Some of the unpopular skills were improved. Hate was taking up too much of the gameplay during large-scale PvP on the melee classes. The following changes were inevitable:
Skill Name Changes
Shield Charge Increased duration
Chain Strike Increased success rate
Chain Hydra Increased success rate
Superior Aggression Reduced success rate
Superior Aggression Aura Reduced success rate

  • Tyrr Warrior
    • Increased the overall damage of the skills and critical hit rates. Melee skills such as "Hurricane Rush" and "Jump Attack" now have a fixed rate of success for more aggressive battles.
Skill Name Changes
Armor Destruction Armor debuff enhanced
Hurricane Blaster Armor debuff enhanced
Last Attack Changed to target characters. The cooldown is changed to 0. Changed to a physical damage skill.
Superior Light Armor Mastery Increased the reduction of critical damage. Increased the enhancement of attack speed.
Lightning Force When the fist weapon is equipped, P. Atk increases instead of attack speed.

  • Othell Rogue
    • We have changed the damage calculation method for blow skills that will be more appropriate for an assassin. The success rate of the debuff skills has been increased.
    • Melee "shadow flash" and "shadow chase" now have a fixed success rate for better use during battles.
    • "Shadow fake Death" uses too little MP and makes the battle boring. We have increased the MP cost.
    • All of the "Reduced critical damage taken" for all blow skills have been reduced. Blow skill damage was increased.
    • Increased success rate of debuff skills
Skill Name Changes
Shadow Fake Death Increased MP cost
Poison Zone Added Magic Spell blocking effects.
Blood Stab Increased skill power. Fixed so that the "Weakness critical" effect applies to the target at a certain rate.


The following skills of Othell Rogue have also been changed:

Skill Name Changes
Blood Stab Increased skill power.
Reverse Increased skill power.
Shadow Flash Added the effect of the target's HP not recovering more than 50%.
Scorpion Poison Increased the success rate of poison and bleeding attackS.

  • Yul Archer
    • Stance skills should only be toggled for one effect at a time. But there was an issue of possible duplicate effects. It was changed as a buff skill.
    • Ranged skills such as "Bullseye" and "Mass Bullseye" have increased range when using a bow.
    • Stance skills have been changed from toggle skills to enhancement skills.
Skill Name Changes
Sniper Stance Increase P. Atk and increased attack speed.
Rapid Fire Stance Increased P. Atk, decreased cooldown.
Dead-eye Stance Increase P. Atk and increased skill effect
Pinpoint Shot Added half-kill effect. Decreased cooldown effect.
Impact Shot Increased success rate
Recoil Shot Increased success rate
Slow Shot Increased success rate
Time Bomb Increased success rate
Bullseye Increased success rate
Lure Shot Reduced success rate
Bow Strike Reduced success rate

  • Feoh Wizard
    • In order to emphasize as a powerful ranged magic damage dealer, the overall damage skills have been enhanced. The debuff skills now have increased success rates and increased effectiveness.
    • All Feoh Wizard attack skills have been increased by 10%. (Except DoT skills)
    • All attack skills' range have been increased by 1100 meters.
Skill Name Changes
Elemental Spike Decrease MP cost, increased cooldown.
Devil's Curse Increased debuff on M. Atk and M. Def. Increased duration, decreased cooldown, increased success rate.
Mass Devil's Curse Increased debuff on M. Atk and M. Def. Increased duration, decreased cooldown, increased success rate.

  • Iss Enchanter
    • Increased debuff duration. Increased normal attack damage. This will enhance the class to have easier fights. Some unpopular skills have been changed. However, "Healing Melody" had an issue of being better than heal skills of the healer classes. The MP cost has been increased for a wider selection of skills.
    • The normal attack damage on monsters has been increased by 10%.
    • Iss Enchanter's melody skills only apply to party members now.
    • Fixed the issue of the same debuff having duplicate effects due to the difference of its effectiveness on NPCs and players.
Skill Name Changes
Crippling Attack Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE.
Shadow Blade Increased duration. Increased debuff P. Atk/M. Atk Deleted the difference of effects on PvP and PvE.
Mass Crippling Attack Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE.
Mass Shadow Blade Increased duration. Increased debuff P. Atk/M. Atk Deleted the difference of effects on PvP and PvE.
Chaos Symphony Increased debuff effects. Deleted the difference of effects on PvP and PvE. Reduced cooldown, increased MP cost.
Healing Melody Increased MP cost

  • Wynn Summoner
    • In order to open up the selection of weapons, two-handed magic blunts now have bonus on attack damage.
  • The 4 kinds of Mark debuff skills have been changes as follows.
    • Skill duration is now 10 seconds.
    • Skill cooldown is now 3 seconds.
    • Skill damage has not been changed.
    • The original effects of the skills are not changed.
  • Mark Retriever skill has been changed as follows.
    • Skill cool down has been reduced.
    • Skill damage has increased.
Skill Name Changes
Servitor Major Heal Healing has increased by 10%.
Superior Weapon Mastery When two-handed magic blunts are equipped, P. Atk is increased to 105% and physical accuracy increases by 4.
Spirit of Naviarope All of the stats of the transformed status have been increased. The beneficial skills on the summons such as "Mass Servitor Ultimate Defense" and "Servitor Balance Life" can now be used after transforming as Naviarope. All of the Naviarope skills are now physical attacks. The damage has been increased.
Summon Death Gate P.Def/M.Def of Death Gate has been increased. Increased skill power.
Mana Sharing The skill now restores HP to all summons.
Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.

  • Aeore Healer
    • Due to class imbalance issues with Healers in Heavy Armor, the Frantic Healing skill casting speed effect only applies to Robes/Light Armor users.
Skill Name Changes
Frantic Healing The conditions have been changed, so that you can receive the effects of this skill when wearing robe or light armor. MP is now continuously consumed when using the skill.
Progressive Heal Increased MP cost.
Brilliant Recharge Increase MP cost, increase MP recovery.
Purification Field No longer uses magic symbol items. Increased MP cost. Cooldown reduced.

Last edited by Juji; 05-30-2013 at 01:25 AM.
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Old 05-16-2013, 12:42 AM   #20
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Default Re: Lindvior Patch Notes

Race Skills
  • The rules and methods for learning Race Characteristic Skills have been changed.
  • Race Characteristic Skills have been changed as follows:
Race Skills Detailed Effects
Human Aim Elemental resistance for Water, Fire, Wind, and Earth have been increased by 10.
Human Mental Fortress Debuff resistance increased by 1%.
Elf Blessing of Water Water Resistance increased by 20.
Elf Delicacy Physical Critical Rate increased by 10. Magic Critical Rate increased by 10.
Dark Elf Blessing of Wind Wind Resistance increased by 20.
Dark Elf Sharpness Physical Critical Damage increased by 1%. Magic Critical Damage Increased by 1%.
Orc Blessing of Fire Fire Resistance increased by 20.
Orc Energetic Max HP, CP, and MP increased by 1%.
Dwarf Blessing of Earth Earth Resistance increased by 20.
Dwarf Dexterity Skill cool down reduced by 1%.
Kamael Dark Silence Dark Attack Resistance increased by 20.
Kamael Battle Instinct PvP damage increased by 1%.
Kamael Body Reinforcement Increased stats of transformed state.

  • The active race characteristic skills have been changed to "Revelation Skills."
  • Any race may choose any 2 "Revelation Skills" through the Monk of Chaos NPC in Reliquary of the Giants.
  • You need "Chaotic Pomander," or "Chaotic Pomander (Dual Class)."
    • We supply 2 for each Dual Class and Main Class.
  • You can reset "Revelation Skill" through "Monk of Chaos" by paying 100 million Adena. However, all Chaos Pomanders will be consumed.
Revelation Skills Changes
Unbind Cancels all debuff and becomes immune for 10 seconds.
Prevision Increases Physical and Magical Evasion by 90, Speed +50 for 15 seconds.
Disparition Cancels all debuff on the caster. Cannot be targeted for 5 seconds.
Savage Increases Attack Damage by 10%, Magic Attack Damage by 20%, Attack Speed by 10%, Casting Speed by 10 for 60 seconds. Reduces Physical and Magic Defense by 10% for 60 seconds.
Undying Will Becomes invincible for 5 sec when receiving damage when the character is below 30% of its maximum HP. The effect only occurs once every 5 minutes.
Endurance For 5 seconds, returns 50% of the damage received from melee attacks back to the attacker and recovers 460 HP every second.
Earth Tremor Knocks down all of the surrounding enemies for 2 seconds and reduces Physical and Magic Defense by 30%.
Soul Protection For 60 seconds, blocks debuff attacks 2 times.

Last edited by Juji; 05-16-2013 at 02:41 AM.
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